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Alchemist's Castle Game Cover

About Alchemist's Castle

Alchemist's Castle is a single player platformer game. It was developed by kabukgames and was released on November 2, 2017. It received mostly positive reviews from players.

Fight your way through the dungeons of the Alchemist's Castle, collect power ups and take back what is rightfully yours from the Alchemist himself in this old-school metroidvania!

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Games Like Alchemist's Castle

Looking for games like Alchemist's Castle? Here are top platformer recommendations, selected from player-similarity data — start with Spaceport Hope, Cathedral or Hob.

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Reviews

74%Audience ScoreBased on 103 reviews
story8 positive mentions
grinding2 negative mentions

  • Engaging exploration-based Metroidvania with interconnected castle design that rewards curiosity and backtracking.
  • Responsive platforming mechanics with meaningful ability upgrades that enhance traversal and puzzle-solving.
  • Charming retro pixel art style and atmospheric soundtrack that support the mysterious and nostalgic feel.
  • Short game length with minimal combat depth and only one boss fight that some find frustrating or lackluster.
  • Navigation can be confusing due to limited map functionality and occasional unintuitive level design.
  • Technical issues including bugs, awkward controls especially with controllers, and inconsistent enemy behavior.
  • story

    35 mentions Positive Neutral Negative
    23% positive mentions, 68% neutral mentions, 9% negative mentions

    The story is a straightforward, lightweight metroidvania narrative focused on an alchemist’s apprentice uncovering the fate of a fallen mentor through collectible journal entries scattered around a small interconnected map. While some find the story engaging and enjoy piecing it together through exploration, others feel it is predictable, told in a disjointed manner, and lacks impactful presentation or twists. Overall, the story serves as a complementary element to the gameplay and atmosphere rather than a deep or complex centerpiece.

    • “The 43 scrolls scattered all over the map describe the story from the perspective of both the alchemist and apprentice, and the obligatory boss fight at the end provides conclusion to that story.”
    • “The story begins with a fallen mentor whose pursuit of forbidden power transforms him into a danger to the world around him.”
    • “It has nice music, and a satisfying story that I enjoyed unravelling out of order as I explored the castle (and reading back though in full once I'd found all the story pieces).”
    • “The story had some potential, but it's told through boring text, and could use a twist at the end.”
    • “Moving along, the font used makes reading the plot scrolls unbearable, at least to me.”
    • “Once you get into the meat of the game however, these notes start to feel a little disjointed, because you aren’t necessarily finding the pieces of the story in the proper order.”
  • gameplay

    31 mentions Positive Neutral Negative
    35% positive mentions, 55% neutral mentions, 10% negative mentions

    The gameplay offers a nostalgic, exploration-driven metroidvania experience with tight platforming, rewarding combat, and inventive mechanics like fall-jump and explosives, appealing to fans of retro-style games. While controls and responsiveness receive mixed feedback—ranging from smooth and satisfying to slippery and occasionally frustrating—the overall gameplay is considered enjoyable and well-designed for its modest scope and price. Some criticisms focus on limited length, lack of polish in certain mechanics, and an underwhelming final boss, but many find the short adventure engaging and worthwhile.

    • “It embraces retro philosophy confidently, creating a game that feels intentionally built for players who appreciate exploration-driven gameplay over cinematic spectacle.”
    • “The gameplay is focused on tight platforming, combat with a variety of weapons, and exploration of interconnected levels.”
    • “Certain areas require observation and experimentation rather than purely mechanical skill, helping create moments where exploration feels more interactive.”
    • “Gameplay is extremely poor Castlevania stuff with a painfully generic plot, where you jump around various single screen maps and wonder why you spent thousands of bucks building a bleeding edge gaming rig so you can look at 1990's pixel-crap ripoff games.”
    • “It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed.”
    • “The controls are very slippery and don't always respond... the "low jump/high jump" mechanic is deeply flawed... and for some reason pressing escape doesn't do anything because the dev has decided to use "p" instead.”
  • graphics

    27 mentions Positive Neutral Negative
    30% positive mentions, 59% neutral mentions, 11% negative mentions

    The game's graphics embrace a retro pixel art style that evokes nostalgia and charm, reminiscent of classic 16-bit era games, though some find the visuals simplistic or outdated. While the artwork and animations are generally decent and contribute to a pleasant atmosphere, others see the graphics as mediocre or lackluster with limited variety. Overall, the graphics suit the game's nostalgic appeal but may not satisfy those expecting modern or highly detailed visuals.

    • “The pixel art style is charming and evokes a sense of nostalgia for classic games of the past.”
    • “The artwork is nice, level design is very retro, very reminiscent of the old 16-bit era of games.”
    • “The controls, graphics and sound are surprisingly good, compared to your average lower-priced platformer.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
    • “The graphics are a complete mess and make "Top Banana" look sophisticated.”
  • music

    13 mentions Positive Neutral Negative
    54% positive mentions, 23% neutral mentions, 23% negative mentions

    The music in the game generally contributes well to the mysterious and atmospheric exploration, enhancing area identity and storytelling, though some find it repetitive or lackluster. While many praise the soundtrack as nice or good, a few consider it forgettable or even horrible, leading to mixed but mostly positive impressions overall.

    • “The soundtrack contributes to the mysterious feeling surrounding exploration while helping individual areas develop stronger identity.”
    • “Combined with environmental design, the music reinforces the feeling of entering dangerous territory filled with hidden opportunities and forgotten secrets.”
    • “It also has great music, visuals and gameplay, all for a very cheap price.”
    • “You are thrust into the world with blaring music; you get your world info from scroll pickups, and it's not engaging at all.”
    • “The music is horrible.”
    • “I don't mind that the combat is nonexistent for the most part, but the music is lackluster at best.”
  • atmosphere

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The atmosphere of the game is characterized by nostalgic pixel art and side-scrolling design that create an engaging and clean visual experience, supported effectively by the audio. While some find the graphics and music average rather than exceptional, the game's heartfelt presentation and simple narrative allow the atmosphere to shine at the forefront of the adventure.

  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is minimal, as progression focuses on acquiring new movement abilities and tools rather than excessive experience or stat grinding, making backtracking engaging rather than tedious.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is relatively short and offers limited replayability, with additional inconvenience due to suboptimal controller support requiring manual adjustments.

    • “Pretty short game without much replayability, and you have to tweak your controller setup as it doesn't support it very well.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is criticized for being quite buggy, indicating significant stability issues that impact the overall experience.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is consistently described as funny, adding an enjoyable and entertaining element to the game.

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Play Times

5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Alchemist's Castle is a platformer game. Common tags for Alchemist's Castle include indie, 2d, exploration, pixel graphics, soundtrack and others.

Alchemist's Castle is available on Nintendo Switch, PC, PlayStation 5, Mac OS and others.

On average players spend around 4 hours playing Alchemist's Castle.

Alchemist's Castle was released on November 2, 2017.

Alchemist's Castle was developed by kabukgames.

Alchemist's Castle has received mostly positive reviews from players. Most players liked Alchemist's Castle for its story but disliked it for its grinding.

Alchemist's Castle is a single player game.

Similar games include Spaceport Hope, Cathedral, Hob, Castle In The Darkness, The Vagrant and others.