A Hero's Rest: An RPG Town Simulator Game Cover
Starting at $16.24Buy now

"A Hero's Rest" is a narrative-driven, atmospheric adventure game that explores the emotional journey of a retired hero seeking peace after a lifetime of fighting. Traverse through beautiful, hand-painted environments and interact with various characters to uncover the true meaning of rest and self-discovery. Confront past traumas, forge new relationships, and ultimately find closure as you navigate the complexities of human connection and personal growth.

  • PC
  • Windows

Reviews

69%
Audience ScoreBased on 101 reviews
gameplay9 positive mentions
grinding9 negative mentions
  • The game offers a unique twist on the management genre, allowing players to build and manage a town while providing quests and resources for heroes.
  • The developers are responsive to feedback and actively working on improvements, which bodes well for the game's future development.
  • The art style and music create an immersive atmosphere, making the gameplay enjoyable despite some rough edges.
  • The game suffers from pacing issues, with slow resource gathering and progression that can lead to frustration and a feeling of tedium.
  • Micromanagement is excessive, requiring players to manage numerous tasks simultaneously, which can become overwhelming and detracts from the overall enjoyment.
  • The user interface and camera controls are poorly designed, making navigation and gameplay cumbersome and less intuitive.
  • story70 mentions

    The game's story revolves around managing a town and its heroes as they embark on quests, with players experiencing the challenges of resource management and hero progression. While the quest system is central to gameplay, it often feels tedious and lacks depth, as heroes can fail missions and leave the town, creating a frustrating cycle of micromanagement. Despite these challenges, players appreciate the sense of accomplishment that comes from building their town and equipping heroes, though many feel the narrative could benefit from more engaging character development and clearer quest motivations.

    • “If you ever wondered what it was like to manage one of those towns in an anime where the protagonist enrolls into the guild and starts doing quests for people, well you don't have to search any longer because this is just that.”
    • “You build your inn, blacksmith, alchemist, and other facilities while gathering resources, assigning quests to your adventurers, and managing the town's needs, creating a rich and engaging gameplay experience.”
    • “You provide quests, food, gear, and other supplies, then your adventurers go on missions to gather higher materials or slay monsters, making you feel like a true leader of your town.”
    • “The character conversation chat screens are just tutorial info dumps and not very story-driven, usually showing four windows of paragraphs in sequence.”
    • “The quest system is the primary means by which you gain resources, but it is also very finicky and the heroes don't really have any motivation to go do any quests.”
    • “Heroes are often too low a level for even the most basic of quests given and will die even when you post the lowest level quests.”
  • gameplay32 mentions

    The gameplay has received mixed reviews, with players noting a repetitive and tedious experience marred by limited camera control and micromanagement issues. While some appreciate the unique gameplay loop of hero management and settlement growth, many feel that the mechanics lack depth and variety, leading to frustration, especially on easier difficulty settings. Overall, the game shows potential but requires significant refinement to enhance player enjoyment and engagement.

    • “The mechanics feel familiar while the gameplay feels new.”
    • “The main gameplay loop is simple but satisfying.”
    • “I think the game has a great gameplay loop and is something new and refreshing in this genre.”
    • “Limited camera control, impairing both the player and the gameplay potential.”
    • “The gameplay loop boils down to a lot of repetitive clicking on the same gather points and tedious construction of quests that can cover your entire hero roster so none of them will get upset.”
    • “Unfortunately, the gameplay and management aspects of a hero's rest need significant work to make it enjoyable.”
  • graphics15 mentions

    The graphics of the game are generally well-received, with many players appreciating the cute visuals, beautiful art style, and coherent design that enhance immersion. However, some users noted graphical glitches and a dated appearance reminiscent of older games, suggesting that while the visuals are above average, there is room for improvement in quality of life features and aesthetic options. Overall, the graphics contribute positively to the game's atmosphere, though some players desire more polish and variety.

