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Apothecarium: The Renaissance of Evil - Premium Edition Game Cover

About Apothecarium: The Renaissance of Evil - Premium Edition

Apothecarium: The Renaissance of Evil - Premium Edition is a single player action game. It was developed by Space Monkey International and was released on May 28, 2015. It received neutral reviews from players.

During the Middle Ages a terrifying, mysterious disease raged across Italy. It killed thousands of people, whole towns and villages perished together. There were legends of a mythical town of Apothecarium, where the secret to defeating the disease was hidden.

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Games Like Apothecarium: The Renaissance of Evil - Premium Edition

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Reviews

49%Audience ScoreBased on 80 reviews
story15 positive mentions
stability10 negative mentions

  • Richly detailed and visually distinctive environments with a dark, spooky renaissance atmosphere.
  • Varied and challenging puzzles, including hidden object scenes with morphing items adding freshness.
  • Extensive content with bonus chapter, in-game upgrades, and alternative game modes enhancing replay value.
  • Frequent technical issues including crashes, flickering in fullscreen, and buggy click detection affecting gameplay.
  • Story is disjointed, often unclear, and suffers from weak voice acting and confusing plot progression.
  • Gameplay suffers from tedious pixel hunting, poorly explained or illogical puzzles, and an awkward interface.
  • story

    68 mentions Positive Neutral Negative
    22% positive mentions, 74% neutral mentions, 4% negative mentions

    The story in Apothecarium: The Renaissance of Evil is a mix of intriguing concepts like alchemy and immortality, but its execution is uneven, often feeling disjointed, underdeveloped, or overshadowed by plot holes and poor voice acting. While the narrative provides a basic framework for hidden object puzzles, many players found it forgettable, confusing, or lacking cohesion, with the main story sometimes feeling like filler and the ending unresolved without bonus content. Ultimately, the story serves more as a backdrop than a compelling element, appealing mostly to genre aficionados willing to overlook its flaws.

    • “The narrative is centered on an investigation into a missing noblewoman, but it gradually expands into a broader story involving alchemy, immortality, and the catastrophic consequences of unchecked experimentation.”
    • “You start your adventure at the city gate and progress through the town from there, unlocking branching paths by solving puzzles, finding objects you then assemble or use on different environment pieces of each scene, and slowly uncovering the story.”
    • “Solving various puzzles and hidden object minigames progresses the plot and unravels the mystery.”
    • “The story is nearly non-existent, and while hidden object games often have simple stories as an excuse to solve puzzles, here there is very little effort made at all: only three short exposition journal pages and very few character interactions that are done with terrible voice acting.”
    • “The world lacks cohesion; the connection between each screen, the relationship of the puzzles you are solving in relation to the plot and its characters, is all very thin and tenuous.”
    • “Whilst I have no wish to spoil the ending, it goes something like this: 'Hey, thanks for that, now here's a key, go do some more stuff.' The game immediately ends. This is because the story actually continues in the bonus content, but it doesn't change the fact that it really doesn't work as an ending.”
  • graphics

    28 mentions Positive Neutral Negative
    43% positive mentions, 46% neutral mentions, 11% negative mentions

    The game's graphics receive mixed feedback, with praise for its unique, atmospheric art style, varied and immersive locations, and fitting thematic visuals, despite many noting the low resolution and occasional glitches. While not cutting-edge or high-definition, the graphics are generally considered charming and well-executed, though technical limitations like locked resolution and fullscreen issues detract somewhat from the experience.

    • “The art style was completely out of this world, and I was immersed and transported to this alien version of Renaissance Italy.”
    • “The graphics are beautiful and other than a few 1px thick gaps, flawless.”
    • “Not only that, as the graphics and animations used aren't that bad at all, with native 1280x720 resolution, this could easily pass by a new game!”
    • “The game crashed multiple times, and I had a few graphical glitches.”
    • “As with most mobile ported hogs, there's a simplistic interface, locked/unchangeable screen resolution, next to no customisability, and somewhat low resolution graphical assets.”
    • “The sound is okay, the graphics are suffering; the forced resolution does not help.”
  • gameplay

    22 mentions Positive Neutral Negative
    14% positive mentions, 72% neutral mentions, 14% negative mentions

    The gameplay centers on classic hidden object scenes combined with puzzles and exploration, with an optional but somewhat disconnected match-3 mode adding minimal variety. While the mechanics offer a decent amount of content and a thematic steampunk setting, repetitive tasks, pixel hunting, and occasional crashes detract from the overall experience. The lack of innovation and unclear integration of some features like match-3 and power-ups leave the gameplay feeling uneven and occasionally frustrating.

