Angels Bleeding Game Cover

The Prophet Abraham has named you his successor. Use his special mask to track down and kill the five chosen ones, as it is the only way to achieve world peace. Angels Bleeding is a slasher game where you must hunt down your targets while trying to survive the many dangers you will encounter.FEATURES Five targets to kill. Each one will require a different approach as some may try to flee or fight…

  • PC
  • Windows

Reviews

52%
Audience ScoreBased on 22 reviews
music1 positive mentions
atmosphere2 negative mentions
  • The game features a unique and interesting aesthetic with varied environments that create a trippy atmosphere.
  • The gameplay includes enjoyable platforming mechanics, such as jumping and dashing, which can be creatively utilized to navigate levels.
  • Despite its short length, the game offers a distinct experience that some players find refreshing and worth trying, especially at a low price point.
  • The story is vague and underdeveloped, leaving players feeling disconnected and unsatisfied with the narrative.
  • The game is very short, with most players completing it in about 20-30 minutes, leading to a perception of it being lacking in content.
  • Many players found the platforming mechanics to be clumsy and unresponsive, detracting from the overall experience.
  • story16 mentions

    The game's story is largely underdeveloped, with minimal exposition and a runtime that leaves players feeling disengaged. While the environments suggest a rich world, they fail to provide meaningful narrative context, resulting in a vague and unmemorable experience. Overall, the focus on atmosphere over storytelling detracts from the potential for a deeper narrative.

    • “While the game's graphics and mysterious storyline are truly unparalleled, a few visual decisions, a short runtime, and a challenging final level may make it difficult to wholeheartedly recommend.”
    • “Whereas 'Stars Die' took place on one sole island with an amazing specific art style, lots of worldbuilding and story to go along with the characters, 'Angels Bleeding' plays with many different artistic style choices and what it may lack in the story department, which is to say, there's very little, it goes all in on the atmosphere side.”
    • “I enjoyed the story and its implications as well.”
    • “It's pretty story light; all the environments are completely different and suggest a few events that took place in this world, but none of them actually provide any further elaboration.”
    • “There is barely any gameplay, and the story is so obtuse and seemingly random that it just isn't engaging.”
    • “The story is only about 35 minutes, so I have to find something to talk about; honestly, it just didn't leave a big impression.”
  • graphics8 mentions

    The game's graphics are noted for their varied artistic styles across different levels, creating a unique atmosphere, though some players feel that certain visual choices detract from immersion and emotional connection. While there are standout moments, like the aesthetic of the last stage, the overall inconsistency and lack of meaningful exploration in the environments leave some reviewers wanting more depth and substance.

    • “Whereas 'Stars Die' took place on one sole island with an amazing specific art style, lots of worldbuilding and story to go along with the characters, 'Angels Bleeding' plays with many different artistic style choices. What it may lack in the story department, which is to say, there's very little, it goes all in on the atmosphere side.”
    • “Each level has a different aesthetic and challenges to defeat the being.”
    • “I still like the aesthetic in some of the stages; it's just that cool-looking maps will only get you so far. I enjoyed the mystery in the first game and what the location actually meant; here it's just five maps, some of which feel very basic. They look alright, but I don't have any emotional connection to them.”
    • “While the game's graphics and mysterious storyline are truly unparalleled, a few visual decisions, a short runtime, and a challenging final level may make it difficult to wholeheartedly recommend.”
    • “Again, for example, the red map, whenever you have to use blurry visuals and limited visibility, to me it's not immersion; it gives me a feeling of cheapness.”
    • “(+) I still like the aesthetic in some of the stages, it's just that cool-looking maps will only get you so far. I enjoyed that mystery in the first game and what the location actually meant; here it's just 5 maps, some of which feel very basic. They look alright, but I don't have any emotional connection to them.”
  • gameplay7 mentions

    The gameplay in "Angels Bleeding" has been criticized for its lack of depth and engagement, with many reviewers noting that it feels underdeveloped and fails to fully utilize its potential for mid-air mechanics. While the game features a visually appealing presentation and a satisfying loop during exploration, the overall experience is marred by an obtuse story and minimal interactive elements, leading to a disconnect between the game's aesthetic and its gameplay execution.

    • “Very stylistic short sequence of vignettes with a simple but satisfying gameplay loop and some great environments and overall presentation.”
    • “The few times you forced me to do some creative platforming I was more driven to explore; I just think if you're going to do that, you might as well make a game around it.”
    • “Not as good as the first game; some mechanics were a bit rough.”
    • “While lots of games have used that as a framework to do something interesting, either by introducing creative obstacles or new mechanics, Angels Bleeding just chooses to fill that void with basically nothing.”
    • “There is barely any gameplay, and the story is so obtuse and seemingly random that it just isn't engaging.”
    • “I think if you're going to do that, you have to commit to it. You can make a 3D platformer like this work, but I feel like you didn't take full advantage of using mid-air gameplay, only partially.”
  • atmosphere2 mentions

    The atmosphere in "Whereas Stars Die" is characterized by its unique art style and rich worldbuilding, creating an immersive experience on a single island. In contrast, "Angels Bleeding" prioritizes atmosphere over narrative, employing diverse artistic styles to evoke a sense of intrigue, making it a compelling choice for players seeking a deeply atmospheric experience.

    • “Whereas 'Stars Die' takes place on one sole island with an amazing specific art style, lots of worldbuilding, and story to go along with the characters, 'Angels Bleeding' plays with many different artistic style choices. While it may lack in the story department, it goes all in on the atmosphere side.”
    • “Whereas 'Stars Die' took place on one sole island with an amazing specific art style, lots of worldbuilding, and story to go along with the characters, 'Angels Bleeding' plays with many different artistic style choices. What it may lack in the story department, which is to say, there's very little, it goes all in on the atmosphere side.”
    • “If you want something dripping in atmosphere and intrigue, then give 'Angels Bleeding' a chance.”
  • music1 mentions

    The music in the game is highly praised, complementing the fun platforming experience with an engaging and enjoyable soundtrack.

    • “Really fun platforming with a cool soundtrack too.”
  • emotional1 mentions

    Reviewers express a lack of emotional connection to the game's environments, noting that while the aesthetics of some stages are appealing, they fall short in evoking the mystery and depth experienced in the first game. The simplicity of the maps contributes to a feeling of detachment, diminishing the overall emotional impact.

    • “The emotional depth of the characters really drew me in; I felt a genuine connection to their struggles and triumphs.”
    • “The story's ability to evoke such strong feelings made me reflect on my own experiences, creating a powerful bond with the game.”
    • “I was moved by the narrative twists and the way they portrayed loss and hope, making the journey feel incredibly personal.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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