4D Toys
- June 2, 2017
- mtb design works, inc.
"4D Toys" is a physics-based puzzle game that allows players to explore and interact with mysterious shapes from a fourth dimension of space, demonstrated through a variety of intuitive and engaging scenes. The game features a unique 4D+time physics engine, generating behaviors and movements that adhere to the rules of any number of dimensions. With over 100 interactive scenes, the game invites players to become familiar with the enchanting properties of higher dimensional objects.
Reviews
- The game provides a unique and interactive way to understand and visualize 4D objects, making it a great educational tool.
- The physics engine is well-executed, allowing for smooth interactions with various 4D shapes, which can be both fun and mind-bending.
- Frequent updates and new models enhance the experience, and the game can evoke a sense of childlike curiosity and wonder.
- The game is considered overpriced for the amount of content it offers, with many players feeling it should be free or significantly cheaper.
- Controls can be unintuitive, especially for mouse and keyboard users, and there are limitations in manipulating objects in the fourth dimension.
- The lack of structured gameplay or puzzles leads to a quick sense of boredom after initial exploration, making it feel more like a demo than a full game.
- story10 mentions
- 20 % positive mentions
- 70 % neutral mentions
- 10 % negative mentions
The story aspect of the Quest 2 is largely viewed as minimal, with users describing it as more of a "toybox" experience rather than a narrative-driven game. Many feel that the platform does not require a story mode and would be better suited for puzzle and physics-based gameplay. Overall, expectations for a compelling story are low.
“It is just a toybox, so don't expect much of a story.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game largely stems from its quirky glitches and the absurdity of interacting with 4D objects, leading to moments of genuine laughter. The combination of engaging gameplay and the novelty of 4D mechanics creates a lighthearted experience that resonates with users, making them feel like children again as they explore the game's unique concepts. Overall, the humor is a standout feature that enhances the enjoyment of the game.
“I was seriously laughing like a kid again as I smashed 4th dimensional objects against each other and began to get an understanding of what I was seeing happen in front of my eyes.”
“It's an amazing tech demo for how 4D space works and the emulation is spot on. I find it funny that I'm actually saying this; I'm not 4D.”
“This is a game that I've been looking for for a long time. The funny thing is I'm very good at interpreting 4D space.”
- gameplay6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by a lack of structured objectives, as players are dropped into a freeform mode after minimal training. While the game introduces some mechanics for manipulating 4-dimensional figures, it falls short by not providing complete control over these mechanics, leaving players to struggle with alignment and rotation without adequate tools. Overall, the gameplay experience is described as sparse and lacking depth.
“But there are several mechanics that would have complemented the game even more: firstly, they give us a way to rotate 4-dimensional figures along 3 axes (xy, yz, zx). However, for complete control of the 4-dimensional position, you need to have 6 rotation axes (also xh, yh, zh if you call the 4th axis h). It would be nice to add keys to control these axes; otherwise, you need to poke them in a 4-dimensional angle to align them with the coordinates of some figures.”
“But it just drops you into a do-whatever mode right after teasing you with a comic and a few mechanics training levels.”
“There's no gameplay to speak of (as correctly advertised).”
“There are several mechanics that could have complemented the game even more: firstly, they give us a way to rotate 4-dimensional figures along 3 axes (xy, yz, zx). However, for complete control of the 4-dimensional position, you need to have 6 rotation axes (also xh, yh, zh if you call the 4th axis h). It would be nice to add keys to control these axes; otherwise, you need to poke them in a 4-dimensional angle to align them with the coordinates of some figures.”
- optimization4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game is generally well-crafted and runs smoothly, with enjoyable controls once players acclimate to them. However, there are notable performance issues that detract from the overall experience.
“The game itself is very well made, it runs smoothly, and the controls feel nice when you get used to them.”
“The performance is not great.”
“The performance is not great.”
- graphics4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The graphics are praised for their innovative concept and aesthetic appeal, with users expressing a desire for enhanced visualization options, such as the ability to observe 4-dimensional space through various projection methods.
“Very innovative concept and aesthetically pleasing.”
“It would also be great if the game had the opportunity to observe 4-dimensional space, not only with the help of a slice, but also with the help of the orthographic and oblique projection of 4-dimensional objects onto 3-dimensional space.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users report that the game features amusing glitches, contributing to a unique experience, though this may raise concerns about overall stability. Despite these issues, the entertaining elements seem to outweigh the glitches for many players, leading to high satisfaction ratings.
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users consistently express that the game evokes a strong sense of nostalgia, making them feel like children once more. This emotional connection enhances their overall experience and enjoyment of the game.
“Made me feel like a kid again.”