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After The End: The Harvest Game Cover

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After The End: The Harvest is a single player open world role playing game. It was developed by Elushis and was released on November 1, 2015. It received positive reviews from critics and mostly positive reviews from players.

After The End: The Harvest is a non-linear, open-universe RPG with classic action adventure styling. Explore unique planets, battle over 100 monsters, and discover tons of weapons, armors, and spells. Your choices and actions lead to one of two possible endings in this immersive, story-driven experience.

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68%
Audience ScoreBased on 59 reviews
story6 positive mentions
optimization3 negative mentions

  • The game features a vast and unique open-world environment with numerous planets, towns, and quests to explore, providing a rich experience for players.
  • Engaging gameplay mechanics, including a mix of real-time and turn-based combat, crafting, and a pet-catching system reminiscent of Pokémon, add depth and replay value.
  • The developer is actively involved in addressing bugs and improving the game, showing dedication to enhancing the player experience.
  • The game suffers from numerous technical issues, including frequent crashes, bugs, and awkward controls that can hinder gameplay.
  • The pacing and progression can feel uneven, with some quests lacking clear objectives, leading to confusion and frustration for players.
  • Visual and audio elements may fall short of expectations, with some assets appearing to be default RPGMaker graphics, detracting from the overall immersion.
  • story
    45 mentions Positive Neutral Negative

    The game's story is criticized for its slow pacing and convoluted plot, featuring a chosen one with amnesia who completes quests in a disjointed manner. Players express frustration over quest management, including the inability to abandon failed missions and the lack of clear objectives, while some appreciate the variety of optional quests and the freedom to explore. Overall, while the narrative has potential and offers engaging elements, it suffers from design oversights and a lack of coherence.

    • “The story, gameplay, graphics, and everything has been either completely updated or expanded.”
    • “In short, I greatly recommend this game for those who appreciate a good story, tens of hours of gameplay (more if you do side quests or your own thing, such as catching all the pets, etc.), and if you like story quests that don't have only one outcome, but many based on how you have played the game so far and how you've previously interacted with the quest-giver or specific NPCs along the way.”
    • “Let me just say this is one game that tries its hardest to step out of its RPG Maker format for there's loads of interesting content that is typically not associated with RPG Makers, such as the enormous world, a wide web of main and side quests, and real-time combat.”
    • “To make matters worse, you can often complete quests before officially receiving them, rendering them unfinishable once you do receive them—a glaring oversight in the game’s design.”
    • “The plot heavily features a chosen one savior who happens to have amnesia wandering around performing quests as the plot is revealed painfully slowly.”
    • “The story mode makes no sense.”
  • gameplay
    20 mentions Positive Neutral Negative

    Gameplay in the game is a mixed experience, featuring engaging mechanics like exploration, crafting, and strategic combat, but marred by frequent crashes and areas that feel like filler. While the karma system adds depth to decision-making, some players find the overall gameplay lacking in enjoyment, despite the potential for immersive storytelling and varied outcomes. The game offers a lengthy experience with side quests, but technical issues and design choices detract from the overall fun.

    • “The game offers a variety of engaging gameplay mechanics, including exploration, crafting, and strategic combat.”
    • “The harvest offers an immersive journey through a unique post-apocalyptic world, blending engaging gameplay mechanics with intriguing lore.”
    • “In short, I greatly recommend this game for those who appreciate a good story, tens of hours of gameplay (more if you do side quests or your own thing, such as catching all the pets, etc.), and if you like story quests that don't have only one outcome, but many based on how you have played the game so far and how you've previously interacted with the quest-giver or specific NPCs along the way.”
    • “Expect frequent crashes that disrupt gameplay and make it difficult to maintain any momentum.”
    • “The sense of exploration is undermined by the realization that most areas are filler, contributing little to the narrative or gameplay experience.”
    • “The gameplay simply isn't fun.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players noting that they resemble outdated styles from SNES and Sega CD eras, and are heavily reliant on RPG Maker assets. While the art style contributes to the atmosphere, there are calls for improvements in visual quality, animations, and overall polish to enhance immersion and gameplay experience. Additionally, technical issues such as input lag and grid-based movement detract from the visual experience.

