Action Commando
- May 27, 2021
- BlueEagle Productions
In "Action Commando," become a time-traveling Spartan soldier on a mission to stop the Cult of the Fallen Gods from converting people into food. Engage in fast-paced combat using an array of firearms and a powerful sword, and traverse handcrafted levels filled with hordes of enemies to vanquish. Gather loyal companions or opt for a solitary journey in this action-packed adventure.
Reviews
- The game features tight and smooth controls, high-quality cartoony visuals, and energetic audio effects, making for an enjoyable gameplay experience.
- It offers a creative character and weapon upgrade system that adds depth without being overwhelming, appealing to both casual and dedicated players.
- The action-focused gameplay is fun and engaging, making it a great choice for fans of top-down shooters looking for a quick and entertaining experience.
- Some players experienced frustrating gameplay issues, such as getting hard locked in levels and unbalanced enemy encounters that can lead to overwhelming situations.
- The level design can sometimes hinder visibility, particularly in sections where players walk towards the camera, making it difficult to see incoming threats.
- The game may feel repetitive due to its rinse-and-repeat mechanics, with some players finding the difficulty spikes and enemy hordes to be excessively challenging.
- gameplay6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is characterized as a standard top-down shooter with solid mechanics and excellent production values, including graphics and sound. While the game is well-designed, some players feel that the developer, Paul Schneider, performs best when he relies on his own vision rather than external feedback.
“Good gameplay & solid design.”
“Made by a single person, its production values are excellent - gameplay, graphics, sound: all are top-notch.”
“In terms of gameplay mechanics, it's a fairly standard top-down shooter.”
“Paul Schneider is a great game maker when he does his own thing and doesn't ask for opinions from anybody (because he doesn't really want them anyway, and when he does listen he usually ignores his community and listens to randos that make one stupid comment on a YouTube video and then he changes up the complete core mechanics of the game. He does better when he only listens to his own head and leaves the crowd's noise out of it).”
- graphics5 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
The graphics are technically proficient, featuring a sleek, cartoony art style complemented by high-quality visuals and effective audio effects. Players appreciate the fluid controls and overall production values, though some express frustration with specific level layouts that hinder visibility. Overall, the game delivers a polished visual experience, especially considering it was developed by a single individual.
“It's technically competent, boasting a tight-but-smooth control scheme, high-quality albeit cartoony visuals, and good audio effects backed by energetic-yet-uninvasive music.”
“The art style is sleek and it's a responsive game.”
“Made by a single person, its production values are excellent - gameplay, graphics, sound: all are top-notch.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is characterized as energetic and unobtrusive, complementing the high-quality visuals and audio effects while enhancing the overall experience without overwhelming the gameplay.
“It's technically competent, boasting a tight but smooth control scheme, high-quality albeit cartoony visuals, and good audio effects backed by energetic yet unobtrusive music.”
- story1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story in this game shifts away from the inventory management and quest complexities of its predecessor, allowing players to focus on straightforward action and combat, which some users find enjoyable.
“Unlike in its predecessor, you don't have to worry about inventory space and quests - just go forward and blow things up... and it kind of works.”