- February 29, 2016
- VolumeUp Studios
And So It Was
40%Game Brain Score
atmosphere, music
gameplay, story
41% User Score 49 reviews
Platforms
About
"And So It Was" is a top-down action adventure game with randomized levels and permadeath, where you play as the Boy escaping captivity and uncovering the mystery of his imprisonment. The unique combat system and customizable playstyles add depth to the challenging gameplay. The game features voice-acted narration and intriguing lore, encouraging multiple playthroughs to piece together the full story.
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Audience ScoreBased on 49 reviews
atmosphere2 positive mentions
gameplay3 negative mentions
- The game features pleasant visuals and a unique atmosphere that many players appreciate.
- Randomly generated dungeons provide variety and challenge, making each playthrough feel fresh.
- Despite its difficulty, some players find the game addictive and rewarding as they learn to master its mechanics.
- The control scheme is clunky, with movement and attack assigned to the same button, making gameplay frustrating.
- The game is considered overly difficult, with many players struggling to progress past the tutorial due to unfair hitboxes and punishing mechanics.
- There are significant design flaws, including a lack of health pool and non-functional stealth mechanics, which detract from the overall experience.
gameplay
8 mentions Positive Neutral NegativeThe gameplay features various mechanics and procedurally generated maps, which some players appreciate for their variety. However, many users express frustration with the mechanics, finding them confusing and unengaging, leading to a lack of motivation to continue playing despite the game's appealing visuals.
“The game has different mechanics to learn and the maps are different every time.”
“The actual game itself looks really good and I love the in-game look, but for game mechanics it seems to fail.”
“Unfortunately, I am not at all fond of the gameplay itself.”
“I'm sorry, but I couldn't figure out how to play this game the way it wanted me to play it - and neither the gameplay itself nor the atmosphere could compel me to struggle through.”