    • “The story, gameplay, graphics, and everything has been either completely updated or expanded.”
    • “Some of the monsters are clearly in the art style of Secret of Mana.”
    • “I think the graphics could use a bit of tune-up, and the controls aren't exactly intuitive, but it's coming along.”
    • “While the game's art style and soundtrack contribute to its atmosphere, some aspects of visual and audio polish may fall short of expectations.”
    • “After the End: The Harvest is a sprawling open-world game with graphics on par with SNES and Sega CD consoles.”
    • “Visuals are pretty much stripped from RPG Maker assets; music is over the top, and controls have input lag.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization has been criticized for various technical issues, including bugs and performance problems that detract from the overall experience. Players have noted that the RPG Maker engine may be a contributing factor, as it appears to hinder smooth gameplay and restrict movement mechanics.

    • “It would be awesome if the game would run smoothly.”
    • “Some players may encounter technical issues such as bugs, glitches, or performance optimization problems, impacting the overall gaming experience.”
    • “Technical issues impacting stability and performance.”
    • “It would play better without the RPG Maker engine, whether it's because the RPG Maker engine is so badly optimized that even these graphics lag the game, or because it forces the game to stick to a grid-based system, when free-form movement would better suit the game.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is significantly hampered by numerous bugs, glitches, and performance issues, leading to a frustrating experience for many players, including game-breaking bugs that can render it unplayable. While some users appreciate the game's potential, its current alpha state results in awkward controls and problematic collision detection.

    • “Can't recommend as it is unplayable due to a game-breaking bug that freezes the game after naming the spaceship.”
    • “This is mostly due to its alpha nature, but the game is quite buggy at the moment.”
    • “[h3] Cons: [/h3] [b]️ Technical issues[/b] Some players may encounter technical issues such as bugs, glitches, or performance optimization problems, impacting the overall gaming experience.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of "After the End: The Harvest" is praised for its unique post-apocalyptic setting and intriguing lore, creating an engaging environment for exploration. However, some players note that the visual and audio polish may not fully meet expectations, with issues like clunky controls and an overly blue filter detracting from the experience. Overall, the game's atmosphere is compelling, enhanced by diverse activities and locations, despite some technical shortcomings.

    • “ Unique post-apocalyptic setting: After the End: The Harvest presents a distinctive post-apocalyptic world with intriguing lore and atmosphere.”
    • “Since receiving the ship and exploring space, I have doomed villagers on the moon by turning off atmosphere generators and then looting their dead bodies, crafted lockpicks and broke into locked buildings, bought a house on planet Hopa, taken on bounties, and explored ruined space stations.”
    • “I tried to play and the atmosphere was starting to get interesting despite clunky controls and an overly blue filter over the entire screen.”
    • “While the game's art style and soundtrack contribute to its atmosphere, some aspects of visual and audio polish may fall short of expectations.”
    • “Since receiving the ship and exploring space, I have doomed villagers on the moon by turning off atmosphere generators and then looting their dead bodies, crafted lockpicks and broke into locked buildings, bought a house on planet Hopa, taken on bounties and explored ruined space stations.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the game's replayability due to its resource scavenging, alliance-building, and dynamic environments, which add depth to each playthrough. Additionally, many find the game's reasonable pricing enhances its value, making it an attractive option for repeated gameplay.

    • “Players can scavenge resources, build alliances, and navigate through dynamic environments, providing depth and replay value.”
    • “This game is very reasonably priced considering what you get and the replayability it offers.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game enhances its atmosphere but is described as somewhat over the top, potentially detracting from the overall experience. While it provides a relaxing backdrop, some players feel that both the audio and visual elements lack the polish expected from a modern title.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The music is over the top, adding a unique flair to the overall experience.”
    • “While the game's art style and soundtrack contribute to its atmosphere, some aspects of visual and audio polish may fall short of expectations.”
    • “Visuals are pretty much stripped from RPG Maker assets, and the music is over the top, with controls having input lag.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of quickly releasing asset-flipped games on platforms like Steam is criticized as a cash grab, undermining the professionalism of game development.

    • “Using a video game construction kit to asset flip a game for a quick cash grab on Steam does not make one a professional developer.”
    • “The monetization strategy feels exploitative, prioritizing profit over player experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
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Frequently Asked Questions

After The End: The Harvest is a open world role playing game.

After The End: The Harvest is available on PC and Windows.

After The End: The Harvest was released on November 1, 2015.

After The End: The Harvest was developed by Elushis.

After The End: The Harvest has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

After The End: The Harvest is a single player game.

Similar games include INSOMNIA: The Ark, Death Trash, Chernobylite, Exoplanet: First Contact, Hardland and others.