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A Hero's Rest: An RPG Town Simulator

A Hero's Rest: An RPG Town Simulator Game Cover
69%Game Brain Score
gameplay, graphics
story, grinding
69% User Score Based on 150 reviews

Platforms

PCWindows
A Hero's Rest: An RPG Town Simulator Game Cover

About

A Hero's Rest: An RPG Town Simulator is a single player role playing game with a fantasy theme. It was developed by Vanargand Games and was released on October 18, 2024. It received mostly positive reviews from players.

"A Hero's Rest" is a narrative-driven, atmospheric adventure game that explores the emotional journey of a retired hero seeking peace after a lifetime of fighting. Traverse through beautiful, hand-painted environments and interact with various characters to uncover the true meaning of rest and self-discovery. Confront past traumas, forge new relationships, and ultimately find closure as you navigate the complexities of human connection and personal growth.

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69%
Audience ScoreBased on 150 reviews
gameplay12 positive mentions
grinding18 negative mentions

  • The game offers a fun mix of genres, combining fantasy role-play, item customization, crafting, and business management.
  • The visuals are cute and stylish, making the game visually appealing.
  • The developers are active and responsive to feedback, showing commitment to improving the game.
  • The game suffers from excessive micromanagement, which can quickly become overwhelming and tedious.
  • The user interface is poorly designed, making navigation and understanding game mechanics frustrating.
  • Resource gathering and quest management can feel slow and unbalanced, leading to a lack of rewarding gameplay.
  • story
    124 mentions Positive Neutral Negative

    The game's story revolves around managing a town and its heroes as they embark on quests, with a focus on resource gathering and survival. Players face significant challenges, including difficult quests that can lead to the devastation of their town, creating a high-stakes environment that some find engaging. However, the narrative is often overshadowed by repetitive gameplay mechanics and a lack of character motivation, leading to a disconnect between the story and player experience.

    • “If you ever wondered what it was like to manage one of those towns in an anime where the protagonist enrolls into the guild and starts doing quests for people, well you don't have to search any longer because this is just that.”
    • “Build up your town, make cool looking equipment, cook up some sushi (who knew knights love sushi??), gather resources, send heroes out on quests and take credit when they are successful and claim you are blameless when they die a horrible death!”
    • “You provide quests/food/gear and other supplies, then your adventurers go on missions to gather higher materials or slay monsters.”
    • “The character conversation chat screens are just tutorial info dumps and not very story-driven, usually showing four windows of paragraphs in sequence.”
    • “The quest system is the primary means by which you gain resources in order to make equipment and food, but it is also very finicky and the heroes don't really have any motivation to go do any quests.”
    • “Storyline quests (defeat a certain number of foes by this time) are present even on the lowest difficulty level and are usually unreasonable.”
  • gameplay
    54 mentions Positive Neutral Negative

    The gameplay has been criticized for its repetitiveness and lack of depth, with many players finding the core loop tedious and filled with e-chores rather than engaging challenges. Limited camera control and missing gameplay settings further detract from the experience, while the absence of combat mechanics may disappoint some gamers. Despite its unique premise and potential for enjoyable mechanics, many feel the game requires significant refinement to enhance overall enjoyment and longevity.

    • “The mechanics feel familiar while the gameplay feels new.”
    • “The main gameplay loop of getting heroes to come over to your corner of the world so you can grow your settlement more to facilitate more heroes is a nice gameplay loop which feeds directly into the 'number-go-up' primitive part of my brain.”
    • “Anyway, already very chill gameplay and it is a lot of fun to see the adventures progress (and create the classes yourself :) ).”
    • “Limited camera control, impairing both the player and the gameplay potentials.”
    • “The gameplay loop boils down to a lot of repetitive clicking on the same gather points and tedious construction of quests that can cover your entire hero roster so none of them will get upset.”
    • “Unfortunately, the gameplay and management aspects of a hero's rest need significant work to make it enjoyable.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are described as cute and simple, with a charming art style that fits the adventuring and sandbox aesthetics. However, some players noted that the visuals feel outdated, reminiscent of early 2000s games, and experienced minor graphical glitches. Overall, while the graphics are generally pleasing, opinions vary on their modernity and appeal.

