- August 28, 2022
- kushion
Aashaa
94%Game Brain Score
gameplay, humor
story, music
96% User Score 49 reviews
Platforms
About
A quick atmospheric 2D precision platformer taking place in Medieval India where the player must take back the throne. Repeatedly dying and finding game breaking exploits is heavily encouraged in this short indie title.






Audience ScoreBased on 49 reviews
gameplay7 positive mentions
story3 negative mentions
- The game features charming old-school pixelated graphics and a fun, light-hearted story that adds to the overall enjoyment.
- It's a short but engaging platformer that offers a good challenge, making it suitable for speedrunning and casual play alike.
- The controls are intuitive, and the game mechanics are well-designed, providing a satisfying experience despite its difficulty.
- The game is quite short, which may leave players wanting more content and a deeper story.
- There are several bugs and exploits that can disrupt gameplay, including issues with saving progress and unintended mechanics.
- Some players may find the difficulty frustrating, with cheap deaths and challenging platforming sections that can lead to repeated failures.
gameplay
10 mentions Positive Neutral NegativeThe gameplay is generally praised for its fun mechanics, including double jumps and dashes, which keep the experience engaging and suitable for speedrunning. However, some players have reported game-breaking bugs that detract from the overall enjoyment, and the story is considered weak. Despite these issues, the game offers a visually appealing experience with a good soundtrack.
“I liked that I could launch myself upwards off of stairs in a way that the game didn't explicitly declare to be a mechanic, but that was fun anyway.”
“The additions of double jumps, dashes, and faster running speed kept the gameplay fun and new.”
“This is a great game to speedrun; if you're looking for something you can beat in under 5 minutes that has fun speedrun mechanics and tech, this is the game for you.”
“It's ingrained in me that space = jump in video games, so much so that even after a lot of gameplay, I still found myself pressing the spacebar and dying when my character failed to jump.”