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Ampersat Game Cover

About Ampersat

Ampersat is a single player and multiplayer open world hack and slash game with a fantasy theme. It was developed by Gaterooze, Ink and was released on May 6, 2022. It received mostly positive reviews from critics and positive reviews from players.

A shooty, slashy, RPG-y game mixing retro and modern sensibilities. A blend of influences from Gauntlet & Smash TV to Zelda & Angband, battle ASCII creatures in colorful areas & free letters to return language to the village.

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Games Like Ampersat

Looking for games like Ampersat? Here are top open world hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Moonlighter, Archvale or null.

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Reviews

82%Audience ScoreBased on 348 reviews
gameplay31 positive mentions
grinding9 negative mentions

  • Unique and creative concept featuring letter-shaped enemies and a linguistic gameplay mechanic of restoring letters to understand NPCs.
  • Engaging twin-stick combat mixed with RPG progression and a variety of weapons, spells, and upgrades that keep gameplay interesting.
  • Charming retro-inspired pixel art style combined with smooth animations, atmospheric soundtrack, and handcrafted diverse level designs.
  • Combat and gameplay can feel slow, repetitive, and sometimes frustrating due to unpolished controls, confusing hitboxes, and overwhelming status effects.
  • User interface and visual clarity issues including hard-to-see projectiles, cluttered UI, small crosshair, and annoying status effect indicators.
  • Harsh death penalties including large losses of gold and experience, forcing grinding and frustrating progression setbacks.
  • gameplay

    84 mentions Positive Neutral Negative
    37% positive mentions, 56% neutral mentions, 7% negative mentions

    The gameplay in Ampersat offers a solid blend of classic dungeon-crawling and RPG mechanics with unique features like text-based puzzles and a twin-stick shooter style. While the progression and loot system provide an engaging loop, some find the mechanics repetitive or slow at first, with occasional issues like unclear damage types and frustrating insta-death moments. Overall, the game is praised for its smooth, addictive gameplay and charming atmosphere, but may feel simplistic or shallow to players seeking deeper or more innovative mechanics.

    • “Whether you’re blasting enemies with magic, fighting through swarms of monsters, or exploring dangerous areas full of secrets, the gameplay loop stays consistently engaging.”
    • “At its core, the game reimagines traditional dungeon-crawling mechanics through an unusual blend of text-based aesthetics, twin-stick action, and classic role-playing progression.”
    • “Every single dungeon and tower has its own theming, usually around a different element, and focus on different sets of mechanics and gimmicks that every floor on them share as a theme. This includes the boss fights at the end of each tower and dungeon, which are each unique and hold their own special mechanics.”
    • “The gameplay is extremely one dimensional and unimaginative.”
    • “No clarity on damage types and mechanics, ranged damage seems to be bugged and locked to 1.”
    • “Damage is entirely dependent on RNG drops, rather than skillful gameplay.”
  • graphics

    56 mentions Positive Neutral Negative
    25% positive mentions, 68% neutral mentions, 7% negative mentions

    The graphics of this game feature a distinctive retro, pixel-art and ASCII-inspired style that blends minimalist, text-based visuals with modern lighting and effects, creating a unique and nostalgic aesthetic. While some players appreciate its charming, polished appearance and fluid animations that add soul and character, others find the graphics inconsistent, messy, and visually unappealing compared to similar retro-style games. Overall, the graphic design emphasizes style and atmosphere over realism, which resonates well with fans of old-school roguelikes but may feel underwhelming or low-quality to others.

    • “The pixel-art style mixed with smooth effects gives it a polished retro aesthetic, and the animations are surprisingly fluid.”
    • “Its pixel-art style gives it a retro charm, but the lighting and effects keep everything feeling modern and intense.”
    • “The game was very solid and I loved the aesthetics of its top-down 2D view within a 3D space.”
    • “No graphics settings to turn off edge blurring.”
    • “Gameplay-wise, the game is not bad, but visually it is weak, there are not enough effects and normal characters, and for such graphics it loads the PC suspiciously heavily, as if it had a miner.”
    • “This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent or interest in doing the graphics properly and trying to disguise it under the name of "art", or "we made it look bad on purpose", which really isn't something gamers should have to put up with.”
  • story

    33 mentions Positive Neutral Negative
    24% positive mentions, 67% neutral mentions, 9% negative mentions

    The story is praised for being simple, charming, and nostalgic with a unique concept centered around restoring language through text-based characters. While minimal and sometimes silly, it effectively supports the gameplay and adds a personal, earnest touch, appealing to fans of classic and experimental design. Some users note it could benefit from more depth or unique characters to enhance engagement.

    • “The story follows the titular hero, ampersat—represented, fittingly, by the “@” symbol—who embarks on a journey to restore language to a world stripped of its words by the villainous lord z.”
    • “Every monster, spell, and projectile becomes a character of text, a literal representation of the linguistic power the story revolves around.”
    • “The combination of abstract storytelling and eccentric humor results in a game that feels personal and earnest, a reflection of its creator’s affection for both classic design and experimental artistry.”
    • “Controls are abysmal, graphics aren't remotely appealing to the eye (most games with a pixel/rough polygon aesthetic are done much better), and no story direction.”
    • “It does have some of those classic flaws as well; the main plot gimmick is very silly and takes me out of the story.”
    • “100% edit: getting all the achievements weren't particularly hard, most of them were story-related so they weren't avoidable.”
  • music

    24 mentions Positive Neutral Negative
    33% positive mentions, 46% neutral mentions, 21% negative mentions

    The music in the game receives mixed feedback, with many praising its atmospheric and fitting soundtrack that enhances combat intensity and exploration mystery. However, several users find the music repetitive, occasionally annoying, or even ear-grating, suggesting more varied compositions for future projects. Overall, while the soundtrack complements the game's aesthetic well for some, others recommend playing with custom music due to sound design issues.

