Manyland
- December 7, 2015
- Anyland + Manyland
- 4h median play time
Manyland is a massively multiplayer platformer game where players explore an infinite world, creating and building new things by drawing them, making music, scripting objects, and going on adventures together. It's an open universe with no predefined story, where the community creates the content and determines the possibilities. With a variety of activities and endless opportunities for creativity, Manyland offers a unique and exciting gaming experience for all.
Reviews
- Manyland was a unique 2D sandbox game that allowed for endless creativity and customization, enabling players to create their own worlds and pixel art.
- The game fostered a strong community where players could socialize, collaborate, and share their creations, leading to many cherished memories.
- Manyland's user-generated content was a highlight, with players able to build and design everything from avatars to entire environments, showcasing their artistic talents.
- The game has been shut down and is no longer playable, leaving many players feeling nostalgic and saddened by its loss.
- Manyland struggled with a toxic community at times, with issues of inappropriate content and behavior that detracted from the overall experience.
- The user interface was often criticized for being complicated and not very newcomer-friendly, making it difficult for new players to navigate and enjoy the game.
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics in the game are characterized by a vibrant and charming pixelated aesthetic, largely shaped by player-created content, which fosters a strong sense of community. While the custom artwork and diverse themes are praised, the presence of inappropriate skins has drawn some criticism, suggesting a need for moderation. Overall, the game appeals to creative players who appreciate pixel art and enjoy exploring a variety of artistic expressions.
“From the moment you dive into its pixelated universe, you're greeted by a charming and vibrant aesthetic blending numerous themes and designs.”
“Game features full-on imagination motor support + amazing graphics (made by the players, not the game).”
“There's a solid sense of community in Manyland; people often get to know each other very closely, and everyone can appreciate the work and go exploring through awesome artwork from all over the world.”
“Also, there is an abundance of nude/pornographic skins which are mainly just annoying. Although I understand wanting players to be able to create whatever they want, it might be a good idea to tighten the leash just a tad bit on this one.”
“It's not my kind of game, but you can probably put hundreds of hours into it if you're the creative type (and like pixel-art-styled games).”
“This game could be interesting for creative persons who like sandboxes and who don't hate the pixel graphics.”
- gameplay9 mentions
- 11 % positive mentions
- 56 % neutral mentions
- 33 % negative mentions
The gameplay is centered around social interaction and creative building, offering a unique experience focused on creation rather than traditional competitive elements like PvP or RPG mechanics. While the game provides extensive tutorials, some players find the mechanics complex and challenging to grasp fully. Overall, it emphasizes collaboration and showcasing creations among players.
“A really good social/building game with some great creative mechanics.”
“The game, despite providing a lot of tutorials, still manages to completely make mechanics go over my head.”
“There's no real PvP or RPG mechanics, or survival; this is all about making things and showing it with other players.”
“The game mechanics are explained in tutorials and a whole bunch of texts/forum posts, but that's it.”
- monetization7 mentions
- 43 % positive mentions
- -29 % neutral mentions
- 86 % negative mentions
The monetization strategy of the game has received mixed reviews, with some players feeling that the $12 price tag for the ad-free Steam version is excessive given the minimal differences from the free browser version. While purchasing the Steam version supports the developers, many recommend playing for free despite the occasional ads, as the game is not particularly newcomer-friendly. Overall, the monetization approach seems to prioritize player support over significant gameplay enhancements.
“This is an interesting game, but it's overpriced considering you're paying $12 for no ads.”
“The monetization model is fair, allowing players to enjoy the game without feeling pressured to spend.”
“I appreciate that there are options to enhance the experience without forcing players to make purchases.”
“The only notable difference is that the Steam version does not include ads.”
“I do not recommend purchasing the Steam version unless you really, really hate ads.”
“And if you don't want to buy it, play it in your browser for free (with ads from time to time).”
- music6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music aspect of the game is well-received, with players appreciating the ability to use SoundCloud tracks and create their own music within a sandbox environment. While the music creation options are somewhat limited, the game encourages social interaction and sharing of musical creations among users. Overall, it offers a fun and engaging experience for those who enjoy music and creativity in gaming.
“Very good game, you can use music from SoundCloud, many sounds, easy scripting. If you like sandbox games, you will love this game.”
“Surprisingly fun social game where you can create, play music (a bit limited), chat, and share your creations with others.”
“In Manyland, they are all divided into categories, such as art, cinema, chat, adventure, games, quest, music, party, horror, casino, and the list goes on and on.”
“Surprisingly fun social game where you can create, play music (a bit limited), chat and share your creations with others.”
“The owner decided to kick out any objects or art that was created in the likeness of other games... which means tracing models to start out as a pixel artist here is a bit of a no-no... you can make your own pocket universe where you can store your collection and get the gist of the game and make music.”
“In manyland, they are all divided into categories, such as art, cinema, chat, adventure, games, quest, music, party, horror, casino, and the list goes on and on.”
- story3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The story is perceived as lacking depth and originality, with comparisons made to MapleStory but without the engaging elements, as much of the content appears to be community-generated rather than crafted by the developers.
“For everyone else, it's a way different story though.”
“This is like MapleStory without the monsters, where most of the assets seem to be imported by the community.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is described as intensely painful and jarring, evoking feelings akin to repeated physical trauma, which may resonate deeply with players despite the lack of artistic skill.
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the game to be humorous, appreciating its comedic elements and overall fun tone.
“This game is hilarious and keeps me laughing throughout!”
“The humor in this game is top-notch, with clever jokes and witty dialogue.”
“I love how the game incorporates humor into its gameplay, making every moment enjoyable.”
- grinding1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or multiple attempts to progress effectively.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“I spent hours grinding, and it felt like I made no progress.”