- May 16, 2017
- Neojac Entertainment inc.
- 3h median play time
Arcfall
Platforms
About
"Arcfall is a massively multiplayer role-playing game in early access alpha stage, offering a player-driven economy and old-school RPG mechanics. Every action contributes to your character's growth, allowing you to craft weapons, own a house, form guilds, engage in PvP combat, and sail the seas. The game features a pure skill-based system, with the potential for reputation-based consequences."
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- The game has a lot of potential and offers a nostalgic experience reminiscent of classic MMORPGs like RuneScape.
- The crafting and skill progression systems are engaging, allowing players to develop their characters in various ways.
- The developers are responsive to community feedback and actively work on updates and improvements.
- The game has been plagued by server issues, bugs, and performance problems, making it difficult to play.
- There is a lack of content, with minimal quests and a small world map, leading to a repetitive gameplay experience.
- The user interface is unintuitive, and there is no tutorial or guidance for new players, making it hard to understand the game mechanics.
story
48 mentions Positive Neutral NegativeThe game's story aspect is largely criticized for its lack of direction and minimal quest content, leaving players feeling lost and unengaged. While some appreciate the sandbox nature and the freedom to explore, many find the absence of a compelling narrative and clear quest objectives disappointing. Overall, the game is seen as needing significant improvements in storytelling and quest design to enhance player experience.
“My biggest personal story is buying a horse for 1 gold and riding into the cave full of skeletons to snipe the giant skeleton boss from a safe spot on top of a rock at level 8 with my bow and arrow.”
“If I can be a mage in a WoW-style MMO game, I am happy. I like the art style, but the game needs more of a tutorial and more quests and a backstory.”
“Since Arcfall is very much a sandbox-style game, with a limited number of quests at this stage, it is free for the player to decide how they wish to spend time in the game.”
“Very few quests when you start, so you're thrown into a game with little direction.”
“The world feels dead; there are no players, NPCs have no dialogue other than quests, and you can see abandoned buildings of other players.”
“Why release an MMO game when quests are not ready yet?”