- April 6, 2021
- Tainted Games
Agoraphobia: Knock Knock
Platforms
About
"Agoraphobia: Knock Knock" is a psychological survival horror game that continues the story of Owen searching for his missing family in a haunted house filled with demonic apparitions. The game features excellent optimization, atmospheric music, puzzles, note-reading, key-using, and Steam achievements. It was developed by a single person using Unreal Engine 4. Your sanity and survival are at stake as you navigate through the nightmarish house and unravel the mystery of your family's disappearance.
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- The game offers a creepy and engaging experience with plenty of jump scares and a rewarding sense of progression.
- Controls are simple and intuitive, making it easy to navigate through the game.
- The music and sound effects create a dark and immersive atmosphere that enhances the horror experience.
- Many puzzles are overly confusing and lack clear instructions, leading to frustration and loss of immersion.
- The game has been criticized for being too similar to its predecessor, Agoraphobia, and for perceived plagiarism from other titles.
- Some players experienced bugs and issues with game mechanics, which detracted from the overall enjoyment.
gameplay
10 mentions Positive Neutral NegativeThe gameplay is characterized as a walking simulator with minimal puzzle hints and intense jump scares, creating a tense atmosphere. While some levels utilize common assets, the game distinguishes itself with original gameplay and a compelling plot, particularly in the "Find Yourself" segment. Overall, it offers a mix of familiar mechanics and unique experiences within the horror genre.
“The game 'Find Yourself' has a well-developed, original gameplay and plot, which does not depend on the finished asset of the subway car.”
“Gameplay: (7/10) walking simulator, puzzles with minimal hints and crazy jump scares... my butt clinched tight enough to pick up my gaming chair!”
“I'm talking about the gameplay and the location of these 3D models on a location that I drew and designed myself, and you put together the same location from a ready-made asset, adding only a little of your own.”
“The same assets were used in many games, but they are not similar to each other in the gameplay, except for the controls, as they use the horror engine.”
“The game 'Find Yourself' also has a well-developed, original gameplay and plot, which does not depend on the finished asset of the subway car.”