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After The End: The Harvest Game Cover

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After The End: The Harvest is a single player open world role playing game. It was developed by Elushis and was released on November 1, 2015. It received positive reviews from critics and mostly positive reviews from players.

After The End: The Harvest is an immersive retro space adventure and exploration RPG. Seamlessly travel across space, catch monsters, take on quests and fight monsters in whatever order you choose. Fly your ship, land on planets and hunt gigantic titans.

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68%
Audience ScoreBased on 63 reviews
story6 positive mentions
optimization3 negative mentions

  • Ambitious and expansive open-world RPG with a unique post-apocalyptic sci-fi setting and captivating lore.
  • Diverse gameplay mechanics including real-time combat, ship battles, crafting, monster catching, and exploration, providing depth and replayability.
  • Active and responsive developer support with frequent updates and bug fixes, showing dedication to improving the game.
  • Technical issues such as frequent bugs, crashes, lag, performance problems, and unpolished UI and controls hinder gameplay experience.
  • Combat and controls are often criticized as clunky, unresponsive, or awkward, requiring a learning curve and remapping for better play.
  • Inconsistent pacing with some repetitive or filler content, unclear quest objectives, and occasional underpopulated or poorly detailed areas reduce momentum and immersion.
  • story
    48 mentions Positive Neutral Negative

    The story in "After the End: The Harvest" offers an ambitious open-world RPG experience with rich exploration and numerous optional quests that shape the narrative based on player choices. However, it suffers from pacing issues, unclear quest tracking, and occasional design oversights like completing quests before acceptance, which can hinder engagement. While some players appreciate its non-linear storytelling and depth, others find the plot slow, confusing, and hampered by bugs and repetitiveness.

    • “After the End: The Harvest is an ambitious indie title developed and published by Elushis Music & Gaming, a small studio that set out to combine exploration, adventure, and classic RPG storytelling into a single expansive experience.”
    • “It captures the essence of exploration and curiosity, allowing players to lose themselves in a galaxy where every planet hides a story and every choice contributes to a larger journey.”
    • “In short, I greatly recommend this game for those who appreciate a good story, tens of hours of gameplay (more if you do side quests or your own thing, such as catching all the pets, etc.), and if you like story quests that don't have only one outcome, but many based on how you have played the game so far and how you've previously interacted with the quest-giver or specific NPCs along the way.”
    • “To make matters worse, you can often complete quests before officially receiving them, rendering them unfinishable once you do receive them—a glaring oversight in the game’s design.”
    • “The story mode makes no sense.”
    • “The plot heavily features a chosen one savior who happens to have amnesia wandering around performing quests as the plot is revealed painfully slowly.”
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay in "After the End: The Harvest" offers a diverse mix of exploration, crafting, and strategic combat within a 2D top-down RPG framework, encouraging experimentation and replayability. While ambitious and immersive with engaging mechanics like the karma system, it sometimes suffers from technical issues such as sluggish performance, crashes, and occasional mechanical clumsiness due to engine limitations. Despite filler content and pacing slowdowns, it provides a lengthy and varied experience appreciated by players who enjoy story-driven RPGs with multiple outcomes.

    • “Built with RPG Maker, it stretches the boundaries of what that engine can do, offering a blend of 2D top-down action, exploration, and simulation mechanics.”
    • “This wide mix of gameplay mechanics gives the experience a sandbox feel, encouraging experimentation and replayability.”
    • “The game offers a variety of engaging gameplay mechanics, including exploration, crafting, and strategic combat.”
    • “Its ambition sometimes exceeds the capacity of the RPG Maker engine, leading to moments of sluggish performance or mechanical clumsiness.”
    • “Expect frequent crashes that disrupt gameplay and make it difficult to maintain any momentum.”
    • “The sense of exploration is undermined by the realization that most areas are filler, contributing little to the narrative or gameplay experience.”
  • graphics
    11 mentions Positive Neutral Negative

    The game's pixel-art graphics evoke a nostalgic classic RPG feel with modern lighting and effects, creating an immersive atmosphere despite some pacing issues. However, critiques highlight the graphics and animations as somewhat unpolished, with visuals resembling older RPG Maker assets that can cause lag and feel outdated. Improvements in visual refinement and engine optimization could significantly enhance the overall presentation and gameplay experience.