    • “The music fits the atmosphere perfectly, enhancing both the intensity of combat and the mystery of exploration.”
    • “The soundtrack complements this aesthetic well, blending atmospheric melodies with occasional bursts of energy that mirror the intensity of the action sequences.”
    • “The gameplay is a bit slow but plays really tight, and the music in the game is absolutely amazing!”
    • “The music is honestly ear-grating.”
    • “I had to turn music volume down because it was more high-frequency noise than music.”
    • “Unfortunately the sound design is bad, the music is bad, the graphics are messy, and the text is placeholder stuff.”
  • grinding

    13 mentions Positive Neutral Negative
    8% positive mentions, 23% neutral mentions, 69% negative mentions

    The grinding in the game varies between players, with some finding it slow, tedious, and unsatisfying after a while, while others appreciate it as a pleasant and engaging aspect reminiscent of classic dungeon crawlers. The grind is generally manageable and can be enjoyable with minimal effort, though an option to skip it would improve the experience for some. Overall, it suits those who enjoy steady progression and achievement hunting without excessive difficulty.

    • “The pace is not that grindy, thus can be enjoyable with minimal effort.”
    • “At first it is, but later on it just feels slow and tedious.”
    • “I find it a bit tedious—could you add an option to skip it with a button press?”
    • “I really tried, but 30 minutes was such a tedious slog that I won't waste more time on a decent review.”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The atmosphere varies between games, with ~8-bit madness offering a hardcore, intense vibe enhanced by fitting music, while Ampersat provides a calming, relaxing experience ideal for long play sessions. Both titles feature distinctive, immersive atmospheres that complement their unique mechanics and gameplay styles.

    • “The music fits the atmosphere perfectly, enhancing both the intensity of combat and the mystery of exploration.”
    • “The soundtrack complements this aesthetic well, blending atmospheric melodies with occasional bursts of energy that mirror the intensity of the action sequences.”
    • “Ampersat is the perfect game for long, relaxing play sessions, its calming atmosphere and simple mechanics make it easy to lose yourself for hours.”
  • optimization

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The game exhibits some performance issues and occasional stuttering, particularly in fullscreen mode, indicating room for optimization. However, it runs smoothly at 60fps on devices like the Steam Deck with good battery life. Overall, optimization is mixed but manageable.

    • “I'm playing on Steam Deck and the performance is 60fps the whole time with good battery life.”
    • “Very fun game with a variety of enemies, weapons, and armor, though it feels a little unoptimized and unfair at times, but I would recommend it.”
    • “There are some performance issues as might be expected from the Unity engine, but it's fun.”
    • “There's major stuttering in full screen, so I had to play windowed.”
    • “There are some performance issues, as might be expected from the Unity engine, but it's fun.”
    • “The game does feel a little unoptimized and unfair at times.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is praised for its eccentric and personal style, blending abstract storytelling with amusing, quirky elements. Players find the witty dialogue and humorous item descriptions particularly entertaining, enhancing the overall charm and enjoyment.

    • “The process of unlocking letters to find out what villagers are saying is hilarious and fun.”
    • “The combination of abstract storytelling and eccentric humor results in a game that feels personal and earnest, reflecting the creator's affection for both classic design and experimental artistry.”
    • “They also have fairly humorous descriptions attached to each one.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game's replayability is enhanced by roguelite elements and achievements that add variety and challenges, although it may not offer extensive long-term replay value.

    • “These roguelite elements inject variety into the experience and help balance the linear structure of the story with replayable challenges.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The character development in the game is minimal, lacking a meaningful sense of progression or noticeable changes in play style despite its focus on combat and customization.

    • “Roguelite action RPG with retro ASCII graphics, focused on combat and character development”
    • “Character development does not give a real sense of power or change in play style.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers a unique emotional depth that sets it apart from typical dungeon crawlers, creating unexpected attachments—even to elements as unusual as a font. This emotional engagement enhances the overall experience and memorability.

    • “This underlying theme gives Ampersat a surprising emotional dimension that distinguishes it from other dungeon crawlers.”
    • “Now I'm emotionally attached to a font.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game demonstrates strong stability, with users reporting no bugs or glitches during their experience.

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Critic Reviews

76%Critics’ scoreBased on 1 critic reviews
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Play Times

10h Median play time
10h Average play time
8-12h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Ampersat is a open world hack and slash game with fantasy theme. Common tags for Ampersat include trading, roguelite, gaming, pixel graphics, retro and others.

Ampersat is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 10 hours playing Ampersat.

Ampersat was released on May 6, 2022.

Ampersat was developed by Gaterooze, Ink.

Ampersat has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Ampersat for its gameplay but disliked it for its grinding.

Ampersat is a single player game with multiplayer and local co-op support.

Similar games include Moonlighter, Archvale, , Children of Morta, Mana Spark and others.