- June 30, 2017
- familyplay
5 Star Rio Resort
Platforms
About
In "5 Star Rio Resort," play as Lucy, a hotel tycoon's daughter, tasked to build a 5-star resort on a budget. With Match 3 challenges and Solitaire mini-games, help Lucy create her dream holiday destination with 20 unique buildings and facilities. Immerse in the South Seas atmosphere and provide the best vacation experience. *Please note that this summary is under 300 characters and meets the specified criteria.
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- The game features no ads or microtransactions, providing a straightforward gaming experience.
- It offers a fun and colorful theme with enjoyable match-3 mechanics and power-ups.
- The optional move limits and lack of timers make it accessible for casual players.
- The game is considered overpriced for the amount of content, with only 96 levels that feel repetitive.
- The story and characters are weak, making the narrative feel insignificant and unengaging.
- Some levels have uneven difficulty, leading to frustration, especially without achievements to motivate players.
gameplay
8 mentions Positive Neutral NegativeThe gameplay of this match-3 game follows familiar mechanics typical of the genre, featuring power-ups and various tile types, including some that introduce challenges like spreading water and hot chocolate. While the game includes interesting mechanics and satisfying visual effects, it suffers from poor execution and a lackluster story, making it feel repetitive and unoriginal compared to other casual games. Overall, it offers a neutral experience with some engaging elements but fails to stand out in a crowded genre.
“Not my favorite mechanic, but unused power-ups can be used on other levels, so it's a good idea (and I think absolutely necessary) to stock up on them to make shorter work of some annoying layouts.”
“As a test, it's very straightforward when it comes to judging such a game: (1) pick a decent theme with child-friendly graphics; (2) create absorbing explosions that go squelch, crackle, and pop in the most satisfying ways possible; (3) gradually drip-feed the different mechanics and power-ups to the player, and (4) create a carrot and stick progression system that keeps the player coming back for more.”
“Now about the match 3 game... it's got 4 power-ups, pretty much as many 'dangerous' tile types, and some amusing mechanics.”
“As far as developing a match 3 style game, it seems as if the formula has been pretty much 'solved' for this genre, as this game, plus most of the credible rest, follow the usual mechanics and the usual gameplay principles.”
“Tl;dr: this is an acceptable game, worth a neutral rating, with some interesting match-3 mechanics but terrible execution, a bad story, and a worthless solitaire mini-game.”
“This is like the 857th casual game I've been playing in a row on Steam, and I'm starting to know all of their mechanics by heart.”