Andromedum
- April 18, 2016
- Imbanova Entertainment Inc.
"Andromedum" is a single-player VR novel for HTC Vive, offering stereoscopic environments and audio narration. As Jack Phillips, you're on the run, piecing together your identity while navigating a kingdom that hordes knowledge. Your life becomes more complicated when you encounter Henry and Dahlia, who are devoted to preserving the past. Uncover the truth in this casual game with a good quality plot.
Reviews
- The narrator's voice is excellent and offers a professional delivery, enhancing the storytelling experience.
- The concept of combining an audiobook with 3D visual illustrations is innovative and provides a unique way to experience a story.
- The production quality is decent overall, and the scenes change to match the narrative, creating an immersive atmosphere.
- The experience is overly passive, lacking interactivity and making it feel more like a static audiobook than a game.
- The VR environments are of low quality, with fixed viewpoints that limit immersion and exploration.
- There are numerous bugs and issues with navigation and scene transitions, which can lead to frustration during the experience.
- story21 mentions
- 24 % positive mentions
- 62 % neutral mentions
- 14 % negative mentions
The story is presented as an engaging narration set in a post-apocalyptic future, enhanced by 3D visual illustrations that change with the narrative. While some players appreciate the immersive experience and the ability to follow along with the text, others find the plot increasingly implausible and the overall experience lacking in interactivity. Despite its interesting premise, the story can feel predictable and may not fully utilize the potential of VR technology.
“I enjoyed the experience of a story narration with the accompanying 3D visual illustration and would like to see more of this type of content.”
“The environment changes around you as the story moves forward.”
“As the story progresses, the visuals are changed to match the story.”
“I found it stretched credibility too far, which kind of ruined an otherwise decent storyline.”
“Story is boring.”
“I haven't finished the story yet (just started chapter 3), but so far the story is not bad, although somewhat predictable.”
- graphics4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
Overall, the graphics are well-executed and align with the narrative, though some areas reveal a lack of suitable assets. While the visuals are beautifully crafted, they are primarily static and rely on a series of similar 360 images, which may detract from the immersive experience. Despite these limitations, the production quality remains consistent and decent throughout the game.
“The graphical illustration was done well overall and matched the story, with the exception of a few areas where a lack of appropriate assets was apparent.”
“The visuals are beautifully done, although they are static and room scale is not supported.”
“The graphical illustration was done well on the whole and matched the story, with the exception of a few areas where a lack of appropriate assets was apparent.”
“I can look past the graphics being a sequence of similar-looking 360 images; while quaint, the overall production quality is consistent and decent.”
“As the story progresses, the visuals change to match the narrative.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game is criticized for its confusing and buggy controls, leading to a frustrating user experience despite the promising concept. Overall, the execution falls short, detracting from the game's potential.
“Controls are confusing and buggy.”
“In short, fantastic idea, but terrible and buggy execution.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers suggest that the game would benefit from additional audio elements, particularly music, to enhance the overall experience and provide a more polished feel beyond just the narrator's voice.
“One final touch that would make this really polished would be some audio other than the narrator, maybe even some sort of music to accompany.”