Almost Alive Game Cover
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"Almost Alive" is a survival strategy game set in a post-apocalyptic world. You play as a lone survivor, scavenging for resources and building shelters to survive against the dangers of the wasteland. Manage your health, hunger, and thirst as you explore the open world, encountering various enemies and making decisions that impact your chances of survival. Emphasis on crafting and exploration.

  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 143 reviews
gameplay14 positive mentions
replayability3 negative mentions
  • The game features a unique art style and a dark, humorous atmosphere reminiscent of classic titles like Fallout.
  • The combat is fast-paced and visceral, providing a satisfying experience with a variety of weapons and character builds.
  • The developer is passionate and communicative, showing dedication to the game's potential despite the slow update pace.
  • The game has not received significant updates in a long time, leading to concerns about its future development and completion.
  • Gameplay can feel unbalanced and punishing, with mechanics that may frustrate players, such as the mental health system affecting character control.
  • Many players feel the game is currently too short and lacks content, making it hard to justify the purchase at its current state.
  • gameplay31 mentions

    The gameplay is generally praised for its engaging mechanics, smooth gunplay, and the freedom it offers players to approach quests and combat in various ways. However, many reviewers note issues such as unbalanced combat, a lack of updates, and incomplete features that detract from the overall experience. While the core gameplay is solid and enjoyable, it requires further polish and support to reach its full potential.

    • “You can go with different groups of people to help in quests, you can go ahead and just kill everyone on the map if you're strong enough, and there is a really cool 'crazy' mechanic that sticks with you through the loops.”
    • “Real consequences and gameplay that differs based on builds and in-game choices.”
    • “The gameplay, quest system, battle system, and item collecting are all top tier so far.”
    • “So at the moment we're left with tons of items without purpose, unbalanced combat that jumps between a cake-walk, pitched battles and utter slaughterfests, incomplete and sometimes pointless perks, a dialogue system that basically gives you the option to develop bad traits if you want to for some reason, and game mechanics that essentially punish you for playing the game.”
    • “In short, it's got a solid core world and game mechanics, but it needs quite a bit of polish, and probably mod support, to make it the kind of game that most people would want to play...and it doesn't look like those things are coming any time soon.”
    • “Gameplay wise, while there are some mechanical and design quirks associated with the early state of the game, almost alive works and is pretty satisfying.”
  • story26 mentions

    The game's story is described as minimal and somewhat disjointed, with only 1-2 hours of content that can be completed in various ways, allowing for replayability. While players appreciate the branching quest lines and the freedom to approach missions creatively, many feel the narrative lacks depth and coherence, often feeling like a backdrop to the gameplay rather than a central focus. Despite its shortcomings, the game incorporates dark humor and offers a fun experience, though some players express disappointment over its unfinished state and brevity.

    • “There are many branches you can take to reach the end of the story, and the game is designed to encourage you to keep running through the story, exploring each avenue.”
    • “Despite being really early access, there's already an abundance of methods to quest resolution and a lot of groups to align with (or make enemies of). Fitting with its Fallout inspiration, the game has a lot of dark, bleak humor.”
    • “Playing through the first section, I find a kitten in a car who I promptly named Mr. Whiskers. A little later, I get a quest to kill off some raiders in the middle of a firefight. My character snaps and starts firing randomly, killing everyone—friends, foes, all dead—except for Mr. Whiskers. Mr. Whiskers tells me to continue killing; it doesn't matter—more blood, more skulls for Mr. Whiskers!”
    • “Go in guns blazing and kill the guy who you need a mission from; it does not affect gameplay or the story at all. Your story could be that you're just some pacifist junkie who decides to go out of control and kills himself.”
    • “As of now, there's about 1-2 hours of story from start to end.”
    • “The story is pretty stale, with you simply going about to places to do things.”
  • graphics15 mentions

    The game's graphics feature a unique hand-drawn art style that evokes a gritty, post-apocalyptic atmosphere reminiscent of classic titles like Fallout and 90s 2D games. While some players appreciate the dark aesthetic and immersive visuals, others find the lack of detail in character design to be a drawback. Overall, the graphics are polarizing, with many praising their originality and effectiveness in enhancing the game's brutal themes.

    • “The atmosphere is absorbing, the visuals certainly aren't AAA, but for once it works, and it's refreshing to see both something different, and a reference to 90's 2D games.”
    • “The game's visual aesthetics are pitch-perfect.”
    • “Frankly an amazingly dark game, fantastic graphics, and it's in early access so as it stands I enjoy it and it only gets better hopefully.”
    • “Unique art style that doesn't work, in my opinion.”
    • “The atmosphere is absorbing; the visuals certainly aren't AAA, but for once it works, and it's refreshing to see something different, along with a reference to 90's 2D games.”
    • “However, this game is like my favorite Fallout game (New Vegas), but with somehow more freedom. In New Vegas, the graphics were terrible, but the freedom to be good, bad, or even all for yourself enthralled me.”
  • humor11 mentions

    The humor in the game is widely praised for its blend of dark, bleak comedy reminiscent of the Fallout series, alongside absurd and crude elements that catch players off guard. Reviewers highlight the well-written dialogue and the entertaining craziness system that enhances both combat and interactions, making for a consistently funny experience. Overall, the game's humor is described as both edgy and reminiscent of classic animated shows, contributing significantly to its appeal.

