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Abalyte Game Cover

About

Abalyte is a 2D-roguelike metroidvania that focuses on the player's skill and inventiveness. While other games have crutches or progression systems that help the player beat the game, Abalyte does the opposite and throws you in a spike-pit.

Abalyte screenshot
Abalyte screenshot
Abalyte screenshot
Abalyte screenshot
Abalyte screenshot
Abalyte screenshot

68%
Audience ScoreBased on 105 reviews
humor2 positive mentions
gameplay4 negative mentions

  • The game offers a challenging experience that can be engaging for players who enjoy difficult gameplay.
  • It has a unique combat system with various weapons that can be fun to experiment with.
  • The pixel art style is cute and appealing, contributing to the overall charm of the game.
  • The game is plagued with bugs and glitches, making it frustrating to play and often unplayable.
  • It lacks meaningful content and variety, with repetitive level designs and limited mechanics.
  • The game has been abandoned by the developers, leading to concerns about its future and lack of updates.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many players criticizing it for being dull, clunky, and plagued by bugs, leading to a frustrating experience. While some appreciate the potential in its mechanics and the charm of its pixel graphics, others find the controls twitchy and the level design lacking, resulting in a gameplay experience that feels unfinished and overly simplistic. Overall, there is a sense that while there are interesting ideas, the execution leaves much to be desired.

    • “It had some interesting gameplay in the form of weapons that all have different effects, not just on the enemy but also on you.”
    • “Gameplay is a lot more fun than it looks like and controls are well put together.”
    • “Very charming pixel graphics and simple gameplay mechanics that you can get creative with.”
    • “Even with the correct tags and not misleading screenshots, I cannot recommend this game due to the amount of bugs and dull gameplay.”
    • “Gameplay is also pretty boring, because it's forced to keep tapping the left mouse button instead of holding or toggling.”
    • “No level design, procedural maps can generate inaccessible platforms, mechanics are awful, feels terrible to play, no content, and hilariously easy for a roguelike that 'throws you in a spike pit.'”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game are primarily characterized by retro pixel art, which some players appreciate for its charm and nostalgic appeal, while others criticize it for being basic and in need of improvement. While the aesthetics are often described as colorful and cute, there are calls for more polished visuals and a more contemporary art style. Overall, the graphics evoke a mixed response, balancing between a love for old-school design and a desire for enhancement.

    • “One of the best free-to-play pixel graphic rogue-like Metroidvania adventure RPGs I've ever played.”
    • “Love the old school graphics and controls are solid.”
    • “Quite a cute little side-scroller, beautiful and colorful visuals, nice platforming, enemy design is nice, good amount of challenge, can't wait to see it finished!”
    • “Like most GameMaker Studio construction kit games, this features lazy 2D retro pixel art instead of professionally done, contemporary PC graphics.”
    • “As far as graphics are concerned, I hope the art is still a work in progress.”
    • “The controls are floaty, the combat feels sluggish, and the graphics could really use some work.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is a mixed bag; while some players praise a catchy standout song, others note the lack of a full soundtrack, leading to feelings of loneliness during gameplay. Despite its limited musical offerings, the standout track has drawn comparisons to popular games like Undertale, suggesting it resonates well with some players. Overall, the music is seen as the highlight of an otherwise underwhelming experience.

    • “This game has an amazing song in it.”
    • “I say song because I don't think one song gives you the right to go about saying your game has a 'soundtrack.' Yeah, it's one song, but it's a catchy one.”
    • “The beginning of the song in the slime bro domain reminds me of Undertale; aside from that, this game is awesome and definitely has a lot of potential.”
    • “I say song because I don't think one song gives you the right to go about saying your game has a 'soundtrack.' Yeah, it's one song, but it's a catchy one song.”
    • “Art is still full of placeholders and prior to the last patch it didn't have a single piece of music in it.”
    • “There is no music so it feels lonely.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is marked by several bugs and glitches, including unachievable achievements and features that are not fully implemented. While players have encountered issues like enemies clipping through platforms and other minor glitches, many still find the game enjoyable and recognize its potential.

    • “The game is both buggy, with achievements that are normally unachievable and game features not implemented. The thing is, this game is somewhat competent and had, yes had, a bunch of potential.”
    • “The platforms are just a little buggy, and sometimes enemies clip through them, and I have no idea how to recover HP, but it's fun!”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious rather than challenging, as enemies repeatedly jump down to attack in a cycle that can become monotonous. This repetitive behavior detracts from the overall enjoyment, making the experience feel more like a chore than an engaging challenge.

    • “The floor tiles in the screenshots are reused, and all mobs will eventually jump down to the lowest level, creating a chaotic mess while you are safe above. They then jump down, strike, and jump back up repeatedly until the room is cleared.”
    • “I've played Super Meat Boy, so it wasn't so much challenging as it was tedious.”
  • story
    2 mentions Positive Neutral Negative

    The story is criticized for lacking depth and coherence, with some reviewers noting that the developer relied on repetitive procedural generation instead of crafting a compelling narrative. While the storyline may not be the strongest aspect, it still manages to evoke some enjoyment.

    • “It made me smile; not the best storyline, but still nicely done.”
    • “The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use repetitive procedural generation algorithms as a substitute for adding content to the game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is derived from its unintended glitches and absurdities, such as inaccessible platforms and overly simplistic mechanics, which players find amusing despite the overall negative experience. The juxtaposition of a roguelike's challenges with its ease and comical pitfalls adds a layer of humor to the gameplay.

    • “Not really a game-breaking bug, but it's funny when it happens.”
    • “No level design, procedural maps can generate inaccessible platforms, mechanics are awful, feels terrible to play, no content, and hilariously easy for a roguelike that 'throws you in a spike pit.'”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of games developed with GameMaker Studio is frequently criticized for resulting in low-quality, "shovelware" titles that appear to prioritize profit over player experience, leading to perceptions of lazy cash grabs.

    • “Very often, game maker studios are used to create shovelware and lazy cash grabs.”

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