Airline Director 2: Tycoon Game Game Cover

Airline Director 2 is a turn-based tycoon game set in the commercial aviation industry, allowing you to manage your own airline from 1960 onwards. With 96 aircraft models and 156 destination airports, you can choose to develop your company as a low-cost carrier or a premium airline with high-quality service and supersonic jets. The game features realistic economies, competent AI, and the ability for one-device multiplayer. Connecting passengers through hub cities and building connections between the world's greatest cities are key aspects of the gameplay.

  • iPad
  • iPhone
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Tablet

Reviews

33%
Audience ScoreBased on 46 reviews
gameplay3 negative mentions
  • The game is a simple and engaging idle clicker that allows players to manage airline routes at their own pace.
  • It offers a nostalgic experience for fans of classic airline management games like Aerobiz, with a straightforward gameplay loop.
  • The game is considered good value for its price, providing entertainment for those looking for a casual management sim.
  • The game lacks depth and complexity, with many players feeling it is overly simplistic and repetitive.
  • There is a significant lack of guidance and tutorials, leaving players confused about game mechanics and objectives.
  • Many reviews describe the game as poorly executed, with issues such as broken mechanics, a lack of meaningful strategy, and frustrating gameplay.
  • gameplay7 mentions

    The gameplay has received mixed reviews, with some players feeling it lacks the cultural depth and coherent mechanics of the original game, while others appreciate the new features introduced. However, many users noted that the tutorial is insufficient, leaving players to navigate much of the gameplay independently, which can be frustrating. Overall, the sequel seems to have lost some of the charm and functionality that made the first game enjoyable.

    • “So I have tried the first game of the franchise, and it did have some really nice features and worked smoothly. I thought a sequel could really make the gameplay a bit more complete.”
    • “I don't know what the other reviewers expected out of this game and how most of them came up with a review with less than an hour of gameplay, but I enjoyed it.”
    • “It lacked the cultural depth of the original early 90's game, and the game mechanics really didn't make sense.”
    • “This game has zero gameplay that even remotely resembles an airline simulation.”
    • “After setting up five routes and less than a couple of minutes, your tutorial friend tells you 'there's nothing left I can teach you,' leaving you to figure out the vast majority of the gameplay and mechanics by yourself.”
  • graphics2 mentions

    The graphics have been criticized for being subpar, particularly on tablets, with users expressing dissatisfaction with the overall visual quality. Additionally, the music has also received negative feedback, suggesting a lack of polish in the game's audio-visual presentation.

    • “Terrible tablet graphics and horrid music.”
    • “Graphics settings are used.”
  • music2 mentions

    The music in the game has been criticized for being repetitive and irritating, with players noting that the looping tracks become tiresome quickly. Overall, the audio experience detracts from the game's enjoyment.

    • “The music loop gets quickly irritating; it's the same loop throughout the game.”
    • “Terrible tablet graphics and horrid music.”
  • replayability1 mentions

    Reviewers suggest that the game's replayability could be significantly enhanced by allowing players to use money instead of a limited number of moves, potentially introducing a cap on moves to maintain challenge while encouraging more strategic play.

    • “The game could be much more enjoyable if it allowed for more flexibility in gameplay, such as using money instead of being restricted by 'moves'. A cap on moves could also enhance the experience, especially since it's turn-based.”
    • “Once you've completed the main storyline, there's little incentive to replay. The lack of varied outcomes or different paths makes it feel repetitive.”
    • “The game lacks meaningful choices that would encourage replayability. After the first playthrough, it feels like there's nothing new to discover.”
  • monetization1 mentions

    The monetization strategy of the game is criticized as a poorly thought-out cash grab, indicating a lack of value for players and an emphasis on profit over quality.

    • “Poorly thought-out cash grab of a game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
14hAverage play time
14-14hSpent by most gamers
*Based on 1 analyzed playthroughs

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