- November 20, 2024
- HexagonNico
Ancient Mind
Platforms
About
Explore a region of mystery and danger in Ancient Mind, a modern take on the classic top-down puzzle-action adventure. Explore dungeons, fight monsters, solve puzzles, and discover the truth about ancient legends. This game will put your spacial awareness to the test with a sequence of environmental puzzles, levels characterized by a non-linear structure made of keys and locks, dungeons full of…










- The game features interesting dungeon-crawling gameplay that emphasizes exploration and puzzle-solving, reminiscent of classic Zelda titles.
- It has a charming art style and polished animations, creating an engaging atmosphere for players.
- The game offers a variety of challenging dungeons and secrets to discover, making it rewarding for players who enjoy uncovering hidden elements.
- The game design forces players to restart levels from the beginning if they leave an area, which can be frustrating and disrupts the flow of gameplay.
- Some puzzles are considered trivial and lack challenge, leading to a less satisfying experience for players seeking depth.
- Combat can become exhausting in the later stages due to tanky enemies and limited health, making the final levels feel like a grind.
gameplay
10 mentions Positive Neutral NegativeThe gameplay is characterized by a streamlined approach to dungeon-crawling, reminiscent of Zelda, but presented as distinct levels akin to a platformer. Players appreciate the charming art style, engaging puzzles, and enemy mechanics, all contributing to a fun and cohesive gameplay loop, despite its simplicity. Overall, it effectively captures the essence of its core mechanics while maintaining a charming aesthetic.
“Charming art style and fun gameplay loop!”
“It's like if you took the Zelda-like dungeon-crawling gameplay, removed all the fluff around it, and treated the dungeons more like individual levels in a platformer.”
“It's not super fancy, but it does harness the charm and core concept of the gameplay mechanics in its own way.”
“Loving the puzzles and enemy mechanics.”