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About

Anyland is a massively multiplayer adventure game built for VR, allowing players to create and build with a blank canvas for their imagination. It also features single-player and PvP elements, with opportunities for chatting, exploring, collecting, and sharing creations. The game includes a vast virtual universe with no predefined stories, where players can build, script, and shape the world together.

Anyland screenshot
Anyland screenshot
Anyland screenshot
Anyland screenshot
Anyland screenshot
Anyland screenshot
Anyland screenshot
Anyland screenshot
Anyland screenshot
Anyland screenshot
Anyland screenshot
+1

96%
Audience ScoreBased on 682 reviews
graphics10 positive mentions
story3 negative mentions

  • Anyland offers a unique and immersive sandbox experience where players can create anything they can imagine, from avatars to entire worlds.
  • The community is friendly and supportive, with many players willing to help newcomers learn the ropes and share their creations.
  • The scripting system is intuitive and powerful, allowing for a wide range of interactive elements and animations in user-created content.
  • The game suffers from a low player base, making it difficult to find others to interact with, which can diminish the social aspect of the experience.
  • There is a steep learning curve, and the lack of comprehensive tutorials can frustrate new players trying to grasp the building and scripting mechanics.
  • The game has been criticized for its bugs and performance issues, which can disrupt the creative process and lead to lost progress.
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game are characterized by a low-poly aesthetic that some players find charming and versatile for creative expression, while others criticize it as lacking in detail and buggy. Although the visuals may not appeal to those seeking high graphical fidelity, the game's simple art style and real-time lighting contribute to a unique experience that prioritizes community and gameplay over visual realism. Overall, the graphics are seen as fitting for the game's design, but players looking for advanced visuals may prefer other platforms.

    • “Frequent updating, cool community, perfect graphics and exciting gameplay… I think it is really worth playing.”
    • “Overall, I would say that it is a great graphic style for this game.”
    • “So much in here is possible and it's not difficult to get started. It has a very simple art style that is honestly versatile enough for beautiful, cute, or detailed creations. I personally don't think the trailer does this much justice, but detailed creations can really look nice!”
    • “The graphics suck, it's incredibly buggy, but give it a shot.”
    • “If you're a graphical fidelity junkie, this game isn't for you.”
    • “I could see a fantastic house built out of various shapes and sizes of cubes that do different things when you interact with them, but if we're going for visuals - VRChat lets you import things that were built from the ground up in a 3D program, and therefore look much better.”
  • gameplay
    30 mentions Positive Neutral Negative

    The gameplay in Anyland is praised for its creative potential and community-driven mechanics, offering a unique blend of construction and programming that encourages players to build from scratch. While the controls may initially feel unintuitive, players quickly adapt, and the game provides a robust scripting system that allows for complex creations. Overall, Anyland is seen as a therapeutic and engaging experience, especially for those who value creativity over graphics.

    • “Anyland is like VRChat but with actual gameplay you can program and experience.”
    • “Frequent updating, cool community, perfect graphics, and exciting gameplay… I think it is really worth playing.”
    • “The scripting is deceptively powerful, letting you make everything from working guns to moving mechanical objects and NPCs.”
    • “I will say the controls are slightly unintuitive to get used to and can even be a bit of an annoyance if you're new, but you get used to them quickly so it's only 10 minutes of frustration at most. My only real complaint at this point is the lack of skeletal finger tracking or Vive tracker support, which would make perfect sense for Anyland considering that there are body spheres you can snap objects to.”
    • “Though the constraints with engine mechanics vary in number and severity - some even presenting a considerable barrier in some cases - the constraints with design mechanics are deliberately and ingeniously left bare and skeletal.”
    • “The potential for creative outlet in this game is constrained only by engine and design mechanics and I would even go as far as calling it outright therapeutic.”
  • story
    22 mentions Positive Neutral Negative

    The story aspect of the game is largely player-driven, with each user's narrative evolving from a shared starting point, allowing for unique adventures and creativity. While there are no predefined missions or antagonists, players can craft their own RPG-style worlds filled with quests and characters, enhancing the immersive experience. The atmosphere is enriched by exploration and discovery, as exemplified by personal tales of venturing into dark, mysterious environments.

    • “You here? None of them really stood out, except for one. After traveling through four areas, I found myself on a road in the middle of nowhere. It was too dark to barely see my menu; the only light was a lamppost next to a sewer entrance. I accidentally touched the sewer lid and it actually opened. I grew curious and went down there. I pulled out a light orb and took a step through the sewer, some quiet atmospheric music started playing. I held the light orb like a lantern while I ventured further into the sewer. I found something at the end, a room full of weapons, tools, and posters. All of them seemed to have a story behind them, and were reminiscent of a character, a frog head placed on a lot of these trophies, all of them read the name 'Overviser.'”
    • “So, after a week of playing this game using my Oculus, here is the story I want to tell:”
    • “The game doesn't set up any bad guys to beat, and there are no inherent missions to clear.”
    • “All of our stories will lead in different directions but all start in the same place. My story began the same as everyone else's but with a strange twist.”
    • “You here? None of them really stood out, except for one. After traveling through four areas, I found myself on a road in the middle of nowhere. It was too dark to barely see my menu, the only light was a lamppost next to a sewer entrance. I accidentally touched the sewer lid and it actually opened. I grew curious and went down there. I pulled out a light orb and took a step through the sewer, some quiet atmospheric music started playing. I found something at the end, a room full of weapons, tools, and posters. All of them seemed to have a story behind them, and were reminiscent of a character, a frog head placed on a lot of these trophies, all of them read the name 'Overviser'.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is largely derived from the engaging and playful interactions among players, who share laughs while exploring and creating together in a vibrant community. Users appreciate the amusing objects and tools available, which lead to spontaneous fun and camaraderie, often resulting in memorable moments that extend late into the night. Overall, the game's lighthearted atmosphere and the creativity of its players contribute significantly to its comedic appeal.

