- October 26, 2006
- Sonalysts
688(I) Hunter/Killer
Platforms
About
"688 Hunter/Killer" is a submarine simulation game that puts you in command of a 688 class submarine. Navigate through various missions, managing your crew, submarine systems, and weapons to complete objectives and defeat the enemy. The game features realistic physics and detailed submarine systems for an immersive underwater combat experience.





- Highly realistic submarine simulation that offers a deep and engaging experience.
- Despite its dated graphics, the gameplay remains solid and rewarding for those who invest time in learning the mechanics.
- The game features a comprehensive manual that enhances understanding of submarine operations and tactics.
- The steep learning curve and lack of in-game tutorials can make it difficult for new players to get started.
- Many players report technical issues, including crashes and poor performance on modern systems.
- Graphics are outdated and may not appeal to those accustomed to modern gaming visuals.
story
104 mentions Positive Neutral NegativeThe game's story is primarily conveyed through its missions, which are based on actual naval training scenarios and offer a mix of straightforward and challenging objectives. While the narrative depth may not be the main draw, players can engage in immersive gameplay with a variety of mission types, including training, single, and campaign missions. However, some missions suffer from timing issues on modern systems, which can hinder the overall experience.
“The gameplay is so immersive and the story is so deep I can promise that you won't regret buying and playing this game.”
“Many of the missions are based on actual navy training scenarios and actual missions performed by our brave navy boys.”
“However, if you can pass through that, you will find a good game with interesting missions and tense moments.”
“The game suffers some sort of timing problem on modern systems, rendering some objectives not achievable in one of the single missions and one campaign mission, and the final campaign mission unwinnable via the normal route.”
“There are other missions like this, but the simple thrust of this review is that the whole model of detection is much simpler and more arithmetic than future submarine simulators can be, and that limits both the enjoyment and replayability of this title.”
“You don't play this game just for the story.”