- April 9, 2015
- SpookyFish Games
99 Waves to Die
Platforms
About
"99 Waves to Die" is a challenging twin-stick arcade shooter, taking inspiration from 80's classics with voxel graphics and 8-bit audio. Survive 99 waves of enemies using a single ship, limited smart-bombs, and scarce power-ups, aiming to claim the high score. Relive the nostalgic arcade experience without the quarters.


- The game successfully captures the nostalgic feel of classic arcade shooters, making it enjoyable for fans of the genre.
- It offers straightforward gameplay with a competitive element through high score tracking and wave-based objectives.
- The game is inexpensive and provides a fun, casual gaming experience suitable for quick play sessions.
- The gameplay can become repetitive and lacks depth, leading to boredom after a short time.
- There are significant technical shortcomings, such as the absence of volume controls, a pause feature, and customizable controls.
- The difficulty curve is poorly designed, with a lack of challenge until later waves, making early gameplay feel too easy.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is criticized for being overly simplistic and lacking depth, resembling a basic template for a wave survival shooter with no health or shield mechanics, leading to instant deaths from enemy attacks. Players encounter a broken enemy spawn system that can result in unexpected deaths, contributing to a frustrating experience. While there are competitive elements like high score tracking and collectible power-ups, the overall execution is deemed dull and unintelligent.
“Furthermore, it keeps track of your high score, adding a competitive element to the gameplay.”
“Throughout the gameplay, you'll come across random power-up upgrades and bomb drops to collect.”
“Gameplay: ★★★”
“Unfortunately, there are no health or shield mechanics in the game, so a single hit from an enemy ship or projectile will result in your demise.”
“This time it looks like they've ripped off a basic Unity template for a wave survival top-down shooter. It resembles an Asteroids/Spacewar! type shooter, but it's just moving in four cardinal directions with no physics or anything in the gameplay; it's as dumb as a box of hammers.”
“The game also has a broken enemy spawn mechanic that can spawn enemies really far away from their spawn zones and instantly kill you, so most of your deaths will come from nowhere between really long and dull shooting segments.”