- October 7, 2024
- Ape Law
Alice's Lullaby
Platforms
About
"Alice's Lullaby" is a first-person narrative-driven game, following the mission to rescue Alice from the Grandchild Cult. The cult has created a time-turning device, leading to a dark, haunting world full of mysteries. Players must navigate through time to prevent the cult's horrors from reaching the world above.
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- The game beautifully expands upon the world of Albino Lullaby, maintaining its unique atmosphere and creepy visuals.
- The writing, music, and voice acting are powerful, enhancing the psychological horror experience and keeping players engaged.
- Despite some bugs and minor issues, the game is a solid continuation of the first installment, with intriguing lore and world-building.
- The game suffers from audio mixing issues, making it difficult to hear dialogue over music and causing accessibility concerns.
- Gameplay can be confusing at times, with unclear progression paths and minimal options for customization, such as mouse sensitivity.
- Some players experienced bugs on specific platforms, like the Steam Deck, and found the overall performance lacking compared to the first game.
story
20 mentions Positive Neutral NegativeThe story has garnered mixed reactions, with some players appreciating its interesting and atmospheric elements, particularly the character development and bizarre themes. However, others feel disconnected due to unresolved plot points and a lack of engagement after a long gap since the first game. Overall, while the narrative has its merits, it suffers from pacing issues and an overload of written content that can detract from the experience.
“If you know the story from the first chapter, it empowers (and mildly confuses) the experience with seeing the different changes in characters.”
“It has an interesting story, though the gameplay is a bit basic.”
“Very atmospheric, very bizarre/trippy with the story of Alice, the grandchildren, and grandmother, and even more development of the role of the walklings.”
“I loved the first game a decade ago, but after so long I don't care anymore about the story.”
“There's just a few visual jumps, audio clips that occasionally double up...and the story jumps random directions at times.”
“Maybe there were too many letters you could read; you start ignoring them at a certain point and you miss the story.”