Treasure Island Again Game Cover
A simple design that's devilishly clever at messing with you.

In "Five Nights at Freddy's," you take on a summer job as a security guard at Freddy Fazbear's Pizza, where animatronic robots entertain customers during the day. However, the robots become unpredictable at night, and it's your job to keep an eye on the security cameras, conserve electricity, and protect yourself when necessary. The game is simple to control but challenging to survive, as you must make it through five nights of unexpected robot behavior.

  • iPad
  • iPhone
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Xbox One
  • Android
  • Linux
  • Mobile Platform
  • Play​Station
  • Tablet
  • Xbox

Reviews

74%
Audience ScoreBased on 27,324 reviews
gameplay302 positive mentions
music91 negative mentions
  • gameplay1,221 mentions

    The gameplay of "Five Nights at Freddy's" is characterized by its simple yet effective mechanics, primarily involving resource management and strategic monitoring of animatronics through security cameras. While many players appreciate the tension and atmosphere created by the limited actions—checking cameras, closing doors, and managing power—some find the gameplay repetitive and lacking depth as they become familiar with the mechanics. Overall, the game successfully combines its minimalist gameplay with a chilling ambiance, making it a memorable experience for horror fans, despite some criticisms regarding its simplicity and potential for boredom over time.

    • “The strategic balance between monitoring, conserving power, and surviving the relentless pursuit of the animatronics adds depth to the gameplay and keeps players engaged.”
    • “The gameplay is simple but effective, and the sound design is top-notch.”
    • “The gameplay consists of managing your limited resources, such as electricity and ventilation, while keeping an eye on the animatronics through security cameras.”
    • “I just didn't have an interest in the stressful trial and error gameplay of trying to figure out how each of the animatronics would come after you.”
    • “Very boring and not scary at all, runs out of content after 20 minutes of gameplay.”
    • “The gameplay is overly repetitive and lacks any real variety or depth.”
  • story1,072 mentions

    The story of "Five Nights at Freddy's" is often described as intriguing yet complex, with a mix of horror elements and a mysterious backstory that captivates players. While some reviews highlight the simplicity of the initial plot, many appreciate the depth and layers of lore that unfold through hidden clues and easter eggs, prompting extensive fan theories and discussions. Overall, the narrative is seen as a significant draw for the game, despite some criticism regarding its convoluted nature in later installments.

    • “It's mysterious story has driven me and millions of others to unpack the game's secrets and mysteries.”
    • “The game's story is revealed through newspaper clippings, audio recordings, and easter eggs, creating a deeply engrossing and eerie atmosphere.”
    • “The story, while later massively expanded upon, starts very simply with lots of cryptic allusions to unknown events that, at this time, were just that: cryptic and unplanned.”
    • “The gameplay can become repetitive after a few playthroughs, and the lack of significant variation in the story may make the game less appealing to players seeking more depth or replayability.”
    • “The story is stupid, cryptic, and makes no sense, no matter the 'backstory' behind it.”
  • atmosphere559 mentions

    The atmosphere of "Five Nights at Freddy's" is widely praised for its intense creepiness and tension, effectively immersing players in a haunting environment filled with unsettling animatronics and eerie sound design. Reviewers highlight how the game masterfully builds suspense, creating a sense of dread that keeps players on edge, even as they become familiar with the mechanics. Overall, the game's atmosphere is considered one of its strongest elements, contributing significantly to its status as a classic in the horror genre.

    • “I felt captivated by the tense atmosphere and the constant challenges of surviving against the evil animatronics.”
    • “This game creates an atmosphere that is unlike any other and will keep you on the edge of your seat the entire ride.”
    • “The atmosphere is amazing, the jumpscares are amazing and the overall game is amazing. 10/10 game.”
    • “The atmosphere makes the game creepy and anxiety-inducing even when nothing is happening.”
    • “The atmosphere is terrifying, the creatures are freaky and the jump scares are truly startling, but I'm afraid that this game could never be as scary as people say, because so many say it's the scariest game of all time.”
    • “The atmosphere of the game is one of increasing dread, only intensified by the calls you receive during the first few nights.”
  • graphics414 mentions

    The graphics of "Five Nights at Freddy's" have received mixed reviews, with many players acknowledging their simplicity and dated quality, given the game's 2014 release. While some find the visuals effective in creating a creepy atmosphere that enhances the horror experience, others criticize them as lacking polish and detail. Overall, the game's aesthetic choices contribute to its unique charm, making it a memorable title despite its graphical limitations.

