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Another Farm Roguelike: Rebirth Game Cover

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Another Farm Roguelike: Rebirth is a single player strategy game. It was developed by Zabbo Games and was released on August 1, 2025. It received positive reviews from players.

About Another Farm Roguelike: Rebirth The game doesn't have time pressure but maintains dynamic gameplay that prevents building a large farm from taking dozens of hours. You don't have to waste time walking from one place to another because there's no walking here; everything is done by clicking. There's no social aspect either, so you are focused on building, gathering, harvesting, and upgrading…

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84%
Audience ScoreBased on 89 reviews
gameplay6 positive mentions
grinding32 negative mentions

  • The game offers a fun and addictive gameplay loop with a variety of classes and strategies to explore.
  • The developers are actively engaging with player feedback, releasing updates and balance patches to improve the game.
  • The farming mechanics are satisfying, allowing for creative planning and resource management.
  • The game suffers from significant balance issues, particularly with the steep rent increases that can make progression feel frustrating.
  • The user interface is clunky and poorly designed, making inventory management and navigation cumbersome.
  • The tutorial is minimal and does not adequately prepare players for the game's complexity, leading to a steep learning curve.
  • grinding
    32 mentions Positive Neutral Negative

    The reviews highlight "Another Farm Roguelike: Rebirth" as a refreshing blend of farming simulation and roguelike mechanics, emphasizing strategic decision-making and resource management. Players appreciate the game's depth, replayability, and the engaging, fast-paced nature of farming on a timer, which keeps the experience addictive and enjoyable. While some mention the need for improved tutorials, the overall consensus is that it offers a satisfying and innovative take on the farming genre.

    • “Right now it feels like every run starts with farming, moves into refining ore, and later I make mayo and it works every time.”
    • “Or worse, if you don't want to fish but start with a giant lake on your starting island with not enough space to do any sort of farming.”
    • “Definitely could be a fun game, if I wanted to min-max a little farming simulator game.”
  • gameplay
    31 mentions Positive Neutral Negative

    The gameplay of "Another Farm Roguelike: Rebirth" is described as a complex yet enjoyable blend of farming simulation and roguelike mechanics, offering a variety of strategies and decision-making opportunities. While the game features distinct classes and evolving mechanics that enhance replayability, players note that the steep learning curve and convoluted mechanics can be overwhelming for newcomers. Frequent updates and a diligent development team are praised, but some users feel that better explanations and balance adjustments are needed to improve the overall experience.

    • “Overwhelming at first, but after a round or two you get the hang of the mechanics and understand the crafting better.”
    • “At the start of each week, you choose three positive buffs and three negative ones, then adapt your daily strategy around the 'buff of the day.' This mechanic alone keeps you thinking several steps ahead — whether it’s rearranging my production line, changing the crop plan, or deciding when to sell products.”
    • “Another farm roguelike: rebirth is a deceptively deep and refreshingly focused blend of farming simulator and roguelike mechanics, designed around tight decision-making, evolving strategies, and minimal downtime.”
    • “You feel railroaded into discovering and understanding convoluted mechanics which do try to expand on the first game, which is great until it's not.”
    • “The mechanics are poorly explained, leaving new players frustrated and lost.”
    • “Limited gameplay styles and builds, and balance adjustments are needed.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability through its roguelike elements, including meta-progression, diverse class unlocks, and various upgrade choices. Players can enjoy a rich experience with different starting classes, builds, and gameplay modes, making it appealing for both strategic and casual play. Despite some limitations in presentation and tutorial guidance, the underlying systems provide a solid foundation for endless replayability.

    • “Another farm roguelike rebirth is a fast-paced, replayable blend of strategy, exploration, and creative planning.”
    • “The game is still pretty minimal in presentation, but the systems underneath are solid and endlessly replayable.”
    • “Whether you’re min-maxing machines to meet tight deadlines or enjoying the casual creativity of building a pixelated production empire in endless mode, the game offers a rich and replayable experience.”
    • “I can see the many starting characters I can unlock for replayability, if only I could progress.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is not groundbreaking, focusing instead on typical roguelike elements such as meta-progression and a basic quest system that introduces weekly challenges with permanent buffs or debuffs. While the mechanics are simple and provide a level of challenge, the quest system has been criticized for its rigidity, as players cannot decline quests they feel unable to complete. Overall, the narrative is secondary to gameplay, with multiple ways to approach levels and a need for adaptability based on various factors.

    • “There are multiple ways to complete a level, and you often need to adjust your playstyle depending on your level, the biome, the level-up power-ups, or the missions.”
    • “Additionally, you will get a new quest every week that, if you finish it, gives you a permanent buff, but if you fail it, you get a permanent debuff.”
    • “I hope the developer reworks how quests work at some point; I like that you get a good reward if you finish them, but I would like to decline taking any quest if I cannot do them.”
    • “It has no groundbreaking story and the mechanics are simple while still providing some level of challenge - it is quite easy to slip up and lose a run because you weren't paying attention.”
    • “The quest system is... problematic in my opinion.”
    • “Only 13 hours in, so limited late game knowledge, but plenty of replayability, typical roguelike elements (meta-progression in the form of new class unlocks, random choice upgrades for leveling, basic quest system, etc.)”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is criticized for being poor, with users reporting a messy and buggy user interface that detracts from the overall experience, leading some to seek refunds.

    • “The UI is weird, messy, and buggy; I requested an instant refund.”
    • “The game crashes frequently, making it nearly unplayable.”
    • “I experienced constant lag and glitches that ruined my gaming experience.”
  • graphics
    3 mentions Positive Neutral Negative

    The pixel graphics are visually appealing and enhance the overall experience, while the catchy music remains enjoyable even after extended playtime.

    • “The pixel graphics look stunning, and the music is catchy without becoming annoying, even after hours of gameplay.”
    • “The visuals are incredibly vibrant and detailed, making every scene a joy to explore.”
    • “The art style is unique and beautifully crafted, enhancing the overall experience of the game.”
  • optimization
    3 mentions Positive Neutral Negative

    Players note that the game requires sharp optimization skills, particularly in managing resources against increasing challenges. While the core gameplay is enjoyable, there are calls for improved tutorials on crafting and upgrades to enhance the overall experience.

    • “In classic, you’re racing against a mounting rent clock, where each week’s due payment increases and demands sharper optimization.”
    • “Every session becomes a test of foresight, optimization, and tactical flexibility.”
    • “The game needs a little optimization, especially with better tutorials on how crafting works and the importance of upgrades, but it's pretty fun when you understand it.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is praised for being catchy and non-intrusive, enhancing the experience even during extended play sessions. The minimal yet effective ambient sound design complements the gameplay's methodical rhythm, contributing positively to the overall atmosphere.

    • “The ambient music and sound design are minimal but effective, supporting the methodical rhythm of gameplay.”
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81h Median play time
61h Average play time
22-100h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Another Farm Roguelike: Rebirth is a strategy game.

Another Farm Roguelike: Rebirth is available on PC and Windows.

On average players spend around 61 hours playing Another Farm Roguelike: Rebirth.

Another Farm Roguelike: Rebirth was released on August 1, 2025.

Another Farm Roguelike: Rebirth was developed by Zabbo Games.

Another Farm Roguelike: Rebirth has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Another Farm Roguelike: Rebirth is a single player game.

Similar games include Another Farm Roguelike, Terraformers, Against the Storm, Alchemy Garden, Vault of the Void and others.