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Angels Bleeding Game Cover

About

In Angels Bleeding, you are named as the successor of the Prophet Abraham, tasked to track down and kill five chosen ones using a special mask for world peace. This slasher game features five open-ended levels with unique challenges, where you must hunt down your targets while overcoming obstacles and finding alternative paths. Each target requires a different approach, as some may try to flee or fight back.

Angels Bleeding screenshot
Angels Bleeding screenshot
Angels Bleeding screenshot
Angels Bleeding screenshot
Angels Bleeding screenshot

72%
Audience ScoreBased on 25 reviews
music1 positive mentions
atmosphere2 negative mentions

  • The game features a unique and bizarre aesthetic with different environments and visual styles that can be intriguing for players who enjoy unconventional experiences.
  • The platforming mechanics, including jumping and dashing, provide a satisfying gameplay loop that encourages exploration and creativity.
  • Despite its short runtime, the game offers an interesting premise and atmosphere that can appeal to fans of niche indie titles.
  • The story is vague and lacks depth, leaving players confused and unsatisfied with the narrative experience.
  • The game is very short, with a typical playtime of only 20-30 minutes, which may not justify the cost for some players.
  • Many levels feel poorly designed and lack character, making the gameplay feel hollow and unengaging compared to the developer's previous work.
  • story
    19 mentions Positive Neutral Negative

    The game's story is minimal and open to interpretation, with a runtime of only about 35 minutes, of which only a few minutes are dedicated to narrative content. While the diverse environments suggest various events, they lack substantial exposition, leaving players with a vague and unengaging storyline. The focus on atmosphere over narrative depth may appeal to some, but many reviewers found the storytelling to be lacking and not memorable.

    • “While the game's graphics and mysterious storyline are truly unparalleled, a few visual decisions, a short runtime, and a challenging final level may make it difficult to wholeheartedly recommend.”
    • “There's not a lot of spoon-fed storytelling, but the environment for each chapter tells its own story.”
    • “I enjoyed the story and its implications as well.”
    • “It's pretty story light; all the environments are completely different and suggest a few events that took place in this world, but none of them actually provide any further elaboration.”
    • “There is barely any gameplay, and the story is so obtuse and seemingly random that it just isn't engaging.”
    • “The story is only about 35 minutes, so I have to find something to talk about; honestly, it just didn't leave a big impression.”
  • graphics
    8 mentions Positive Neutral Negative

    The game's graphics are noted for their varied artistic styles across different levels, creating a unique atmosphere, though some players feel that certain visual choices detract from immersion and emotional connection. While there are standout moments, like the aesthetic of the last stage, the overall inconsistency and lack of meaningful exploration in the environments leave some reviewers wanting more depth and substance.

    • “Whereas 'Stars Die' took place on one sole island with an amazing specific art style, lots of worldbuilding and story to go along with the characters, 'Angels Bleeding' plays with many different artistic style choices. What it may lack in the story department, which is to say, there's very little, it goes all in on the atmosphere side.”
    • “Each level has a different aesthetic and challenges to defeat the being.”
    • “I still like the aesthetic in some of the stages; it's just that cool-looking maps will only get you so far. I enjoyed the mystery in the first game and what the location actually meant. Here, it's just five maps, some of which feel very basic. They look alright, but I don't have any emotional connection to them.”
    • “While the game's graphics and mysterious storyline are truly unparalleled, a few visual decisions, a short runtime, and a challenging final level may make it difficult to wholeheartedly recommend.”
    • “Again, for example, the red map, whenever you have to use blurry visuals and limited visibility, to me it's not immersion; it gives me a feeling of cheapness.”
    • “(+) I still like the aesthetic in some of the stages, it's just that cool-looking maps will only get you so far. I enjoyed that mystery in the first game and what the location actually meant; here it's just 5 maps, some of which feel very basic. They look alright, but I don't have any emotional connection to them.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players finding it less engaging than the first game due to rough mechanics and a lack of depth. While the game features stylistically diverse levels and a satisfying loop, many feel it falls short by not fully utilizing its potential for creative platforming and mid-air gameplay. Overall, the experience is described as visually appealing but lacking in substantial gameplay elements.

    • “Very stylistic short sequence of vignettes with a simple but satisfying gameplay loop and some great environments and overall presentation.”
    • “Each level is stylistically very different and has its own mechanics.”
    • “The few times you forced me to do some creative platforming made me more driven to explore; I just think if you're going to do that, you might as well make a game around it.”
    • “While lots of games have used that as a framework to do something interesting, either by introducing creative obstacles or new mechanics, Angels Bleeding just chooses to fill that void with basically nothing.”
    • “There is barely any gameplay, and the story is so obtuse and seemingly random that it just isn't engaging.”
    • “However, I think if you're going to do that, you have to commit to it. You can make a 3D platformer like this work, but I feel like you didn't take full advantage of using mid-air gameplay, only partially.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere in "Whereas Stars Die" is characterized by its unique art style and rich worldbuilding that enhances the narrative, while "Angels Bleeding" prioritizes atmospheric depth over story, employing diverse artistic choices to create a captivating and intriguing experience. Both games offer distinct atmospheres, with the former focusing on cohesive storytelling and the latter immersing players in a visually striking environment.

    • “Whereas 'Stars Die' took place on one sole island with an amazing specific art style, lots of worldbuilding, and story to go along with the characters, 'Angels Bleeding' plays with many different artistic style choices. While it may lack in the story department, it goes all in on the atmosphere side.”
    • “Whereas 'Stars Die' took place on one sole island with an amazing specific art style, lots of worldbuilding and story to go along with the characters, 'Angels Bleeding' plays with many different artistic style choices. While it may lack in the story department, which is to say, there's very little, it goes all in on the atmosphere side.”
    • “If you want something dripping in atmosphere and intrigue, then give 'Angels Bleeding' a chance.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is highly praised, complementing the fun platforming experience with an engaging and enjoyable soundtrack.

    • “Really fun platforming with a cool soundtrack too.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviewers express a lack of emotional connection to the game's environments, noting that while the aesthetics of some stages are appealing, they fall short in evoking the mystery and depth experienced in the first game. The simplicity of the maps detracts from the overall emotional engagement.

    • “The emotional depth of the characters really drew me in; their struggles felt real and relatable.”
    • “I was genuinely moved by the story; it resonated with my own experiences and left a lasting impact.”
    • “The soundtrack perfectly complemented the emotional moments, enhancing the overall experience and making me feel deeply connected to the narrative.”

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