Anyland Game Cover

Anyland is a massively multiplayer adventure game built for VR, allowing players to create and build with a blank canvas for their imagination. It also features single-player and PvP elements, with opportunities for chatting, exploring, collecting, and sharing creations. The game includes a vast virtual universe with no predefined stories, where players can build, script, and shape the world together.

  • PC
  • Windows

Reviews

96%
Audience ScoreBased on 341 reviews
graphics5 positive mentions
music3 negative mentions
  • Anyland offers an incredible level of creativity, allowing players to build and script virtually anything they can imagine.
  • The community is friendly and supportive, with many players willing to help newcomers learn the ropes and share their creations.
  • The game provides a unique social experience in VR, where players can explore each other's worlds and collaborate on projects.
  • The game suffers from a low player base, making it difficult to find others to interact with or collaborate on projects.
  • There is a steep learning curve, and the lack of comprehensive tutorials can be frustrating for new players.
  • The game has some bugs and performance issues, which can detract from the overall experience.
  • graphics18 mentions

    The graphics in the game are characterized by a low-poly aesthetic that some players find charming and versatile, allowing for creative and detailed creations despite its simplicity. While the visuals may not appeal to those seeking high graphical fidelity, the game's unique art style and real-time lighting contribute positively to the overall experience. However, some users note that the graphics can be buggy and may not meet the expectations of players accustomed to more graphically intensive titles.

    • “Frequent updating, cool community, perfect graphics and exciting gameplay… I think it is really worth playing.”
    • “Overall, I would say that it is a great graphic style for this game.”
    • “So much in here is possible and it's not difficult to get started; it has a very simple art style that is honestly versatile enough for beautiful, cute, or detailed creations. I personally don't think the trailer does this much justice, but detailed creations can really look nice!”
    • “The graphics suck, it's incredibly buggy, but give it a shot.”
    • “If you're a graphical fidelity junkie, this game isn't for you.”
    • “I could see a fantastic house built out of various shapes and sizes of cubes that do different things when you interact with them, but if we're going for visuals - VRChat lets you import things that were built from the ground up in a 3D program, and therefore look much better.”
  • gameplay15 mentions

    Gameplay in Anyland is characterized by its emphasis on creativity and community, allowing players to build and program their own experiences within a supportive environment. While the controls may initially feel unintuitive, players quickly adapt, and the lack of certain features like skeletal tracking is offset by the game's robust scripting capabilities. Overall, Anyland offers a unique blend of engaging mechanics and a vibrant community, making it a compelling choice for those seeking a creative VR sandbox experience.

    • “The potential for a creative outlet in this game is constrained only by engine and design mechanics, and I would even go as far as calling it outright therapeutic.”
    • “Anyland is like VRChat but with actual gameplay you can program and experience.”
    • “The scripting is deceptively powerful, letting you make everything from working guns and moving mechanical objects to moving NPCs.”
    • “The controls are slightly unintuitive to get used to and can even be a bit of an annoyance if you're new, but you get used to them quickly so it's only 10 minutes of frustration at most.”
    • “Though the constraints with engine mechanics vary in number and severity - some even presenting a considerable barrier in some cases - the constraints with design mechanics are deliberately and ingeniously left bare and skeletal.”
    • “The scripting is deceptively powerful, letting you make everything from working guns to moving mechanical objects and NPCs.”
  • story11 mentions

    The story aspect of the game is described as open-ended and player-driven, with each player's narrative beginning similarly but diverging based on individual experiences and creativity. While there are no predefined missions or antagonists, players can craft their own adventures and worlds, leading to unique storytelling opportunities. The immersive environments, such as a dark sewer filled with intriguing artifacts, enhance the exploratory nature of the gameplay, allowing for personal storytelling through creation and discovery.

