- March 15, 2022
- Dragon Slumber
- 7h median play time
Aethernaut
Platforms
About
"Aethernaut is a single-player, open-world, first-person puzzle game set in a steampunk universe with approximately 7 hours of playtime. Players are tasked with solving puzzles while making story choices based on philosophical questions from Cornell, a guiding scientist. As players progress, they uncover their past and confront an unseen entity, questioning their trust and identity."










- The game features fantastic and clever puzzles that provide satisfying 'aha' moments, utilizing unique mechanics like teleporting, time travel, and dimension-switching.
- The soundtrack is amazing and complements the game's atmosphere well, enhancing the overall experience.
- Despite its flaws, the game shows impressive ambition and effort for a mostly solo-developed title, with an interesting story that unfolds as players progress through the puzzles.
- The game suffers from severe technical issues, including low framerate, numerous bugs, and inconsistent lighting, which significantly detracts from the gameplay experience.
- Many puzzles are poorly designed or overly complicated, leading to frustration and a lack of satisfaction when solving them, often requiring players to rely on the automatic 'Solve Puzzle' feature.
- The tutorials are unclear and insufficient, making it difficult for players to grasp the mechanics, which can lead to confusion and tedious gameplay.
gameplay
18 mentions Positive Neutral NegativeGameplay reviews highlight a mix of innovative puzzle mechanics and significant design flaws. While some players appreciate the intriguing concepts like light manipulation and time travel, many criticize the lack of clarity in puzzle instructions and inconsistent mechanics, leading to frustration and a tedious experience. Overall, the game presents a promising foundation but suffers from poor execution and insufficient tutorials.
“This game has some of the most interesting puzzle mechanics I've ever seen.”
“Even the basic light mechanics in the very early game interact to open up a lot of possibilities when solving puzzles.”
“It uses some simple interchangeable mechanics that really add a lot of depth.”
“Honestly, it was super tedious and boring to understand the mechanics of this type of puzzle, which, as far as I can tell, plagues the last one-third of the game.”
“However, the voice acting quality really does ruin some of that immersion, and the lack of clarity in puzzle mechanics takes this from a well-done puzzle game to more of a poorly made knockoff.”
“To elaborate on the 'lack of clarity' in the puzzle mechanics, I never seem to know the end point of a puzzle until I get there, so sometimes I get stuck trying to open a door that isn't even relevant to the solution.”