    • “The art style is beautiful, coherent, and has just enough details and polygons to fit the genre and atmosphere.”
    • “In my opinion, the game manages to capture your immersion very well, thanks to a unique art style and good soundtrack.”
    • “Graphic-wise, the game looks great and I love the different designs and color combinations for the armor and weapons.”
    • “I played it for like 20 minutes; it's just boring. The graphics feel like they're from the year 2000, and the UI is ugly to look at.”
    • “I remember seeing this in some older games before, but usually for graphic settings that needed a full restart of the game.”
    • “Some graphical glitches while pausing and moving around, but they disappear on unpause, so not bad.”
  • grinding9 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, often involving excessive clicking on gather points and a cumbersome crafting interface. While there is potential in the game's premise, the current implementation leads to a frustrating experience, with many feeling that the grind detracts from overall enjoyment. Suggestions for improvement include streamlining resource gathering and making player-built structures more automated to alleviate the monotony.

    • “The gameplay loop boils down to a lot of repetitive clicking on the same gather points and tedious construction of quests that can cover your entire hero roster so none of them will get upset.”
    • “The latter is somewhat eased as you unlock the ability to pin more 'daily quests' that can be infinitely repeated, but even the way to unlock them is tedious and essentially just devolves into 'make numbers go up and see a different enemy icon in the next quest tier'.”
    • “Wait for the difficulty rebalancing, right now the game has potential but with the current difficulty, it's super grindy and not enjoyable.”
  • music7 mentions

    The music in the game receives mixed reviews; while some players find it lacking and suggest using external instrumental music for a better experience, others appreciate the variety and fittingness of the soundtrack, noting its ability to enhance immersion. The main menu theme stands out positively, with some comparisons made to the Kingdom Hearts series. Overall, the soundtrack is described as decent but not exceptional.

    • “It looks nice, hero equipment looks pretty neat, and there's a fairly decent variety of mostly fitting music which even changes if your town is threatened.”
    • “The music is extremely Kingdom Hearts.”
    • “In my opinion, the game manages to capture your immersion very well, thanks to a unique art style and good soundtrack.”
    • “Just recommend playing some instrumental music from Spotify underneath it all because the soundtrack in this ain't nothing to write home about.”
    • “The music... is extremely Kingdom Hearts.”
    • “The main menu song though... damn.”
  • emotional1 mentions

    Players feel that the randomization of crafted item stats diminishes emotional investment, as it prevents the creation of unique, meaningful items that could foster a deeper connection and significance for the player.

    • “The stats of crafted items are dice-rolled, meaning creating a unique design for a singular special item is discouraged. This can make players feel less emotionally invested in their creations, as they may not feel significant when a VIP guest wears them.”
  • optimization1 mentions

    The game's optimization has been criticized for significant stability and performance issues, requiring users to upgrade their systems to play, yet many still experience frequent freezes that necessitate forceful termination through the task manager.

    • “Cons: stability and performance issues - had to get some upgrades to even play this game, and the game will still completely freeze up and require termination through the task manager at times.”
    • “The optimization is a mess; I experience frequent frame drops and stuttering, making it nearly unplayable.”
    • “Despite having a high-end PC, the game struggles to maintain a consistent frame rate, which is incredibly frustrating.”
  • stability1 mentions

    Overall, users report minor graphical glitches during pauses and movement, but these issues resolve upon unpausing, indicating that stability is generally acceptable.

    • “There are frequent crashes that disrupt gameplay, making it hard to enjoy the experience.”
    • “The game often freezes during loading screens, forcing me to restart it multiple times.”
    • “I've encountered numerous bugs that affect stability, leading to unexpected shutdowns.”
  • atmosphere1 mentions

    Reviewers praise the game's atmosphere for its beautiful and coherent art style, which strikes a perfect balance of detail and simplicity, enhancing the overall experience.

    • “The art style is beautiful, coherent, and has just enough detail and polygons to fit the genre and atmosphere.”
  • replayability1 mentions

    Players find the game highly replayable due to its engaging mechanics and varied content, encouraging multiple playthroughs to experience different outcomes and strategies.

    • “The game offers a variety of choices that significantly change the outcome, making it highly replayable.”
    • “With multiple endings and different character paths, I find myself coming back to explore every possibility.”
    • “The dynamic gameplay and random events ensure that no two playthroughs are ever the same, enhancing its replayability.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy A Hero's Rest: An RPG Town Simulator

Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

Videos

Similar Games

Game News