After The End: The Harvest
- November 1, 2015
- Elushis
After The End: The Harvest is a non-linear, open-universe RPG with classic action adventure styling. Explore unique planets, battle over 100 monsters, and discover tons of weapons, armors, and spells. Your choices and actions lead to one of two possible endings in this immersive, story-driven experience.
Reviews
- Unique post-apocalyptic setting with immersive lore and a variety of engaging gameplay mechanics, including exploration, crafting, and strategic combat.
- The game offers a vast universe to explore with numerous quests, monsters to catch and evolve, and a karma mechanic that adds depth to player choices.
- The developer is actively engaged with the community, quickly addressing bugs and feedback, which shows a commitment to improving the game.
- The game suffers from numerous technical issues, including frequent crashes, bugs, and unresponsive controls that significantly hinder the gameplay experience.
- Many areas in the game feel empty and lack meaningful content, leading to a sense of monotony and frustration during exploration.
- The combat system is clunky and lacks depth, with poorly designed controls and a lack of challenge that detracts from the overall enjoyment.
- story45 mentions
- 13 % positive mentions
- 80 % neutral mentions
- 7 % negative mentions
The game's story is criticized for its disjointed narrative and pacing issues, with players often completing quests before officially receiving them, leading to unfinishable tasks. While the overarching plot features a chosen one with amnesia and offers a variety of side quests, many players feel the story unfolds too slowly and lacks coherence. However, some appreciate the freedom to explore and engage with optional content, suggesting that the game has potential for those who enjoy a more open-ended storytelling approach.
“The story, gameplay, graphics, and everything has been either completely updated or expanded.”
“In short, I greatly recommend this game for those who appreciate a good story, tens of hours of gameplay (more if you do side quests or your own thing, such as catching all the pets, etc.), and if you like story quests that don't have only one outcome, but many based on how you have played the game so far and how you've previously interacted with the quest-giver or specific NPCs along the way.”
“Let me just say this is one game that tries its hardest to step out of its RPG Maker format for there's loads of interesting content that is typically not associated with RPG Makers, such as the enormous world, a wide web of main and side quests, and real-time combat.”
“To make matters worse, you can often complete quests before officially receiving them, rendering them unfinishable once you do receive them—a glaring oversight in the game’s design.”
“The plot heavily features a chosen one savior who happens to have amnesia wandering around performing quests as the plot is revealed painfully slowly.”
“The story mode makes no sense.”
- gameplay20 mentions
- 35 % positive mentions
- 50 % neutral mentions
- 15 % negative mentions
Gameplay in the game is a mixed bag, featuring engaging mechanics like exploration, crafting, and strategic combat, but marred by frequent crashes and areas that feel like filler. While the karma system adds depth to decision-making, some players find the overall experience lacking in fun and plagued by technical issues. Despite these drawbacks, the game offers a rich narrative and multiple outcomes based on player choices, appealing to those who appreciate immersive storytelling.
“The game offers a variety of engaging gameplay mechanics, including exploration, crafting, and strategic combat.”
“The harvest offers an immersive journey through a unique post-apocalyptic world, blending engaging gameplay mechanics with intriguing lore.”
“In short, I greatly recommend this game for those who appreciate a good story, tens of hours of gameplay, and if you like story quests that don't have only one outcome, but many based on how you have played the game so far.”
“Expect frequent crashes that disrupt gameplay and make it difficult to maintain any momentum.”
“The sense of exploration is undermined by the realization that most areas are filler, contributing little to the narrative or gameplay experience.”
“The gameplay simply isn't fun.”
- graphics9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics of the game have received mixed reviews, with some players noting that they resemble outdated styles from SNES and Sega CD eras, and are heavily reliant on RPG Maker assets. While the art style and soundtrack contribute positively to the atmosphere, there are calls for improvements in visual quality, animations, and overall polish to enhance immersion and gameplay experience. Additionally, technical issues such as input lag and grid-based movement detract from the overall graphical experience.
“The story, gameplay, graphics, and everything has been either completely updated or expanded.”
“I think the graphics could use a bit of tune-up, and the controls aren't exactly intuitive, but it's coming along.”
