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Apothecarium: The Renaissance of Evil - Premium Edition

48%Game Brain Score
story, graphics
gameplay, stability
48% User Score Based on 73 reviews

Platforms

PCPCWindowsWindows

About

During the Middle Ages a terrifying, mysterious disease raged across Italy. It killed thousands of people, whole towns and villages perished together. There were legends of a mythical town of Apothecarium, where the secret to defeating the disease was hidden.

Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
Apothecarium: The Renaissance of Evil - Premium Edition screenshot
+2

48%
Audience ScoreBased on 73 reviews
story13 positive mentions
stability8 negative mentions

  • The game features a unique art style that immerses players in a visually stunning world reminiscent of a fantastical version of Renaissance Italy.
  • It offers a variety of gameplay mechanics, including morphing objects in hidden object scenes and an alternative match-3 game mode, providing players with different ways to engage with the content.
  • The inclusion of a hint system and the ability to collect coins for upgrades adds a layer of strategy and customization to the gameplay experience.
  • The game suffers from numerous technical issues, including flickering graphics in fullscreen mode and frequent crashes, which significantly detract from the overall experience.
  • Many puzzles are poorly designed or illogical, often requiring specific items for actions that seem counterintuitive, leading to frustration among players.
  • The story is underdeveloped and lacks coherence, making it difficult for players to stay engaged with the narrative as they progress through the game.
  • story
    63 mentions Positive Neutral Negative

    The story in this game is generally considered weak and poorly developed, often feeling like an afterthought to the gameplay. Many reviewers noted that the plot is filled with clichés, lacks cohesion, and is riddled with plot holes, making it difficult to engage with. While some appreciated the artistic elements and puzzle mechanics, the overall narrative was described as forgettable and lacking in depth, with a rushed ending that fails to provide a satisfying conclusion.

    • “Solving various puzzles and hidden object minigames progresses the plot and unravels the mystery.”
    • “You start your adventure at the city gate and progress through the town from there, unlocking branching paths by solving puzzles, finding objects you then assemble or use in different environment pieces of each scene, and slowly uncovering the story.”
    • “Good storyline, good balance between puzzles, hidden objects, and cut-scenes.”
    • “However, the story that was supposed to accompany this brilliant art was not well-developed enough to be interesting; I had actually forgotten there was a plot until I had read the synopsis of the game on Steam.”
    • “The story is nearly non-existent, and while it is common for hidden object games to have simple stories merely be an excuse to solve puzzles, there's very little effort made at all over here, only three short exposition journal pages and very few character interactions which are done with terrible voice acting.”
    • “But, as usual with less professional hidden object games, the story quickly regresses into a series of plot dumps, leaving less and less incentive to push forward apart from looking at the next pretty scene.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique art style and variety of scenes, which evoke a captivating atmosphere. However, several users note that the graphics are generally low resolution and lack customizability, leading to a somewhat dated appearance. Despite these drawbacks, some players find the visuals to be well-done and fitting for the game's theme, with decent animations and a charming aesthetic.

    • “The art style was completely out of this world, and I was immersed and transported to this alien version of Renaissance Italy.”
    • “What I really liked was the art style; it was fitting to the theme and there is a huge variety of different scenes for a hidden object game.”
    • “The graphics are beautiful and other than a few 1px thick gaps, flawless.”
    • “As with most mobile ported HOGs, there's a simplistic interface, locked/unchangeable screen resolution, next to no customizability, and somewhat low resolution graphical assets.”
    • “Graphics are low res, but that's not the problem here; the locations are beautiful and fantastic.”
    • “The sound is okay, the graphics are suffering; the forced resolution does not help.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay combines steampunk elements with traditional hidden object scenes and puzzles, but suffers from issues like pixel hunting and a poorly integrated match-3 minigame that feels out of place. While some players appreciate the variety of mechanics, including an in-game shop and autosave feature, many report significant gameplay problems, including crashes and a lack of stability, leading to frustration and a lack of recommendation. Overall, the gameplay experience is mixed, with some enjoying the mechanics while others find them problematic and unplayable.

    • “This game has elements of steampunk, point & click, and clear hidden object scenes, which I love.”
    • “For a hidden object game, there's a lot going on in this game in terms of mechanics.”
    • “The gameplay is the standard one: you search hidden object scenes, find items, use them, and solve puzzles.”
    • “Nowhere is it explained how the match-3 minigame is tied to the mechanics of the story, so it just feels out of place for me.”
    • “Pixel hunting often affected gameplay, especially for objects too close to the pop-out coin bag at the upper right.”
    • “Unfortunately, the gameplay issues hit me right at the start.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising it as gorgeous and fitting the theme, featuring a blend of classical and modern styles. While many find the soundtrack to be great and atmospheric, others describe it as standard or merely decent, with occasional cringey voiceovers. Overall, the music contributes positively to the game's ambiance, enhancing the overall experience.

    • “The music is gorgeous, for example.”
    • “Great soundtracks.”
    • “A mix of classical and modern music that fits the theme.”
    • “The music is standard fare, and the graphics are well-done.”
    • “Music is quite okay, nothing special though.”
    • “The soundtrack is correct and the backgrounds are also quite good and creepy.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of severe bugs, crashes, and unresponsive elements that hinder gameplay. Players have experienced frequent glitches, including items that fail to register clicks and crashes during key moments, making the game nearly unplayable for some. Overall, the stability issues significantly detract from the gaming experience.

    • “It's also reportedly extremely buggy to the point it simply can't be finished by some gamers.”
    • “A forgettable hidden object puzzle adventure that crashed half a dozen times and had a number of other glitches.”
    • “Whilst this sounds interesting in theory, in practice it is buggy and I had items that refused to be clicked on (for no reason), items that wouldn't register until I clicked on one of their other forms (not in my list), items that glitched so that they continued to flash in and out of existence, playing half of their morph animation after being selected.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and slow, often feeling frustrated by repetitive puzzle designs and the need to revisit the same scenes. While there is an option to skip challenging puzzles, the overall experience is marred by overcrowded environments and an excessive number of stages.

    • “Tedious puzzle design.”
    • “But it is also incredibly slow and aggravatingly tedious, thanks to the overcrowded scenery and the overabundance of stages.”
    • “Tedious, too much circling back to the same scene.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is enhanced by atmospheric music and orchestral scores, but the poor quality of animations detracts from the overall experience, as they fail to contribute meaningfully to the story or ambiance.

    • “Atmospheric music and some nice orchestral scores.”
    • “The animations are pretty awful and should probably have been left out entirely, as they don't contribute much to the story and even less to the atmosphere.”
    • “The overall atmosphere feels flat and uninspired, making it hard to immerse myself in the game world.”
    • “Despite the game's potential, the lack of engaging environmental details really detracts from the overall atmosphere.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers minimal replayability, as all achievements can be unlocked in a single playthrough, and the additional content lacks creativity and challenge, feeling like an afterthought.

    • “All achievements (in-game, not Steam-based) are eventually unlocked in a single playthrough, so there is little to no replayability. The extended scenes after the main playthrough are unimaginative and way too easy, an obvious afterthought.”
    • “Once you finish the game, there's really no incentive to go back. The story doesn't change, and the choices you make feel inconsequential.”
    • “The lack of different endings or significant choices means that after the first playthrough, the game loses its charm and excitement.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is characterized by a clever play on words, particularly with the term "humors," which adds a whimsical touch to the apothecaries' quest to address the source of these comedic troubles. Overall, it blends lightheartedness with a sense of adventure.

    • “It's up to the order of the apothecaries to track down the source of these foul humors and put a stop to them, the only way they know how.”

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