Agoraphobia: Knock Knock
- April 6, 2021
- Tainted Games
"Agoraphobia: Knock Knock" is a psychological survival horror game that continues the story of Owen searching for his missing family in a haunted house filled with demonic apparitions. The game features excellent optimization, atmospheric music, puzzles, note-reading, key-using, and Steam achievements. It was developed by a single person using Unreal Engine 4. Your sanity and survival are at stake as you navigate through the nightmarish house and unravel the mystery of your family's disappearance.
Reviews
- The game offers a creepy and engaging experience with plenty of jump scares and a rewarding sense of progression.
- Controls are simple and intuitive, making it easy to navigate through the game.
- The music and sound effects create a dark and immersive atmosphere that enhances the horror experience.
- Many puzzles are overly confusing and lack clear instructions, leading to frustration and loss of immersion.
- The game has been criticized for being too similar to its predecessor, Agoraphobia, and for perceived plagiarism from other titles.
- Some players experienced bugs and issues with game mechanics, which detracted from the overall enjoyment.
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is characterized as a walking simulator with minimal puzzle hints and intense jump scares, creating a tense atmosphere. While some levels utilize common assets, the game distinguishes itself with original gameplay and a compelling plot, particularly in the "Find Yourself" segment. Overall, it offers a mix of familiar mechanics and unique experiences within the horror genre.
“The game 'Find Yourself' has a well-developed, original gameplay and plot, which does not depend on the finished asset of the subway car.”
“Gameplay: (7/10) walking simulator, puzzles with minimal hints and crazy jump scares... my butt clinched tight enough to pick up my gaming chair!”
“I'm talking about the gameplay and the location of these 3D models on a location that I drew and designed myself, and you put together the same location from a ready-made asset, adding only a little of your own.”
“The same assets were used in many games, but they are not similar to each other in the gameplay, except for the controls, as they use the horror engine.”
“The game 'Find Yourself' also has a well-developed, original gameplay and plot, which does not depend on the finished asset of the subway car.”
- replayability4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
The game offers moderate replayability primarily for players interested in completing all achievements, encouraging them to revisit the experience.
“The game offers significant replay value, especially for those who want to complete all the achievements.”
“There is a good amount of replay value in this game if you're interested in going back to unlock every achievement.”
“This game has decent replay value, making it worthwhile to revisit for achievement completion.”
“Replay value: there is some replay value for this game if you would like to play it again to complete all of the achievements in the game.”
- story4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Players express frustration with the story progression, noting a lack of clarity on how to advance the narrative. Many feel that certain actions seem arbitrary or poorly signposted, leading to confusion about what is required to move forward. This results in a disjointed experience where players often struggle to understand the mechanics behind story advancement.
“I seriously don't know what I did to progress the story and what was just automatic.”
“You would spend 20 minutes looking for how to move the story forward, and all of a sudden a pile of books can be moved when it wasn't able to be moved 20 minutes ago. You were supposed to now magically know when to click it.”
“I seriously don't know what I did to progress the story and what was just automatic.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics received a score of 7/10, with users appreciating the nostalgic 80's aesthetic in certain chapters. However, there were criticisms regarding the character and monster designs, which were seen as needing improvement.
“Graphics: (7/10) I really liked the 80's look in some of the chapters, and the rest of the graphics were pretty good, but the characters and the monsters could have used a little more work.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised for its creepy and dark atmosphere, earning high ratings of 9/10 from multiple reviewers.
“The music is very creepy and dark.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players find the grinding aspect of the game to be tedious and unengaging, leading to a loss of interest in continuing to play. The repetitive nature of the puzzles detracts from the overall enjoyment, making the experience feel more like a chore than fun.
“It's a shame as this could have been alright, but I was left not wanting to continue playing anymore due to the tedious grinding.”
“The grinding feels endless and detracts from the overall enjoyment of the game.”
“I found the grinding to be monotonous and it made the game feel like a chore rather than fun.”