    • “The art style is beautiful, coherent and has just enough details and polygons to fit the genre and atmosphere.”
    • “A delightful twist on the adventuring aesthetic.”
    • “Great and simple graphics.”
    • “I played it for like 20 minutes, it's just boring, the graphics feel like it's from the year 2000 and the UI is ugly to look at.”
    • “I remember seeing this in some older games before, but usually for graphic settings that needed a full restart of the game.”
    • “Some graphical glitches while pausing and moving around, but they disappear on unpause so not bad.”
  • grinding
    18 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and repetitive, often involving excessive clicking on gather points and a cumbersome crafting interface. While there are some systems in place to ease the grind, such as daily quests, the overall experience is marred by a lack of engaging content and frustrating UI design. Many reviewers suggest that improvements are needed to make the gameplay loop more enjoyable and less focused on monotonous tasks.

    • “The gameplay loop boils down to a lot of repetitive clicking on the same gather points and tedious construction of quests that can cover your entire hero roster so none of them will get upset.”
    • “The latter is somewhat eased as you unlock the ability to pin more daily quests that can be infinitely repeated, but even the way to unlock them is tedious and essentially just devolves into 'make numbers go up and see a different enemy icon in the next quest tier'.”
    • “Wait for the difficulty rebalancing, right now the game has potential but with the current difficulty, it's super grindy and not enjoyable.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is well-received, featuring a decent variety that complements the gameplay, with notable changes during tense moments. Many users liken the soundtrack to that of Kingdom Hearts, highlighting its pleasing quality, especially the main menu theme. Overall, the combination of graphics and music enhances the overall aesthetic experience.

    • “The main menu song is amazing.”
    • “The music is extremely Kingdom Hearts.”
    • “The main menu song though... damn.”
    • “Graphics and music are pleasing.”
  • emotional
    2 mentions Positive Neutral Negative

    Players feel that the dice-rolled stats of crafted items diminish emotional investment, as it discourages the creation of unique, meaningful designs that could enhance the significance of special items. This lack of personalization leads to a less emotionally engaging experience.

  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, with users reporting frequent stability and performance problems that necessitate hardware upgrades. Many players experience complete freezes, requiring them to forcefully close the game through the task manager.

    • “Cons: stability and performance issues - had to get some upgrades to even play this game, and the game will still just completely freeze up and have to be killed through task manager sometimes.”
    • “Cons: stability and performance issues - had to get some upgrades to even play this game, and the game will still just completely freeze up and have to be killed through task manager sometimes.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users report minor graphical glitches occurring during pauses and movement, but these issues resolve upon unpausing, indicating that stability is generally acceptable.

    • “Some graphical glitches while pausing and moving around, but they disappear on unpause, so it's not too bad.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is praised for its beautiful and coherent art style, which effectively balances detail and polygon count to enhance the overall experience.

    • “The art style is beautiful, coherent, and has just enough details and polygons to fit the genre and atmosphere.”
  • replayability
    2 mentions Positive Neutral Negative

    Users consistently highlight that the game offers strong replayability, encouraging players to return for multiple playthroughs.

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10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

A Hero's Rest: An RPG Town Simulator is a role playing game with fantasy theme.

A Hero's Rest: An RPG Town Simulator is available on PC and Windows.

On average players spend around 10 hours playing A Hero's Rest: An RPG Town Simulator.

A Hero's Rest: An RPG Town Simulator was released on October 18, 2024.

A Hero's Rest: An RPG Town Simulator was developed by Vanargand Games.

A Hero's Rest: An RPG Town Simulator has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

A Hero's Rest: An RPG Town Simulator is a single player game.

Similar games include Swag & Sorcery, Adventurer Manager, Goblin Stone, Above Snakes, Cuisineer and others.