    • “The visuals are extremely well done for a Clickteam game; the restaurant looks dingy, run down, almost uncanny, like you’re in some sort of nightmare.”
    • “The graphics for when this game was made are very good.”
    • “Despite its age (it'll be 9 this year, which is just insane!), it holds up decently well in the graphical sense, and is quite the nerve-wracking experience.”
    • “The graphics are simplistic and not visually engaging.”
    • “The graphics suck; I can count the pixels, but it's a great and fun game!”
    • “The graphics are pretty bad; I was hoping for animated animatronics, but they're not.”
  • music376 mentions

    The music in the game is a significant aspect that enhances the horror experience, with players noting its eerie and unsettling qualities. The recurring themes, particularly the music box and Freddy's haunting songs, create a tense atmosphere that contributes to the game's overall suspense. While some players appreciate the nostalgic and iconic nature of the music, others find it repetitive, yet it remains a crucial element in building the game's chilling ambiance.

    • “The sound design in Five Nights at Freddy's is a standout feature, with the music and sound effects adding to the tension and unease of the gameplay.”
    • “The music is ominous and creepy, and the sound effects, such as the animatronics' movements and the phone calls from the night guard before you, are effective at building suspense.”
    • “The music is subtle and very effective, and there's all sorts of ambient sounds during gameplay, some added for atmosphere, others to provide you with clues on who may be lurking nearby.”
    • “The same songs we've known since that day.”
    • “There's no music outside of the main menu, so anytime the oppressive silence is broken by footsteps, or random humming, or a sudden sting when one of the animatronics is right outside your door, is cause for sheer panic.”
    • “The 'ominous music' was downright horrible, not scary, didn't make me feel terror, it made me tired.”
  • humor360 mentions

    The humor in the game is a significant highlight, with many players finding the juxtaposition of cute animatronics and jump scares to be both funny and entertaining. The comedic elements, such as the taunting laughter of characters and humorous phone calls, contribute to a lighthearted atmosphere that balances the horror, making it enjoyable to play with friends or watch others experience it. Overall, the game is praised for its ability to evoke laughter amidst the tension, creating a unique blend of horror and humor.

    • “Wouldn't it be funny if it became a successful franchise with 10+ games and a movie while also indirectly creating a new generation of indie horror games?”
    • “Haha funny bear and funny looking rabbit with thick chicken and speedy fox trying to murder me.”
    • “This game is hilarious on Gmod!”
    • “Stop cyber-bullying my bean son, you unfunny prick.”
    • “I started to think, this is not funny anymore. My power is running out, so I must decide which door to open, left or right. I love teddy bears, but this one scares me as hell. The bunny is not very scary, and I think the bunny is always playful. I opened the left door, and I jumped from my seat. What a game.”
    • “At first, I thought this game was not scary at all, just a missing doll. But as the nights progressed, I realized it was not funny anymore. The constant jump scares and the pressure of managing power made it more frustrating than entertaining.”
  • replayability92 mentions

    The game's replayability is generally viewed as low to moderate, with many players noting that while it can be enjoyable to revisit, especially with features like custom nights, the gameplay becomes repetitive after initial completion. Some players appreciate the challenge and atmosphere enough to return, but overall, the lack of significant variation in gameplay and story limits its long-term appeal. Despite these criticisms, fans of the horror genre may still find value in the experience.

    • “Despite its simplistic gameplay mechanics, FNAF 1 offers high replayability.”
    • “This game goes from a horror of the unknown to a strategy game where it is completely down to chance on what happens each night, which adds replay value, although they do have certain quirks in later nights.”
    • “It's spooky, it's original, it has replayability because of the custom nights, and it's an overall scary and fun game.”
    • “Unfortunately, it lacks replayability, so once you beat it once (which doesn't take all that long) you find yourself never playing it again.”
    • “The game quickly becomes predictable and annoying to the point you realize you're only playing to try and beat it with no replay value.”
    • “It has literally no replayability and aside from the animation, it's poorly made.”
  • grinding86 mentions

    The grinding aspect of the game is widely criticized, with many players expressing that it requires an excessive time commitment, often feeling like a tedious chore rather than an engaging experience. While some find moments of reward in the grinding, the overall sentiment leans towards it becoming monotonous and lacking excitement after repeated play. The reliance on predictable jumpscares further contributes to the game's tediousness, making it less enjoyable over time.

