- October 14, 2019
- Nikolai Usachev
Active Neurons
Platforms
About
Active Neurons is a challenging puzzle game that simulates the layout of neurons and synapses in the human brain. Players must guide electricity through a series of levels by activating and connecting neurons, avoiding obstacles and managing energy levels. With its unique premise and progressive difficulty, Active Neurons offers a fresh and engaging take on the puzzle genre.



- The game features simple controls and mechanics, making it accessible for players of all skill levels, including those with disabilities.
- It offers a relaxing experience with a soothing soundtrack and visually pleasing minimalist design, making it enjoyable for casual play.
- The puzzles gradually increase in difficulty, providing a satisfying challenge without becoming overly frustrating.
- Some players find the game too easy, with many levels feeling like a tutorial rather than a true challenge.
- The game has been criticized for its mobile app origins, leading to perceptions of it being a lazy cash grab rather than a polished PC title.
- There are concerns about the lack of depth in gameplay mechanics, with some players feeling that the puzzles do not offer enough variety or complexity.
gameplay
15 mentions Positive Neutral NegativeThe gameplay is praised for its variety and engaging mechanics, providing a satisfying challenge for puzzle enthusiasts as new elements are introduced at a steady pace. While the simplicity of the mechanics and gradual difficulty increase keep it interesting, some users criticize the minimalist art and interface, particularly on PC. Overall, the game offers a relaxing yet stimulating experience with a solid number of levels and achievements to unlock.
“Its variety of levels and stimulating gameplay make it enjoyable for puzzle enthusiasts.”
“Not too difficult and keeps things interesting with regular new mechanics.”
“A truly relaxing gameplay for a solid clever puzzle.”
“The simple web/mobile app gameplay is coupled with equally lazy minimalist art, locked resolution and controls, and a basic mobile phone tier interface, all far below standards for a PC game.”
“2 and Wonders of the World offer some different mechanics, but seem to jump to the hard levels pretty quickly, and their UIs (as well as the UI for the bonus levels in this game) seem half-assed at best.”
“Very simple mechanics with a slight increase in difficulty with each level.”