    • “Yesterday I was working in my secret lab (that is open to the public) when a couple of players popped in. Within minutes we were laughing and seeing the cool things they found and made. A few minutes later more people turned up, we were all talking, laughing, and before I knew it time had slipped away and it was 7 AM. I decided I needed to sleep, but I got woken up at 10 AM by a neighbor who demanded I keep it down in the future.”
    • “Seems I was having so much fun laughing and chatting that I woke him up... oops, but it shows what I mean by how fun this community is.”
    • “It may look simplistic at first, but once you realize you can build endless things and combine them into new things - and do this live with friends watching and building together with you while you mess around, tell a few jokes, things soon become hilarious as you laugh at each other's avatars and creations.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game receives mixed feedback; while some users find the trailer music to be poor, others appreciate the atmospheric soundscapes that enhance exploration, particularly in darker areas like sewers. Additionally, the game offers robust creative tools for players to create their own music and interactive experiences, appealing to those who enjoy music-making. Overall, the music contributes to the game's immersive environment, despite some criticisms.

    • “I was suddenly surrounded by a rich area full of colors and music.”
    • “People have built working cinemas, music instruments, mini-games, and more with this already.”
    • “Trailer music is horrid.”
    • “Some quiet atmospheric music started playing, but it didn't really stand out.”
    • “If you like to make music, this game is for you.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while it runs well most of the time, users report significant bugs and crashes, though these are often quickly resolved upon restarting. Despite its unfinished state, players appreciate the developer's responsiveness to feedback and ongoing bug fixes, making it a worthwhile experience for those willing to overlook its imperfections. Overall, it is not the smoothest VR game, but it is not excessively buggy either.

    • “The game runs great most of the time; I've visited areas with thousands of objects and been unaffected. Even when I have experienced crashes, I can quickly load the game back up without any hassle.”
    • “The game performs well overall, allowing me to explore densely populated areas without issues. When crashes do occur, I appreciate how easy it is to restart the game immediately.”
    • “The only criticism I have is the game is very buggy and nowhere near complete, but bugs are getting reported and fixed. If anything, it's incredible that I can talk directly to the developer when he hangs out in the game and make suggestions or tell him what I'd like to see next.”
    • “So in short, not the smoothest VR game I have ever played, but by no means too buggy. When it is running well, which is the majority of the time, it is perfectly fine.”
    • “The graphics suck; it's incredibly buggy, but give it a shot.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is highly versatile, allowing players to experience a range of emotions from comfort and relaxation to terror and challenge. Notable elements include immersive environments, such as dark, mysterious sewers illuminated by light orbs, which enhance the sense of exploration and storytelling. Overall, the game's atmosphere is enriched by creative visions and imaginative designs that invite players to engage deeply with their surroundings.

    • “It can be made comfortable and relaxing, useful and productive, atmospheric and emotional, terrifying and challenging - literally whatever you want it to be.”
    • “Murky and his amazing vision to recreate doom in VR before doom was even available, Walker and his amazing imagination, Spider and his awesome masks and atmospheric areas, and many others.”
    • “After traveling through four areas, I found myself on a road in the middle of nowhere. It was too dark to barely see my menu; the only light was a lamppost next to a sewer entrance. I accidentally touched the sewer lid, and it actually opened. I grew curious and went down there. It was dark, but I pulled out a light orb and ventured further into the sewer. Some quiet atmospheric music started playing as I held the light orb like a lantern. I found a room full of weapons, tools, and posters, all reminiscent of a character, with a frog head placed on many trophies, all reading the name 'Overviser.' I had wasted too much time; who knew when this monster frog would return? I made my way out and continued my search for my friend, eventually telling him about my cool little adventure.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization model of the game is praised for being entirely free with no microtransactions, allowing players to enjoy the experience without any additional costs. Users appreciate the absence of paywalls, enhancing the overall accessibility of the game.

    • “The game is free with no microtransactions.”
    • “The game is free with no microtransactions.”
  • optimization
    4 mentions Positive Neutral Negative

    The game has been widely criticized for its poor optimization, with multiple users labeling it as the most un-optimized game they have ever experienced, leading to significant performance issues.

    • “The most un-optimized game I've ever played”
    • “The most un-optimized game I've ever played”
  • emotional
    4 mentions Positive Neutral Negative

    Players appreciate the game's versatility in evoking a wide range of emotions, from comfort and relaxation to terror and challenge. It stands out for its ability to create an immersive atmosphere that allows for personal emotional experiences without feeling constrained.

    • “It can be made comfortable and relaxing, useful and productive, atmospheric and emotional, terrifying and challenging - literally whatever you want it to be.”
    • “This is one of the few games I have ever played that have never made me feel in any way limited.”
  • grinding
    2 mentions Positive Neutral Negative

    Players express that grinding in the game is so demanding that it feels like requiring a second life to manage it effectively.

    • “You'll need a second life for grinding.”
  • replayability
    2 mentions Positive Neutral Negative

    Players find that the similarities in gameplay enhance the overall experience of Anyland, contributing to its high replayability. The consistent elements encourage players to return, making the game more enjoyable over time.

    • “But this similarity doesn’t make it worse… quite the contrary, this similarity makes Anyland a lot better and more replayable.”

Buy Anyland

100h Median play time
93h Average play time
54-125h Spent by most gamers
*Based on 6 analyzed playthroughs

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