    • “You'll need a second life for grinding.”
    • “At some point, it becomes tedious and not as good as the first time you play it.”
    • “The couple of negative things I could say about this game is that it does get tedious because once you know how to survive, that's it!”
  • emotional60 mentions

    The emotional aspect of the game elicits a wide range of responses, from fear and anxiety to joy and nostalgia, often leading players to tears. Many reviewers highlight the game's ability to create a compelling emotional flow through its mechanics, making the horror feel psychologically impactful rather than relying solely on jump scares. The community surrounding the game adds another layer of emotional complexity, with some finding solace and support while others encounter more negative experiences.

    • “Very scary, it made me cry.”
    • “This game made me feel emotions I have never felt before: joy, fear, happiness, anger, anxiety, and lust.”
    • “This game messes with you mentally and emotionally; it's psychological torment but it's very addicting.”
    • “The storyline felt incredibly boring and failed to evoke any emotional response.”
    • “I found the emotional depth lacking; it just didn't resonate with me.”
    • “The characters were one-dimensional, making it hard to connect with their emotional journeys.”
  • stability31 mentions

    The game's stability is a mixed bag, with many users reporting frequent glitches and freezes, particularly during critical gameplay moments. While some players experience smooth performance with minimal issues, others face significant bugs that hinder their progress, especially on higher difficulty levels. Overall, the game is described as playable but often marred by technical problems that can detract from the experience.

    • “The game is fairly bug-free, and the few bugs it has are all pretty much just visual bugs, usually small things like the fan stopping whenever you flip up the monitor.”
    • “The gameplay is fluid and has no glitches on my part.”
    • “Sure, it's old, but it runs great and eases all of your anxieties despite not being the scariest game.”
    • “It freezes on start and closes.”
    • “I have a problem where it freezes the game on cams so I can't play.”
    • “The reason I turned down the game is because it had a lot of glitches and bugs which prevented me from playing.”
  • character development20 mentions

    Character development in "Five Nights at Freddy's" is often viewed as minimal, with a focus on character design that effectively balances creepiness and childlike charm. While the character designs are praised for their uniqueness and ability to evoke fear, many reviewers note that the depth of character development is lacking, as the gameplay primarily relies on jump scares rather than narrative growth. Overall, the game's character design is considered iconic and integral to its horror atmosphere, but it does not offer significant character arcs or development.

    • “Everything in this game is tailored to that goal, from the clever, predatory enemy AI, to the sound and character design, subtly pushing in horror elements to the once thought innocent animatronic characters.”
    • “Character development: none whatsoever (but that's because of the guys below this)”
    • “The character design alone would make the game unsettling.”
    • “The character designs and backstories are unique and interesting, really urging you to play more.”
  • monetization11 mentions

    The monetization aspect of the game has received mixed reviews, with some players appreciating the absence of ads and microtransactions, while others criticize later entries in the franchise as cash grabs that exploit the brand's popularity. Overall, there is a sentiment that while initial games were engaging, subsequent titles have shifted focus towards profit rather than quality.

    • “This game is very good as I enjoy playing it; there are no ads, which is excellent.”
    • “And only if you want translations, trophies (and maybe microtransactions...) buy and play Clickteam versions.”
    • “The first three games of the franchise are pretty scary, but after FNAF 4, those sequels just lose their appeal, turning into a cash grab by exploiting the franchise.”
    • “It's just a cash grab that YouTubers put in the spotlight, making it accessible for many fans, but ultimately it's a disappointing game.”
    • “And only if you want translations, trophies (and maybe microtransactions...) should you buy and play the Clickteam versions.”
  • optimization8 mentions

    Overall, the game's optimization has received mixed reviews, with many players expressing frustration over a lack of configuration options and poor performance on PC. While some report smooth gameplay on certain devices, others highlight significant bugs and a feeling that the game is better suited for mobile platforms.

    • “The other point of frustration for me is that the randomization of the characters doesn't always feel fair or well-optimized.”
    • “I'll start with what I came across first which really turned me off: there are zero options for configuration and optimization; which means I was stuck with default 720 resolution which didn't even fill my display panel.”
    • “I'm not so sure that I would even really call it a game, as it feels more like something optimized for mobile (which I think they did create).”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
19hAverage play time
2hMain story
6hCompletionist
3-16hSpent by most gamers
*Based on 47 analyzed playthroughs

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