- September 7, 2020
- Corecell Technology Co.,Ltd
AeternoBlade
Platforms
About
In the brutal continent of Alwesia, Freyja seeks revenge on Beladim, Lord of Darkness, who destroyed her village and cannot be killed. Armed with the mysterious AeternoBlade and advised by the imprisoned Bernard and mysterious witch Vernia, Freyja explores the world and manipulates time to defeat enemies and solve puzzles.











- The game has a fun and interesting twist near the end, making it more complex than it initially appears.
- The relic system allows for significant customization and build options, enhancing the combat experience.
- The puzzles are engaging and offer multiple solutions, providing a creative gameplay experience.
- The game suffers from technical issues, including freezing and missing textures that hinder gameplay.
- Combat can become repetitive, and the game does a poor job of teaching players to explore all available moves.
- The first impression is terrible, with a lack of polish and a story that feels clichéd and uninspired.
- story14 mentions Positive Neutral Negative
The game's story revolves around Freyja's quest for revenge against Beladim, the lord of the mist who destroyed her hometown. While the narrative features some simplistic and cliched twists, it manages to surprise players at times, offering an enjoyable albeit campy experience. However, the reliance on time manipulation as a mechanic often leads to frustrating moments where the main character fails to act, and players must replay the game to fully explore the story and unlock additional content.
“The plot eventually diverges in a way I didn't expect, and while it's nothing groundbreaking, it did surprise me and it's enjoyable, if a little campy.”
“Story is simple; it's Freyja's journey to take revenge against Beladim, the Lord of the Mist who destroyed her hometown.”
“And there are some twists in the story, which, while simplistic and cliched, is honestly kind of cool.”
“That aside, the game is okay; it's not very pretty, the gameplay is decent, the music is not bad, but the story is awful. A bunch of things that happen can be easily stopped with time manipulation, which is the main mechanic of the game, but the main character just goes 'oh no' and lets things happen.”
“Potentially, the player would go through the map hunting for the next story trigger.”
“Another issue is that you need to beat the game twice to unlock every area, with your second time offering some different enemies along the way, and a very slightly different story, along with one expanded stage.”