- October 18, 2024
- Vanargand Games
- 10h median play time
A Hero's Rest: An RPG Town Simulator
Platforms
About
"A Hero's Rest" is a narrative-driven, atmospheric adventure game that explores the emotional journey of a retired hero seeking peace after a lifetime of fighting. Traverse through beautiful, hand-painted environments and interact with various characters to uncover the true meaning of rest and self-discovery. Confront past traumas, forge new relationships, and ultimately find closure as you navigate the complexities of human connection and personal growth.









- The game offers a unique twist on the management genre, allowing players to build and manage a town while providing quests and resources for heroes.
- The developers are responsive to feedback and actively working on improvements, which bodes well for the game's future development.
- The art style and music create an immersive atmosphere, making the gameplay enjoyable despite some rough edges.
- The game suffers from pacing issues, with slow resource gathering and progression that can lead to frustration and a feeling of tedium.
- Micromanagement is excessive, requiring players to manage numerous tasks simultaneously, which can become overwhelming and detracts from the overall enjoyment.
- The user interface and camera controls are poorly designed, making navigation and gameplay cumbersome and less intuitive.
story
70 mentions Positive Neutral NegativeThe game's story revolves around managing a town and its heroes as they embark on quests, with players experiencing the challenges of resource management and hero progression. While the quest system is central to gameplay, it often feels tedious and lacks depth, as heroes can fail missions and leave the town, creating a frustrating cycle of micromanagement. Despite these challenges, players appreciate the sense of accomplishment that comes from building their town and equipping heroes, though many feel the narrative could benefit from more engaging character development and clearer quest motivations.
“If you ever wondered what it was like to manage one of those towns in an anime where the protagonist enrolls into the guild and starts doing quests for people, well you don't have to search any longer because this is just that.”
“You build your inn, blacksmith, alchemist, and other facilities while gathering resources, assigning quests to your adventurers, and managing the town's needs, creating a rich and engaging gameplay experience.”
“You provide quests, food, gear, and other supplies, then your adventurers go on missions to gather higher materials or slay monsters, making you feel like a true leader of your town.”
“The character conversation chat screens are just tutorial info dumps and not very story-driven, usually showing four windows of paragraphs in sequence.”
“The quest system is the primary means by which you gain resources, but it is also very finicky and the heroes don't really have any motivation to go do any quests.”
“Heroes are often too low a level for even the most basic of quests given and will die even when you post the lowest level quests.”