ANKI
- August 24, 2015
- Krupinski Art
- 2h median play time
"ANKI" is an addictive anime platformer game with 50 unique levels, offering a teleportation mechanic and varying difficulty. Colored crystals can be collected to unlock new levels and provide high-speed pleasure, all within a polished, artistic world created by Wojciech Krupinski. Players can expect around 2 hours of gameplay.
Reviews
- The game features a unique screen-warping mechanic that adds a fresh twist to the platforming experience.
- It has a charming art style and can be entertaining for casual players looking for a simple time-killer.
- The game offers a relaxing experience with puzzle elements that require some thought to navigate through levels.
- Gameplay can feel repetitive and dull, with a lack of creativity in level design and enemy interactions.
- Collision detection is overly sensitive, leading to frustrating deaths from minor touches with enemies.
- The game suffers from technical issues, including poor graphics, limited settings, and bugs that affect overall enjoyment.
- music16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The music in the game is described as experimental and somewhat reminiscent of "corpse part," but many players recommend muting it for a better experience. There are options to toggle the music on and off, though it does not consistently stay off when selected, leading to frustration. Overall, the music seems to be more of a distraction than an enhancement to the gameplay.
“The music is something experimental, slightly reminding me of corpse part during a few parts.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“The music creates a unique atmosphere that enhances the overall experience of the game.”
“It's better if you turn off the music for your own sake.”
“Music and sound are better off muted.”
“The music is something experimental, slightly reminding me of corpse parts during a few sections.”
- gameplay8 mentions
- 38 % positive mentions
- 13 % neutral mentions
- 50 % negative mentions
The gameplay is generally criticized for being dull and extremely repetitive, yet it features consistent hitboxes and a fresh screenwarping mechanic. While the movement lacks momentum, the tight controls and casual puzzle levels contribute to a surprisingly well-designed experience that doesn't require a tutorial.
“The hitboxes are consistent, and the screen warping is a surprisingly fresh mechanic for something that has been around since Joust. While the movement does not have any momentum, the controls are tight enough.”
“The game features nicely casual puzzle levels and simple mechanics that don't require a tutorial, making it surprisingly well-designed.”
“The hitboxes are consistent, and the screen warping is a surprisingly fresh mechanic for something that has been around since Joust. While the movement does not have any momentum, the controls are tight enough.”
“Dull and repetitive gameplay.”
“Boring and extremely repetitive gameplay.”
“While the hitboxes are consistent and the screen warping is a surprisingly fresh mechanic, the gameplay ultimately feels dull and lacks momentum.”
- story6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game features a straightforward narrative centered on the creation of life, where players are tasked with collecting colored crystals to restore vibrancy to the world. The story conveys a moral about perseverance and the unpredictability of life, reinforced by a poignant phrase heard upon the character's death.
“It has a simple story about the creation of life; you were made on the sixth day and got the task to collect all the colored crystals to return color to the world.”
“Upon death, you hear a specific phrase that matches the story.”
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
- graphics4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The graphics are characterized by cute artwork, but many users feel that the overall quality is poor or cheap.
“The graphics feature cute artwork that adds a charming touch to the game.”
“The visuals are beautifully designed with adorable artwork that enhances the overall experience.”
“The game's graphics showcase a delightful style that is both cute and engaging.”
“Poor (or rather, cheap) graphics.”
“Poor (or rather, cheap) graphics.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players generally find the grinding aspect of the game to be tedious, indicating that it can become a monotonous and repetitive experience.
“The grinding in this game feels incredibly tedious.”
“The repetitive nature of grinding makes it a chore rather than an enjoyable experience.”
“I found the grinding to be excessively tedious and draining.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The game is characterized as a humorous puzzle platformer, making it an enjoyable choice for players looking to pass the time with lighthearted and entertaining challenges.
“A hilarious puzzle platformer that's perfect for killing time.”
“This game is packed with humor and clever puzzles that keep you entertained.”
“The witty dialogue and quirky characters make every level a joy to play.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability at launch was criticized due to significant bugs, including an improperly linked executable. However, these issues were addressed quickly with patches, leading to improved performance post-launch.
“The game was objectively 'bad' and 'buggy' at launch, with an issue where the executable was linked improperly. However, this issue has been patched out quickly.”
“The game was objectively 'bad' and 'buggy' at launch, with an issue where the executable was linked improperly. However, this issue has been patched out quickly.”