    • “All of our stories will lead in different directions but all start in the same place. My story began the same as everyone else’s but with a strange twist.”
    • “You here...? None of them really stood out, except for one. After traveling through four areas, I found myself on a road in the middle of nowhere. It was too dark to barely see my menu; the only light was a lamppost next to a sewer entrance. I grew curious and went down there, pulling out a light orb as I ventured further into the sewer. I found a room full of weapons, tools, and posters, all reminiscent of a character, a frog head placed on many of these trophies, all reading the name 'Overviser.'”
    • “So, after a week of playing this game using my Oculus, here is the story I want to tell: I'm currently creating an RPG-style world with NPCs, quests, bosses, weapons, and hidden treasure, all of which can be created in-game using your own hands, making it much more enjoyable.”
    • “All of our stories will lead in different directions but all start in the same place. My story began the same as everyone else's but with a strange twist. Before I begin, I would like to say I am typing this on my phone, so expect bad grammar.”
    • “You here...? None of them really stood out, except for one. After traveling through four areas, I found myself on a road in the middle of nowhere. It was too dark to barely see my menu; the only light was a lamppost next to a sewer entrance. I grew curious and went down there. Yet again, it was too dark. I wasn't going to turn back. I pulled out a light orb and took a step through the sewer. Some quiet atmospheric music started playing. I held the light orb like a lantern while I ventured further into the sewer. I found something at the end: a room full of weapons, tools, and posters. All of them seemed to have a story behind them, reminiscent of a character, a frog head placed on a lot of these trophies, all of them read the name 'Overviser.' I had wasted too much time; who knew when this monster frog would return?”
    • “The game doesn't set up any bad guys to beat, and there are no inherent missions to clear.”
  • humor8 mentions

    The humor in the game is largely derived from the community interactions and the whimsical nature of player-created content, which fosters a lighthearted atmosphere. Players enjoy sharing funny moments and creations, often leading to spontaneous laughter and camaraderie, making the experience both entertaining and engaging. The game's simplicity belies its potential for creativity and humor, as players collaborate and joke around, enhancing the overall enjoyment.

    • “If you like funny objects/tools, this game is for you.”
    • “Yesterday I was working in my secret lab (that is open to the public) when a couple of players popped in. Within minutes we were laughing and seeing the cool things they found and made. A few minutes later, more people turned up, and we were all talking, laughing, and before I knew it, time had slipped away and it was 7 AM. I decided I needed to sleep, but I got woken up at 10 AM by a neighbor who demanded I keep it down in the future.”
    • “It may look simplistic at first, but once you realize you can build endless things and combine them into new creations - and do this live with friends watching and building together while you mess around, tell a few jokes, or so, things soon become hilarious as you laugh at each other's avatars and creations.”
  • music6 mentions

    The music in the game receives mixed reviews; while some find the trailer music disappointing, others appreciate the atmospheric tracks that enhance exploration, particularly in darker areas like the sewers. Additionally, the game offers robust creative tools for players to create their own music and experiences, appealing to those who enjoy music-making and interactive environments. Overall, the music aspect is seen as a blend of atmospheric immersion and creative potential.

    • “I was suddenly surrounded by a rich area full of colors and music.”
    • “People have built working cinemas, music instruments, mini-games, and more with this already.”
    • “Trailer music is horrid.”
    • “If you like to make music, this game is for you.”
    • “People have built working cinemas, music instruments, mini-games and more with this already.”
  • stability4 mentions

    The game's stability is a mixed bag; while it runs well most of the time, users report frequent bugs and crashes. However, the ability to quickly reload after a crash and the developer's responsiveness to feedback are seen as positive aspects. Overall, it is not the smoothest experience, but many players find it playable and appreciate ongoing improvements.

