Above the Skies Game Cover
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Dylan is the head of a small village and captain of The Eagle and he takes it upon himself to find The Grail and stop the Falls, saving those he cares for. The journey will be long and perilous, but the whole world above the skies depends on it.

  • PC
  • Windows

Reviews

41%
Audience ScoreBased on 12 reviews
music2 positive mentions
story4 negative mentions
  • The game offers a fun and easy experience, making it accessible for both new and seasoned gamers.
  • The battle system is excellent, with a good amount of treasure to find, providing a satisfying gameplay loop.
  • The music is surprisingly well done, enhancing the overall experience of the game.
  • The game is too short, with limited locations and a lack of meaningful exploration or purpose.
  • There are significant grammatical issues throughout the game, detracting from the overall narrative and immersion.
  • The game suffers from poor balancing and pacing, leading to a lack of direction and investment in the story.
  • story14 mentions

    The game's story is criticized for being simplistic and poorly structured, with a lack of direction and coherence that leaves players confused about their progress. Dialogue issues, including typos and awkward phrasing, further detract from the experience. Overall, the narrative feels underdeveloped and fails to engage players meaningfully.

    • “Major plot events happen rapidly in succession, and you wonder if you potentially have to remember these things for later.”
    • “There seems to be heavy inspiration from games like Skies of Arcadia in this game, although the plot is relatively simple.”
    • “First, the story.”
    • “The game's story is almost nonexistent.”
    • “One, there is literally no direction of where to go after the mandatory first missions.”
    • “The story, however, as mentioned with lacking a proper introduction, means that you do not know if there is any semblance of progress.”
  • music4 mentions

    The music in the game is notably well-crafted, with players expressing enjoyment of the battle and boss themes without growing tired of them. There is some uncertainty about whether the music is original or sourced from elsewhere, but it has received positive feedback overall.

    • “Oh, and the music is surprisingly well done.”
    • “I don't know if it was grabbed from somewhere else or if the developer was just really good at that one aspect of game creation, but I didn't really get tired of the battle/boss music.”
  • graphics2 mentions

    The graphics are described as standard RPG Maker stock art, lacking innovation and creativity in stage design, primarily relying on the platform's basic features like "random passages." Overall, the visual presentation does not stand out and feels generic.

    • “The artwork seems to be fairly typical RPG Maker stock, and the stages themselves didn't really have a lot of innovation and mostly seemed to use the 'random passages' ability you can find in native RPG Maker.”
  • gameplay2 mentions

    Gameplay in RPG Maker games is generally straightforward and not intended to revolutionize the genre; however, developers can enhance player engagement by ensuring that each mechanic and character serves a purpose, making the experience feel more interesting.

    • “RPG Maker games are not meant to be genre-defying epics or challenge the status quo, but there are ways to make things feel interesting while also ensuring that each mechanic and character is useful.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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