- July 16, 2024
- Aerial_Knight
Aerial_Knight's We Never Yield
Platforms
About
Discover pulse-pounding stylized parkour action as you run, jump, smash, and slide through an afro-futurist-inspired kingdom. Enjoy a single-player or two-player local cooperative mode and experience the story of two brothers and their unexpected return to their lost kingdom.











- The game features impressive visuals, engaging music, and well-designed characters, enhancing the overall experience.
- The gameplay is fun and addictive, with a good balance of challenge and accessibility, allowing for both casual and intense play sessions.
- It successfully expands on the original game with more story, character dynamics, and gameplay mechanics, making it a solid sequel.
- The game suffers from significant bugs and performance issues that can hinder the overall experience, making it feel nearly unplayable at times.
- There are problems with the HUD and controller compatibility, leading to confusion about controls and frustrating gameplay moments.
- Collision detection issues and other minor glitches detract from the enjoyment, causing frustration during gameplay.
music
18 mentions Positive Neutral NegativeThe music in the game is widely praised for its quality and ability to enhance the overall experience, with many players expressing a desire to seek out the soundtrack. It complements the addictive gameplay and futuristic visuals, while also providing an accessible vibe that allows for both relaxed and intense gaming sessions. Overall, the soundtrack is considered a significant improvement over the previous installment, further solidifying its role as a key selling point.
“Music definitely amplifies the vibe.”
“It has addictive runner gameplay but with futuristic city visuals and a really good soundtrack.”
“The music is pretty solid, I may have to hunt down the soundtrack online if available.”
“I also love how much thought was put into accessibility so that you can just chill and vibe with the music while still progressing the story, or you can have an intense and challenging session.”
“The art and music were such strong selling points on the first one, and this one pushes it even further.”