Age of Enigma: The Secret of the Sixth Ghost
- May 11, 2015
- Casual Box Games
Help the ghostly inhabitants of a haunted house as you venture into the beyond and discover the secret of the 6th ghost! Mysteriously summoned to a house you have seen only in your nightmares, you will encounter the dark and inscrutable Nathan and help the ghosts held captive there in Age of Enigma: The Secret of the Sixth Ghost. Explore this spooky Adventure game and escape from hell!
Reviews
- The game features some interesting puzzles that provide a decent challenge.
- The graphics are visually appealing, with a nice art style that enhances the experience.
- It's a short and straightforward game, making it suitable for casual play or as a quick time-waster.
- The story is weak and lacks depth, making it feel repetitive and uninspired.
- Puzzles can be tedious and some are broken, leading to frustration during gameplay.
- The game is limited by its low resolution and lack of modern features, making it feel outdated.
- story22 mentions
- 27 % positive mentions
- 50 % neutral mentions
- 23 % negative mentions
The story in "Age of Enigma: The Secret of the Sixth Ghost" is generally viewed as weak and predictable, with a collection of ghost tales that lack cohesion and depth. While some players find it mildly enjoyable and straightforward, many criticize it for being overly simplistic and lacking surprises, making it feel repetitive and uninspired. Overall, the narrative serves as a basic framework for the puzzles rather than a compelling experience.
“The story unfolds much as you would expect and there are no real surprises, as each ghost resolves their personal tragedy, and even the final mysterious sixth ghost is not quite as mysterious, since the game's foreshadowing is fairly blatant.”
“It was a good mix of puzzles, and the story was enjoyable enough.”
“The story is about a young woman who is lured into a mansion (what else?) to help six ghosts.”
“With uninspiring artwork, a hodgepodge of ghost stories cobbled together that don't really mesh well to make a cohesive storytelling experience.”
“The game promises a captivating and spellbinding story, but each ghost and their dismal tale seems like they were plucked from better source material. The secret of the sixth ghost is no secret at all if you have half a brain cell, as you certainly don't need to be Sherlock Holmes or Hercule Poirot to see where this is all headed.”
“Age of Enigma’s story is mundane at best and camp at worst.”
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics in the game receive mixed reviews, with some praising the decent quality and attractive design, while others criticize the uninspired artwork and overly simplistic style. Although the visuals are described as above average and hand-drawn, they lack fluid animation and do not significantly enhance the overall experience, which is marred by a weak narrative and easy gameplay. Overall, while the graphics are a highlight for some, they are not enough to redeem the game's shortcomings.
“The graphics are pretty good, and that's what encouraged me to give it a try.”
“Very nice graphic design.”
“Cut-scenes and graphics are a touch above average.”
“With uninspiring artwork, a hodgepodge of ghost stories cobbled together that don't really mesh well to make a cohesive storytelling experience.”
“Overly simple art style and the story is... bad.”
“While the artwork is hand-drawn, it is not animated as one might normally expect; rather, you might see a dog running as being indicated by five individual drawings of the dog shown one after the other superimposed on top of the scene.”
- music7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The game's music features a varied and pleasant soundtrack that adapts to different locations, showcasing thoughtful orchestration from gentle pieces in Japan to rock in hell. However, some users find the overall sound quality to be average, with criticisms aimed at the amateurish feel of certain tracks, particularly the ending. Additionally, there are complaints about the game not remembering audio settings between launches.
“Good soundtracks.”
“The game has a pleasant soundtrack that varies with the locations you find yourself in.”
“From gentle orchestral pieces in Japan, to drums in South America and rock in hell, it's cleverly done and care has been taken to determine the appropriateness of the soundtrack.”
“Additionally, the music (especially the ending) sounds very amateurish.”
“Sounds and music are average.”
“What I did not like is: no resolutions (only fullscreen and window), does not remember settings between launches (starts in fullscreen with loud music).”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay of "Age of Enigma" is characterized by its simplistic mechanics, which many players found too easy and repetitive, leading to a lack of challenge and engagement. While the game features beautiful graphics and a campy narrative, these elements are not enough to compensate for the underwhelming gameplay experience, as players often resorted to guides early on due to the straightforward nature of the puzzles.
“As a point and click adventure game, Age of Enigma boasts fairly simple mechanics.”
“It's very beautiful, but if I have to look at a guide within the first 20 minutes of gameplay, then the experience isn't worth it.”
“Hence I'm going to give it a not recommended on the basis that it was too easy, which detracted from the longevity and the beautiful graphics and campy narrative were not quite redeeming enough to compensate for the lackluster gameplay.”
“It's very beautiful, but if I have to look at a guide within the first 20 minutes of gameplay, then it's not worth it.”
“The game mechanics are similar to a hidden object game, only there are no hidden object scenes: you just gather obviously placed items from the rooms then use them to access very simple, childish puzzles, which quickly start repeating themselves, especially in the fifth chapter.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the lack of challenge in puzzles and hidden objects, which can lead to a sense of monotony. While the option to skip puzzles is appreciated, the overall experience feels overly guided and less engaging after initial progress.
“But unlike that game which I felt compelled to finish to the end, I started to find this game quite tedious after finishing with the first ghost, given that it holds your hand the whole way and the puzzles and hidden objects (such as they are) present little challenge.”
“Puzzles are tedious; thank god you can just skip all of them, and for some reason, the game's resolution is locked to 1024x768.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The optimization of the game has received mixed feedback, with some users reporting performance issues and bugs that hinder gameplay. While certain aspects run smoothly, others experience significant lag and technical glitches, suggesting that further optimization is needed for a more consistent experience.
“The game suffers from frequent performance issues that disrupt the overall experience.”
“I encountered numerous bugs that severely impacted gameplay and made it frustrating.”
“The optimization is lacking, leading to significant frame drops and stuttering during critical moments.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character designs are noted for their simplicity, yet they effectively convey the personalities and traits of the characters, contributing positively to the overall character development.
“The character designs are somewhat simple but nevertheless effective.”
“I found the character development to be lacking depth and complexity.”
“The characters feel one-dimensional and fail to evolve throughout the game.”