- October 7, 2020
- TaleHammer
Arcanbreak
70%Game Brain Score
story, graphics
gameplay, music
96% User Score 24 reviews
Platforms
About
A short story-driven game about two inquisitors, Arun and Quila, investigating a murder. During the game you'll control both, each having their own set of skills you'll need to solve the mystery.
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Audience ScoreBased on 24 reviews
story10 positive mentions
music3 negative mentions
- Engaging story with intriguing characters and a unique dual-character mechanic that enhances gameplay.
- Well-designed pixel art and a dark, atmospheric soundtrack that complements the mystery theme.
- Quick loading times and smooth controls, making for a generally enjoyable experience despite its short length.
- Very short gameplay, typically taking only 1-2 hours to complete, which may leave players wanting more.
- Several bugs and issues, including a problematic user interface and plot holes that detract from the overall experience.
- Limited replay value and lack of windowed mode, which could hinder accessibility for some players.
story
26 mentions Positive Neutral NegativeThe game's story is praised for its intriguing narrative, character switching, and a blend of detective elements, creating a rich and engaging experience. While it sets up a larger plot and offers a creative backdrop, some players feel it suffers from pacing issues and plot holes, leaving certain threads unresolved. Overall, it is recommended for fans of story-driven games, with anticipation for a sequel that promises to expand on its universe.
“I really liked everything about this game, the story, the two playable characters, the little alchemy puzzles, and the pixel art.”
“Their investigation leads them to finding out more about the murderer as well as a more underhanded plot that might just put the whole city in jeopardy.”
“The story was intriguing, and it does start off with a bit of narration about the world.”
“The writing suffers from plot holes.”
“I think it's too much information for a game this short, but if this game is to be treated as a side story connected to a much larger game universe, then it works in that sense.”
“You get a big important task for a huge world, but instead of concluding a story audiences already know, it presents a plot that remains to be seen.”