- May 15, 2015
- Crashable Studios
- 8h median play time
Alum
Platforms
About
"Alum" is a single-player, point-and-click role-playing game with an intriguing Christian allegory story, masterful visuals, and a good soundtrack. Embark on a spiritual journey with Alum, exploring the dangerous icy "Land of Tide" and uncovering the truth about his city, Kosmos, and the epidemic "The Vague". The game offers 7-10 hours of gameplay, over 70 hand-drawn backgrounds, and a full original soundtrack, providing a nostalgic feel of 90's classics with modern game-play elements.











- The game features beautiful pixel art and a charming retro aesthetic that appeals to fans of classic point-and-click adventures.
- The story is engaging and offers a unique blend of fantasy and religious themes, providing an interesting narrative experience.
- Puzzles are generally well-designed, with a good mix of challenge and logic that keeps players engaged throughout the game.
- The voice acting is inconsistent and often lacks emotion, detracting from the overall immersion of the game.
- The religious themes are presented in a heavy-handed manner, which may alienate players who prefer more subtle storytelling.
- Some puzzles can be overly simplistic or frustrating, leading to moments where players may feel stuck or confused.
story
134 mentions Positive Neutral NegativeThe story of the game has received mixed reviews, with some players appreciating its engaging narrative and interesting characters, while others criticize it for being overly heavy-handed with religious themes and lacking polish. Many found the initial chapters compelling, but felt that the plot deteriorated in the latter half, becoming predictable and overly simplistic in its good vs. evil portrayal. Overall, while some players enjoyed the story's depth and emotional resonance, others felt it was marred by clumsy execution and a lack of subtlety.
“The story in alum is phenomenal.”
“The writing of the story and the voices of all the characters is very nice, the story is structured really well and the words they use just grab you into the game.”
“The story managed to surprise me several times, and also made me smile a lot.”
“The puzzles and setting are pretty interesting and well done, but the voice acting and story being told is so clumsily handled that it becomes increasingly annoying to endure.”
“The story simply doesn't unfold naturally; instead, it feels heavily guided.”
“The game turns into a creepy religious tract towards the end, and the story became borderline incoherent.”