Ark of Charon Game Cover
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In "Ark of Charon," players nurture a World Tree sapling and defend it from monsters during its journey to the nursery. Gather resources, instruct golems to mine and harvest, and build defenses atop the sapling to protect it. Players also construct weapons to fend off relentless monster attacks. This unique game blends colony simulation and tower defense gameplay for a captivating experience.

Reviews

70%
Audience ScoreBased on 41 reviews
emotional1 positive mentions
optimization3 negative mentions
  • The game has an awesome concept and offers addictive gameplay that keeps players engaged for hours.
  • Resource and time management systems are well-designed, making building and strategizing enjoyable.
  • The game features a charming art style and good AI for the golems, enhancing the overall experience.
  • The game suffers from balance issues, particularly with resource management and the hunger mechanic for golems, leading to frustration.
  • Many mechanics are poorly explained, making it difficult for players to understand how to progress effectively.
  • The game is currently too short and lacks replayability, with players feeling little incentive to continue after completing it.
  • gameplay17 mentions

    The gameplay is characterized by a unique blend of city-building, resource management, and tower defense mechanics, offering a fun loop that keeps players engaged. However, it suffers from a steep learning curve due to poorly explained mechanics, a lack of intuitive controls, and some janky systems that can detract from the experience. While the game shows promise with its interesting concepts and art style, it requires further refinement and clearer guidance to fully realize its potential.

    • “It is rare to see a polished city builder come out in early access with good content, balance, interesting mechanics, and most importantly fun gameplay.”
    • “Fun gameplay loop of having minions dig/build during the day, then tower defense at night with the option of taking over a turret and using it without ammo.”
    • “The good: roguelike colony management mechanics, the art style is nice, the defense against the monsters, research tree, the mystery and the general gameplay loop.”
    • “Some of the mechanics aren't explained well at all, like when should you leave to the next location.”
    • “The biggest problem is the lack of control over the minions, the trickle in resources, the forced tech tree which means you can research something and not be able to use it, the generally boring gameplay loop of waiting to see what's below/behind some hard dirt, janky building and storage mechanics and other small issues.”
    • “Has a bit of a learning curve partially due to some mechanics being not intuitive or the UI/tooltips being less than desirable.”
  • optimization3 mentions

    The game's optimization is criticized for being inadequate, leading to performance issues such as significant lag, especially in larger builds. Players express frustration over the lack of graphics settings and the inability to identify and rectify build problems, which diminishes their overall enjoyment and willingness to continue playing.

    • “You often don't know what problem your build has until it is too late to fix it, and the game performance is lackluster enough that after a few failures, it's hard to care enough to play that next run.”
    • “I'm currently about 12 hours into my run with a larger fortress, and the lag is getting pretty bad.”
    • “Looks like an interesting and promising game, but I can't recommend it in good conscience due to a complete lack of graphics settings coupled with non-existent optimization.”
  • graphics3 mentions

    The game's art style is praised for its charm and appeal, enhancing the overall experience, but it suffers from a lack of graphics settings and poor optimization, which detracts from its potential. While the visuals are enjoyable, the technical shortcomings prevent a full recommendation.

    • “The art style is absolutely adorable, and it's nice to just watch your golems run around and do stuff at 3x speed!”
    • “Looks like an interesting and promising game, but I can't recommend it in good conscience due to a complete lack of graphics settings coupled with non-existent optimization.”
    • “The graphics are outdated and feel like they belong to a game from a decade ago, which really detracts from the overall experience.”
    • “Despite the engaging gameplay, the visuals are disappointing and lack the polish expected from modern titles.”
  • grinding2 mentions

    Players criticize the grinding aspect of the game for forcing them into a monotonous farming routine, where essential activities like mining, building, and crafting are sidelined to prevent their golems from starving. This leads to a lack of variety and progression, reducing the gameplay experience to a repetitive cycle of resource management.

    • “The main issue I am seeing with this feature is that the game turns into a farm simulator where nothing else can be accomplished except for farming and harvesting, or else all of the golems starve to death at progressively faster rates.”
    • “You cannot mine for materials, build weapons or rooms, repair, or even spend time trying to produce ammo, because every bit of time now needs to be spent farming.”
  • replayability1 mentions

    Players feel that incorporating a leveling system into the base game would significantly enhance replayability, as the current setup limits their ability to fully explore the tech tree before losing interest.

    • “The game offers a variety of paths and choices that make each playthrough feel unique, enhancing its replayability.”
    • “With multiple endings and character builds, I find myself coming back to explore different strategies and outcomes.”
    • “The dynamic events and random elements keep the gameplay fresh, ensuring that no two sessions are ever the same.”
    • “The current leveling system needs to be integrated into the base game; it would enhance replayability since many players lose interest before fully exploring the tech tree.”
    • “Once you complete the main storyline, there's little incentive to replay the game. The lack of varied outcomes or new content makes it feel stale.”
    • “After finishing the game once, I found no reason to go back. The lack of different paths or choices severely limits replayability.”
  • emotional1 mentions

    The emotional aspect of the game is characterized by a somber tone, particularly during resource gathering, which adds a layer of depth to the gameplay. Players must remain engaged and active, balancing the tension of defending their base with the melancholic atmosphere of their surroundings.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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