    • “The pixel-art aesthetic, while rooted in the technical limitations of the engine, captures the nostalgic feel of classic RPGs while introducing modern touches in lighting, particle effects, and environmental variation.”
    • “Together, the visuals and sound design create a cohesive and immersive tone that keeps players invested even when the gameplay pacing slows down.”
    • “The story, gameplay, graphics and everything has been either completely updated or expanded.”
    • “After the End: The Harvest is a sprawling open-world game with graphics on par with SNES and Sega CD consoles.”
    • “Visuals are pretty much stripped from RPG Maker assets, music is over the top, controls have input lag.”
    • “It would play better without the RPG Maker engine, whether it's because the RPG Maker engine is so badly optimized that even these graphics lag the game, or because it forces the game to stick to a grid-based system, when free-form movement would better suit the game.”
  • music
    6 mentions Positive Neutral Negative

    The music in "After the End: The Harvest" is crafted in-house and effectively enhances the game's atmosphere with a range of haunting ambient tracks and energetic battle themes. However, while the soundtrack contributes positively to immersion, some users feel it can be over the top and note a lack of overall audio polish.

    • “The music, composed in-house by Elushis, plays an equally important role in shaping atmosphere.”
    • “The soundtrack ranges from haunting ambient pieces that emphasize isolation to energetic battle themes that punctuate moments of tension.”
    • “I relaxed for 5 heartbeats minutes listening to this music, long enough to realize that I would be okay.”
    • “Some aspects of the visual and audio polish, including the soundtrack, may fall short of expectations.”
    • “Visuals are mostly stripped from RPGMaker assets, and the music is over the top.”
    • “The soundtrack, while contributing to the atmosphere, may lack refinement in audio quality.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization struggles due to limitations of the RPG Maker engine, causing sluggish performance, bugs, and stability issues. These technical problems hinder smooth gameplay and detract from the overall experience.

    • “Technical issues impacting stability and performance.”
    • “Its ambition sometimes exceeds the capacity of the RPG Maker engine, leading to moments of sluggish performance or mechanical clumsiness.”
    • “Some players may encounter technical issues such as bugs, glitches, or performance optimization problems, impacting the overall gaming experience.”
    • “It would play better without the RPG Maker engine, whether because the engine is so badly optimized that even these graphics lag the game, or because it forces the game to stick to a grid-based system, when free-form movement would better suit the game.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is defined by a unique post-apocalyptic setting with intriguing lore, enhanced by an in-house composed soundtrack that significantly shapes the mood. However, some players note that the visual and audio polish can be inconsistent, with elements like a pervasive blue filter and occasional roughness in presentation slightly detracting from immersion. Despite these issues, exploration and activities within the world effectively engage players in its distinctive ambiance.

    • “The music, composed in-house by elushis, plays an equally important role in shaping the atmosphere.”
    • “Unique post-apocalyptic setting: 'After the End: The Harvest' presents a distinctive post-apocalyptic world with intriguing lore and atmosphere.”
    • “Despite some clunky controls and an overly blue filter over the entire screen, the atmosphere was starting to get interesting.”
    • “While the game's art style and soundtrack contribute to its atmosphere, some aspects of visual and audio polish fall short of expectations.”
    • “The music, composed in-house by elushis, plays an important role in shaping atmosphere.”
    • “Since receiving the ship and exploring space, I have doomed villagers on the moon by turning off atmosphere generators and looted their dead bodies, crafted lockpicks and broke into locked buildings, bought a house on planet Hopa, taken on bounties, and explored ruined space stations.”
  • replayability
    4 mentions Positive Neutral Negative

    The game offers high replayability through its diverse gameplay mechanics and sandbox-style freedom, allowing players to experiment with resource scavenging, alliances, and dynamic environments. Additionally, its reasonable price adds to its overall value and appeal for repeated play.

    • “This wide mix of gameplay mechanics gives the experience a sandbox feel, encouraging experimentation and replayability.”
    • “Players can scavenge resources, build alliances, and navigate through dynamic environments, providing depth and replay value.”
    • “This game is very reasonably priced considering what you get and the replayability it offers.”
  • stability
    4 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, including bugs, glitches, and game-breaking freezes, which can severely impact playability. While some problems stem from its alpha status, these technical flaws make the experience frustrating for many players.

    • “Can't recommend as it is unplayable due to a game-breaking bug that freezes the game after naming the spaceship.”
    • “This is mostly due to its alpha nature, but the game is quite buggy at the moment.”
    • “Some players may encounter technical issues such as bugs, glitches, or performance optimization problems, impacting the overall gaming experience.”
  • monetization
    1 mentions Positive Neutral Negative

    Users criticize the game's monetization as a cash grab, created through asset flipping with a video game construction kit, reflecting poorly on the developer's professionalism.

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83%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

After The End: The Harvest is a open world role playing game.

After The End: The Harvest is available on PC and Windows.

After The End: The Harvest was released on November 1, 2015.

After The End: The Harvest was developed by Elushis.

After The End: The Harvest has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its graphics.

After The End: The Harvest is a single player game.

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