An Uninvited Guest
- July 12, 2022
- Blank Dream Studios
An Uninvited Guest is set in a quiet home. In which the parents are away for the weekend. When an unknown person starts lurking about, survival becomes the sole objective.A Refreshing Take on Point and Click Horror.Experience point and click in a whole new added dimension. While movement is limited, you're free to look around.Optional traditional WASD movement available.Recent updates have added t…
Reviews
- Great atmosphere and excellent sound design that enhances the horror experience.
- Offers a unique and engaging gameplay experience with multiple endings and traps, encouraging replayability.
- Provides a good balance of challenge and learning, making it rewarding to progress through the game.
- The game can be buggy at times, which may disrupt the experience.
- Movement mechanics can feel slow and clunky, making it difficult to evade the intruder.
- Some players find the game to be too short and easy, with the potential to complete it quickly without much challenge.
- atmosphere3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised, with users highlighting its exceptional sound design that enhances suspense and immersion. Overall, the combination of these elements creates a captivating and engaging environment.
“Great atmosphere, sound design is 10/10.”
“The great atmosphere continuously keeps things suspenseful as well.”
“A big part of that effective atmosphere is the sound design, which is just excellent.”
- gameplay3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The gameplay is generally praised for its engaging point-and-click mechanics, offering a variety of survival strategies enhanced by strong audio and visual cues. However, some players find certain mechanics, like being unable to react to an intruder approaching from behind, to be frustrating. Overall, the immersive experience elicits strong emotional responses, indicating effective gameplay design.
“Good point and click game, allows a good variety of approaches to surviving as well as excellent audio and visual cues that serve as mechanics to pick up on.”
“At one point I was carefully walking along, chanting to myself out loud, 'please don't kill me, please don't kill me, please don't kill me.' That, for me, means fantastic gameplay.”
“Some mechanics are weird, though. For example, when an intruder comes for you from behind, there is just nothing you can do about it.”
“The gameplay feels unbalanced at times, making it frustrating to progress.”
“Certain mechanics are poorly explained, leading to confusion and a lack of direction.”
- replayability3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Players find the game highly replayable due to its numerous traps, multiple endings, and achievements to unlock. While some have completed all current content in about 8 hours, the upcoming modular challenge mode is expected to enhance replayability further. Overall, the variety of gameplay elements contributes significantly to its replay value.
“There are so many great aspects to it and lots of replayability with getting all the traps, endings, and achievements.”
“At 8 hours, I've done everything there is to do in 'An Uninvited Guest' currently, though a modular challenge mode is on the way to add a little more replayability.”
“There is a lot of replay value with the variety of endings and traps.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is enjoyable, but players have reported experiencing occasional bugs that affect its stability.
“This game is fun, but the only problem I have is that it can be pretty buggy sometimes.”
- graphics1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics have been criticized for lacking detail, which detracts from the overall gameplay experience and leaves players feeling confused and frustrated. Despite the game's potential, the visual presentation fails to engage users effectively.
“I feel dumb playing the game; I know it has potential, but I exceeded my tolerance limits for non-detailed graphics. I tried to understand what to do, but I still can't play it because I don't know what to do.”