Airline Director 2: Tycoon Game Game Cover

Airline Director 2 is a turn-based tycoon game set in the commercial aviation industry, allowing you to manage your own airline from 1960 onwards. With 96 aircraft models and 156 destination airports, you can choose to develop your company as a low-cost carrier or a premium airline with high-quality service and supersonic jets. The game features realistic economies, competent AI, and the ability for one-device multiplayer. Connecting passengers through hub cities and building connections between the world's greatest cities are key aspects of the gameplay.

  • iPad
  • iPhone
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Tablet

Reviews

35%
Audience ScoreBased on 92 reviews
gameplay4 positive mentions
graphics2 negative mentions
  • The game is simple and allows for strategic planning at your own pace, making it enjoyable for casual play.
  • The pass and play feature is a great addition for local multiplayer, enhancing the social aspect of the game.
  • For its price, the game offers decent entertainment value and can be engaging once you understand its mechanics.
  • The tutorial is virtually non-existent, leaving players confused about the game mechanics and objectives.
  • Gameplay can feel random and lacks depth, with no clear strategy or consequences for financial decisions.
  • Many players find the game frustrating due to its poor interface, lack of meaningful content, and technical issues.
  • gameplay14 mentions

    The gameplay has received mixed reviews, with many players feeling it lacks the cultural depth and coherent mechanics of the original game from the early 90s. While some appreciated the introduction of new features, they felt that the overall experience suffered due to the absence of key elements from the first installment. Additionally, the tutorial's abrupt end left players to navigate much of the gameplay independently, which contributed to a sense of confusion.

    • “So I have tried the first game of the franchise, and it did have some really nice features and worked smoothly, and I thought a sequel could really make gameplay a bit more complete.”
    • “I don't know what the other reviewers expected out of this game and how most of them came up with a review with less than an hour of gameplay, but I enjoyed it.”
    • “This game has zero gameplay that in the least resembles an airline simulation.”
    • “After setting up five routes and less than a couple of minutes, your tutorial friend tells you 'there's nothing left I can teach you,' leaving you to figure out the vast majority of the gameplay and mechanics by yourself.”
    • “It lacked the cultural depth of the original early 90's game, and the game mechanics really didn't make sense.”
  • graphics4 mentions

    The graphics have been widely criticized for being subpar, particularly on tablet devices, with users expressing dissatisfaction with the overall visual quality. Additionally, the music has also received negative feedback, contributing to a poor overall experience.

    • “Terrible tablet graphics and horrid music.”
    • “Graphics settings are used.”
  • music4 mentions

    The music in the game has been widely criticized for being repetitive and irritating, with players noting that the same loop plays continuously, detracting from the overall experience.

    • “The music loop gets quickly irritating (same loop in the video).”
    • “Terrible tablet graphics and horrid music.”
  • replayability2 mentions

    Players feel that the game's replayability could be significantly improved by allowing actions to be based on a currency system instead of a limited number of moves, suggesting that a more flexible approach could enhance the overall experience.

    • “The game could be much more replayable if you could use money instead of 'moves' (maybe a ceiling on moves as well, since it's turn-based).”
    • “The game could be much more replayable if you could use money instead of 'moves' (maybe a ceiling on moves as well, since it's turn-based).”
  • monetization2 mentions

    The monetization strategy of the game is criticized as a poorly thought-out cash grab, indicating a lack of value and consideration for players.

    • “Poorly thought-out cash grab of a game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
14hAverage play time
14-14hSpent by most gamers
*Based on 2 analyzed playthroughs

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