    • “Gameplay follows the familiar structure of hidden object adventures, combining detailed search scenes with puzzle-solving and exploration.”
    • “For those who prefer a different approach, the option to replace hidden object segments with match-three gameplay introduces a degree of flexibility, though it does not significantly alter the overall experience.”
    • “While the variety of locations and puzzles helps maintain interest, the core gameplay loop remains largely unchanged throughout.”
    • “Searching for objects, solving puzzles, and moving between areas becomes predictable over time, and the lack of evolving mechanics can make the experience feel prolonged.”
    • “It offers an intriguing premise, detailed environments, and a substantial amount of content, but is held back by uneven execution and a lack of mechanical innovation.”
    • “Pixel hunting often affected gameplay, especially for objects too close to the pop-out coin bag at the upper right.”
  • music

    14 mentions Positive Neutral Negative
    36% positive mentions, 43% neutral mentions, 21% negative mentions

    The music in the game is generally well-received, featuring a blend of classical and modern orchestral tracks that enhance the atmosphere and fit the theme. While some users find it decent if unremarkable, others praise the soundtrack for its quality and contribution to the game's immersive experience. However, there are occasional complaints about specific modes having less appealing music.

    • “The music is gorgeous.”
    • “Great soundtracks.”
    • “A mix of classical and modern music that fit the theme.”
    • “One of the hidden object scenes was broken, or else the hitboxes are really finnicky -- luckily it wasn't game breaking since I could switch to the match-3 mode, which has the most godawful music I've ever heard.”
    • “Music is quite ok, nothing special though.”
    • “The music is standard fare, and the graphics are well-done.”
  • stability

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, including frequent crashes, numerous graphical glitches, and buggy interactions such as unresponsive or glitched items. These problems hinder gameplay progression and frustrate users, making the experience feel clunky and unreliable overall.

    • “The game crashed multiple times, and I had a few graphical glitches.”
    • “Whilst this sounds interesting in theory, in practice it is buggy: items refused to be clicked on for no reason, some items wouldn't register until I clicked on one of their other forms not in my list, and some glitched by flashing in and out of existence while playing half of their morph animation after being selected.”
    • “Clunky, buggy, alternate match-3 game is janky as hell: puzzles have no help, map is hidden behind the notes menu, hints are gated by in-game currency often leading to inaccessible things, locked achievements are unknown and some unobtainable due to bugs, plus loading times for options or map changes.”
  • atmosphere

    5 mentions Positive Neutral Negative
    80% positive mentions, 20% neutral mentions, 0% negative mentions

    The game effectively creates a rich, immersive atmosphere through detailed environments and a well-crafted, subtle soundtrack that enhances its mysterious tone. However, the poorly executed animations detract from the overall experience, failing to contribute to the story or ambiance. Overall, it delivers a cohesive and appealing atmosphere for fans of hidden object adventures.

    • “The environments are richly detailed, capturing the atmosphere of a once-thriving city now consumed by decay and darkness.”
    • “The sound design complements the visuals with a subdued, atmospheric score that enhances the sense of mystery without overpowering the experience.”
    • “Despite these shortcomings, the game succeeds in delivering a cohesive and atmospheric hidden object adventure that will appeal to fans of the genre.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is generally seen as tedious and slow, with repetitive backtracking and overcrowded scenes contributing to frustration; however, players can skip puzzles they find too tedious, somewhat easing the experience.

    • “Tedious puzzle design.”
    • “Tedious, too much circle back to the same scene.”
    • “But it is also incredibly slow and aggravatingly tedious, thanks to the overcrowded scenery and the overabundance of stages.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game offers minimal replayability since all achievements can be unlocked in one playthrough, and the additional post-game content feels uninspired and overly easy, serving more as an afterthought than meaningful extension.

    • “All achievements (in-game, not Steam-based) are eventually unlocked in a single playthrough, so there is little to no replayability. The extended scenes after the main playthrough are unimaginative and way too easy, feeling like an obvious afterthought.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is centered around a quirky, thematic premise involving apothecaries tracking down "foul humors," which adds a unique and playful twist to the gameplay.

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Frequently Asked Questions

Apothecarium: The Renaissance of Evil - Premium Edition is a action game. Common tags for Apothecarium: The Renaissance of Evil - Premium Edition include trading and hidden object.

Apothecarium: The Renaissance of Evil - Premium Edition is available on PC and Windows.

Apothecarium: The Renaissance of Evil - Premium Edition was released on May 28, 2015.

Apothecarium: The Renaissance of Evil - Premium Edition was developed by Space Monkey International.

Apothecarium: The Renaissance of Evil - Premium Edition has received neutral reviews from players. Most players liked Apothecarium: The Renaissance of Evil - Premium Edition for its story but disliked it for its gameplay.

Apothecarium: The Renaissance of Evil - Premium Edition is a single player game.

Similar games include Crystals of Time, Cursed, 1 Moment Of Time: Silentville, Contract with the Devil, Abyss: The Wraiths of Eden and others.