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A Room Beyond Game Cover

About

Solve a mysterious criminal case in this dark pixel-style fantasy point and click adventure game inspired by literature, art, games and movies in the genre of victorian horror fiction.

A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
A Room Beyond screenshot
+7

67%
Audience ScoreBased on 15 reviews
story4 positive mentions
gameplay3 negative mentions

  • The game features a unique and atmospheric art style that effectively creates a sense of unease and mystery.
  • The puzzles are well-designed, offering a mix of easy and challenging tasks that engage players.
  • The developer provides helpful resources like a guide and captions for sound effects, enhancing accessibility and player experience.
  • Gameplay can be frustrating due to poor navigation mechanics and pathfinding issues, making movement cumbersome.
  • Combat mechanics are dull and often lead to frustrating encounters, detracting from the overall experience.
  • The narrative can feel disjointed and lacks clarity, with some chapters introducing new mechanics that complicate the gameplay.
  • story
    16 mentions Positive Neutral Negative

    The story is generally well-received, with a solid foundation and an engaging atmosphere enhanced by its pixel art style. However, some players feel it loses momentum towards the end and suffers from underdeveloped characters, while gameplay mechanics can detract from the overall experience. Despite these issues, the gradual build-up and chapter structure are appreciated, allowing for a more personalized exploration of the narrative.

    • “The atmosphere, the story, all of it.”
    • “Now for the long one: the story builds up very gradually, letting you set your own pace when exploring the area or talking to the other characters.”
    • “The combination of pixel art style and surreal story create an absolutely genuine atmosphere which makes the game's greatest feature.”
    • “Simply moving and interacting is a chore; each chapter introduces new mechanics that clutter the game with instant deaths and distractions, and the plot seems barely present.”
    • “The first few minutes of the game drew me in and made me interested in the story, but fighting with the controls, pathing, camera, and hotspot issues drained my motivation, and killing spider after spider in the dull and frustrating combat pushed me until I just couldn't be bothered with it anymore.”
    • “I'm still interested in the story, but not enough to actually play the game.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics in "A Room Beyond" feature a unique 2.5D pixel art style that creates a surreal atmosphere, though some players find the indistinct visuals can obscure important details and make navigation challenging. While the pixelated graphics are a draw for many, they can appear blocky and lack clarity in full-screen mode, leading to mixed reviews on their overall execution. Despite these flaws, the combination of art style and sound design contributes to an engaging, albeit sometimes visually confusing, experience.

    • “This game's pixelated graphics are a big draw for me, and I was really surprised to see that the 2.5D environment is really well done.”
    • “The combination of pixel art style and surreal story creates an absolutely genuine atmosphere, which makes the game's greatest feature.”
    • “Quiet, thrilling, and dark, A Room Beyond uses an unusual art style and challenging puzzles to immerse you in a gloomy world.”
    • “The art style can definitely make it challenging to see certain things.”
    • “Already built upon a vague premise and indistinct graphics, the episodes that chronicle this adventure feel wildly disparate and uneven.”
    • “But the art style doesn’t quite click, obscuring many points of interest behind indistinct pixels and forcing you to use the obnoxious highlights multiple times per scene.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game is generally well-received, with users appreciating its ability to create an eerie atmosphere, particularly noting the effectiveness of Kevin MacLeod's compositions. However, some players feel that the lack of consistent background music during gameplay detracts from the overall experience, suggesting that more ambient tracks could enhance immersion.

    • “Sound - the music in a room beyond is very nice, but it's what you'd expect from Incompetech; Kevin MacLeod's music fits the title very well.”
    • “+ nice music”
    • “Much of the game is played without music; a couple more quiet background tunes wouldn't have gone astray.”
    • “Although the soundtrack isn't always present in the game (some scenes are almost completely silent if we ignore the sound effects of walking and interacting with objects), I think it mostly does a really good job at creating an eerie and slightly uncomfortable atmosphere.”
  • gameplay
    5 mentions Positive Neutral Negative

    Gameplay in "A Room Beyond" is reminiscent of traditional point-and-click adventures, featuring inventory management and puzzle-solving mechanics. However, players have noted frustrations with certain mechanics that can feel cumbersome and lead to confusion, as well as the introduction of new elements that may detract from the overall experience.

    • “Gameplay in 'A Room Beyond' plays like many other point-and-click adventures, complete with inventory and the usual combine-this-with-that-and-use-it-on-that-other-thing puzzles.”
    • “That was confusing for a bit, but once I realized that I didn't have any other gameplay issues.”
    • “It’s a frustrating journey as well, thanks to some mechanics that just don’t work as well as they should.”
    • “Simply moving and interacting is a chore; each chapter introduces new mechanics that clutter the game with instant deaths and distractions, and the plot seems barely present.”
    • “The downside is with some aspects of gameplay.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its eerie and uncomfortable tone, enhanced by a combination of pixel art and a surreal narrative. While the soundtrack is occasionally sparse, the overall design and composition contribute to a genuinely immersive experience, reminiscent of influences like "The Last Door."

    • “The combination of pixel art style and surreal story create an absolutely genuine atmosphere which makes the game's greatest feature.”
    • “Although the soundtrack isn't always present in the game (some scenes are almost completely silent if we ignore the sound effects of walking and interacting with objects), I think it mostly does a really good job at creating an eerie and slightly uncomfortable atmosphere.”
    • “For me, composition, atmosphere, design, and maybe even the title seem to be influenced by The Last Door.”
  • stability
    1 mentions Positive Neutral Negative

    Players have reported significant stability issues, particularly noting that the game frequently freezes in cave areas, preventing further progress.

    • “The game frequently freezes in the cave, preventing any progress.”
    • “I encountered multiple crashes that made it impossible to continue my adventure.”
    • “The stability issues are frustrating; I lost hours of gameplay due to unexpected shutdowns.”

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