    • “You'll be laughing out loud just to watch things evolve with or without you.”
    • “Despite being really early access, there's already an abundance of methods to quest resolution and a lot of groups to align with (or make enemies of). Fitting with its Fallout inspiration, the game has a lot of dark, bleak humor.”
    • “There is also a crude humor in this game that I find really funny and dumb (but a good dumb). You can pick a wide variety of dialogue options, but there always seems to be a choice like just screaming 'hell yeah!' and then playing air guitar, or something you wouldn't expect from a game like this. The humor usually catches me off guard and it's not subtle; I think that's why I enjoy it so much.”
  • atmosphere7 mentions

    The game's atmosphere is consistently praised for its immersive post-apocalyptic aesthetic, reminiscent of classic titles like Fallout and Underrail. While the visuals may not be AAA quality, they effectively contribute to a dark and absorbing environment that feels both unique and nostalgic. However, concerns about the game's development status may affect players' willingness to invest in it.

    • “The atmosphere is absorbing; the visuals certainly aren't AAA, but for once it works, and it's refreshing to see both something different and a reference to 90's 2D games.”
    • “It is very atmospheric and dark in this ravaged world.”
    • “The atmosphere is absorbing; the visuals certainly aren't AAA, but for once it works. It's refreshing to see something different, along with a reference to 90's 2D games.”
    • “Has that same post-apocalyptic aesthetic and atmosphere as Fallout 1 and Underrail.”
  • replayability6 mentions

    The game offers significant replayability due to its flexible character creation and trait system, allowing players to explore various approaches to quests and combat. Despite being unfinished, the fun mechanics, diverse items, and faction interactions encourage multiple playthroughs. Overall, players appreciate the variety and execution of gameplay elements that enhance the replay experience.

    • “What's actually here is really fun and is easily replayable to see how you can go through the quests in different ways.”
    • “There is definite replayability due to the character creation and trait system.”
    • “The trait system is immensely flexible and I'm sure open for plenty of replayability.”
    • “Translation is a bit off but combat and the various approaches to it, the way you can influence the world, the sheer number of items, etc. is all gold; there is replayability here for sure, especially with the character creation and the way you can mess around with the different factions.”
  • music3 mentions

    The music in the game is praised for its epic quality and effective background presence, enhancing the overall atmosphere alongside the art style and sound effects. Users appreciate how the limited but impactful music tracks contribute to the immersive experience, making it a compelling aspect of the game.

    • “The art style, the few music tracks, the bloody smears on the trash-covered ground, and the screams of horror as you creep up on them just keep me coming back to it.”
    • “Epic song, epic game.”
    • “Great background music.”
    • “The few music tracks are repetitive and fail to enhance the overall atmosphere of the game.”
    • “The music feels out of place and doesn't match the intensity of the gameplay.”
    • “There is a lack of variety in the soundtrack, making it feel monotonous over time.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious, particularly criticizing the melee enemies for their simplistic behavior and the awkward melee combat system. In contrast, they feel that other games, like Diablo, offer a more enjoyable and dynamic combat experience.

    • “The enemies are tedious, especially the melee ones that just sprint straight for you.”
    • “The melee system itself is awkward, tedious, and not as fun as guns, whereas Diablo's is a glorious celebration of swinging axes.”
  • character development2 mentions

    The character development in the game is highly praised for its extensive customization options, featuring a wide array of equipment and gear, alongside an impressive character designer. Players appreciate the combination of engaging gameplay and striking visuals, which enhance the overall experience.

    • “The game features tons of equipment and gear, combined with an amazing character designer, which enhances the fun gameplay and overall aesthetic.”
    • “The character design is impressive, and I definitely enjoy the artistic elements and gore present in the game.”
  • stability2 mentions

    Overall, the game's stability is mixed; while some users report a smooth experience with no bugs in early access, others highlight significant issues with melee combat being particularly buggy.

    • “The game runs great for an early access; I haven't come across any bugs as of yet.”
    • “The stability of the game is impressive, especially considering it's still in early access.”
    • “I was pleasantly surprised by how stable the game feels; it runs smoothly without any major issues.”
    • “Melee combat is very buggy, but other than that, this combat system is awesome.”
  • monetization1 mentions

    Players feel that the game has become a cash grab, leading to disappointment and a desire for refunds, indicating a negative perception of its monetization practices.

    • “The game feels like a cash grab; I wish I could get a refund.”
    • “The monetization is so aggressive that it ruins the overall experience.”
    • “It's disappointing to see a game I enjoyed turn into a pay-to-win scheme.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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