“Enhancing the quality of graphics, animations, and sound design could elevate the game's presentation and immersion.”
“While the game's art style and soundtrack contribute to its atmosphere, some aspects of visual and audio polish may fall short of expectations.”
“After the End: The Harvest is a sprawling open-world game with graphics on par with SNES and Sega CD consoles.”
“Visuals are pretty much stripped from RPG Maker assets; music is over the top, and controls have input lag.”
- optimization5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game's optimization has been criticized for technical issues, including bugs and performance problems that detract from the overall experience. Players have noted that the RPG Maker engine may be a contributing factor, as it appears to hinder smooth gameplay and restricts movement mechanics.
“Technical issues impacting stability and performance.”
“It would be awesome if the game would run smoothly.”
“Some players may encounter technical issues such as bugs, glitches, or performance optimization problems, impacting the overall gaming experience.”
“Technical issues are impacting stability and performance.”
“It would play better without the RPG Maker engine, whether it's because the RPG Maker engine is so badly optimized that even these graphics lag the game, or because it forces the game to stick to a grid-based system, when free-form movement would better suit the game.”
- atmosphere4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The atmosphere of "After the End: The Harvest" is praised for its unique post-apocalyptic setting and intriguing lore, creating an engaging environment for exploration and storytelling. However, some players note that the visual and audio elements lack polish, which can detract from the overall experience. Despite these shortcomings, the game's atmosphere remains compelling, especially during moments of exploration and interaction with the world.
“🌟 Unique post-apocalyptic setting: After the End: The Harvest presents a distinctive post-apocalyptic world with intriguing lore and atmosphere.”
“Since receiving the ship and exploring space, I have doomed villagers on the moon by turning off atmosphere generators and then looting their dead bodies, crafted lockpicks and broke into locked buildings, bought a house on planet Hopa, taken on bounties, and explored ruined space stations.”
“I tried to play and the atmosphere was starting to get interesting despite clunky controls and an overly blue filter over the entire screen.”
“While the game's art style and soundtrack contribute to its atmosphere, some aspects of visual and audio polish may fall short of expectations.”
“Since receiving the ship and exploring space, I have doomed villagers on the moon by turning off atmosphere generators and then looting their dead bodies, crafted lockpicks and broke into locked buildings, bought a house on planet Hopa, taken on bounties and explored ruined space stations.”
- replayability3 mentions
- 67 % positive mentions
- 33 % neutral mentions
- 0 % negative mentions
Players appreciate the game's replayability due to its resource scavenging, alliance-building, and dynamic environments, which add depth to each playthrough. Additionally, the reasonable pricing enhances the overall value, making it an attractive option for repeated gameplay.
“Players can scavenge resources, build alliances, and navigate through dynamic environments, providing depth and replay value.”
“This game is very reasonably priced considering what you get and the replayability it offers.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is currently a significant concern, with many players reporting technical issues such as bugs, glitches, and performance optimization problems. A particularly game-breaking bug that freezes the game after naming the spaceship has rendered it unplayable for some, highlighting its alpha state and overall instability.
“Some players may encounter technical issues such as bugs, glitches, or performance optimization problems, impacting the overall gaming experience.”
“Can't recommend it as it is unplayable due to a game-breaking bug that freezes the game after naming the spaceship.”
“This is mostly due to its alpha nature, but the game is quite buggy at the moment.”
- music3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The music in the game enhances its atmosphere but may be perceived as over the top, with some players noting a lack of overall audio polish. While the soundtrack provides a relaxing experience, it does not fully meet expectations, particularly when compared to the visuals, which are criticized for relying on RPG Maker assets.
“The music is over the top, adding a unique flair to the overall experience.”
“While the game's art style and soundtrack contribute to its atmosphere, some aspects of visual and audio polish may fall short of expectations.”
“Visuals are pretty much stripped from RPG Maker assets, and the music is over the top.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of quickly releasing asset-flipped games on platforms like Steam is criticized as unprofessional and primarily aimed at making quick profits rather than delivering quality content.
“The monetization strategy feels exploitative, prioritizing profit over player experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
“The constant push for in-game purchases detracts from the overall enjoyment and immersion of the game.”