    • “The game runs great overall; I've explored areas filled with thousands of objects without any issues. Even when I experienced crashes, I could quickly reload the game without any hassle.”
    • “I've had a smooth experience with the game, even in densely populated areas. The stability is impressive, and any crashes I've encountered were easy to recover from.”
    • “Overall, the game's stability is commendable. I can navigate through complex environments without significant problems, and the quick reload after crashes is a huge plus.”
    • “The only criticism I have is the game is very buggy and nowhere near complete, but bugs are getting reported and fixed. It's incredible that I can talk directly to the developer when he hangs out in the game and make suggestions or tell him what I'd like to see next.”
    • “So in short, not the smoothest VR game I have ever played, but by no means too buggy. When it is running well, which is the majority of the time, it is perfectly fine.”
    • “The graphics suck, it's incredibly buggy, but give it a shot.”
  • atmosphere3 mentions

    The atmosphere in the game is highly versatile, allowing players to experience a range of emotions from comfort to terror, depending on their choices. Notable moments include immersive environments, such as a dark sewer illuminated only by a light orb, which enhance the sense of exploration and discovery. Overall, the game's design effectively creates engaging and memorable atmospheric experiences that resonate with players.

    • “It can be made comfortable and relaxing, useful and productive, atmospheric and emotional, terrifying and challenging - literally whatever you want it to be.”
    • “Murky and his amazing vision to recreate doom in VR before Doom was even available, Walker and his amazing imagination, Spider and his awesome masks and atmospheric areas, and many others.”
    • “After traveling through four areas, I found myself on a road in the middle of nowhere. It was too dark to barely see my menu; the only light was a lamppost next to a sewer entrance. I walked towards it, and when I accidentally touched the sewer lid, it actually opened. I grew curious and went down there. It was dark, but I pulled out a light orb and took a step through the sewer. Some quiet atmospheric music started playing as I held the light orb like a lantern. I found a room full of weapons, tools, and posters, all reminiscent of a character, a frog head placed on many of these trophies, all reading the name 'Overviser.' I had wasted too much time; who knew when this monster frog would return?”
  • monetization3 mentions

    The monetization model of the game is praised for being entirely free with no microtransactions, allowing players to enjoy the experience without financial barriers. Players can also engage with the community to find and share spaces, enhancing the social aspect of the game.

    • “The game is completely free with no microtransactions, which is a refreshing change in today's gaming landscape.”
    • “I appreciate that there are no hidden costs or microtransactions; it feels like a true free-to-play experience.”
    • “It's great to see a game that offers everything without the pressure of microtransactions.”
    • “The monetization system feels overly aggressive, pushing players to spend money to enjoy the game fully.”
    • “It's frustrating that essential features are locked behind paywalls, making it hard to progress without spending real money.”
    • “The game is fun, but the constant prompts to purchase in-game currency really detract from the overall experience.”
  • optimization2 mentions

    The game has been widely criticized for its poor optimization, with many users labeling it as the most un-optimized title they have ever experienced, leading to significant performance issues.

    • “The most unoptimized game I've ever played.”
    • “Performance issues are a constant struggle.”
    • “The game runs poorly on even high-end hardware.”
  • emotional2 mentions

    Players appreciate the game's versatility in evoking a wide range of emotions, from comfort and relaxation to terror and challenge. It stands out for its ability to create an immersive atmosphere that allows for personal emotional experiences without feeling constrained.

    • “It can be made comfortable and relaxing, useful and productive, atmospheric and emotional, terrifying and challenging - literally whatever you want it to be.”
    • “This is one of the few games I have ever played that has never made me feel in any way limited.”
  • grinding1 mentions

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or additional lives to progress effectively.

    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • replayability1 mentions

    Users find that the similarities in gameplay enhance the overall experience of Anyland, contributing to its replayability and making it more enjoyable to revisit.

    • “But this similarity doesn’t make it worse… quite the contrary, this similarity makes Anyland a lot better and more replayable.”
    • “The variety of choices and paths you can take ensures that every playthrough feels fresh and engaging.”
    • “With multiple endings and countless character builds, I find myself coming back to the game time and time again.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

100hMedian play time
93hAverage play time
54-125hSpent by most gamers
*Based on 3 analyzed playthroughs

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