- November 1, 2015
- Elushis
After The End: The Harvest
Platforms
About
After The End: The Harvest is a non-linear, open-universe RPG with classic action adventure styling. Explore unique planets, battle over 100 monsters, and discover tons of weapons, armors, and spells. Your choices and actions lead to one of two possible endings in this immersive, story-driven experience.











- Unique post-apocalyptic setting with immersive lore and a variety of engaging gameplay mechanics, including exploration, crafting, and strategic combat.
- The game offers a vast universe to explore with numerous quests, monsters to catch and evolve, and a karma mechanic that adds depth to player choices.
- The developer is actively engaged with the community, quickly addressing bugs and feedback, which shows a commitment to improving the game.
- The game suffers from numerous technical issues, including frequent crashes, bugs, and unresponsive controls that significantly hinder the gameplay experience.
- Many areas in the game feel empty and lack meaningful content, leading to a sense of monotony and frustration during exploration.
- The combat system is clunky and lacks depth, with poorly designed controls and a lack of challenge that detracts from the overall enjoyment.
story
45 mentions Positive Neutral NegativeThe game's story is criticized for its disjointed narrative and pacing issues, with players often completing quests before officially receiving them, leading to unfinishable tasks. While the overarching plot features a chosen one with amnesia and offers a variety of side quests, many players feel the story unfolds too slowly and lacks coherence. However, some appreciate the freedom to explore and engage with optional content, suggesting that the game has potential for those who enjoy a more open-ended storytelling approach.
“The story, gameplay, graphics, and everything has been either completely updated or expanded.”
“In short, I greatly recommend this game for those who appreciate a good story, tens of hours of gameplay (more if you do side quests or your own thing, such as catching all the pets, etc.), and if you like story quests that don't have only one outcome, but many based on how you have played the game so far and how you've previously interacted with the quest-giver or specific NPCs along the way.”
“Let me just say this is one game that tries its hardest to step out of its RPG Maker format for there's loads of interesting content that is typically not associated with RPG Makers, such as the enormous world, a wide web of main and side quests, and real-time combat.”
“To make matters worse, you can often complete quests before officially receiving them, rendering them unfinishable once you do receive them—a glaring oversight in the game’s design.”
“The plot heavily features a chosen one savior who happens to have amnesia wandering around performing quests as the plot is revealed painfully slowly.”
“The story mode makes no sense.”