- January 8, 2015
- Phr00t's Software
4089: Ghost Within
Platforms
About
"4089: Ghost Within" is a single-player Science Fiction Shooter game with good gameplay and soundtrack. The game offers a procedurally generated mothership experience with stealth action RPG elements, including character customization, hacking, building, and unique weapons. It takes inspiration from roguelike games and allows players to create or edit their own rooms, enemies, and weapons.


- The game features a unique premise with a blend of FPS and roguelike elements, offering varied gameplay experiences.
- The developer is responsive to player feedback and frequently updates the game, showing a commitment to improvement.
- The grappling hook mechanic adds an interesting layer to movement and combat, allowing for creative strategies.
- The game suffers from poor design choices, including a lack of a robust loot system and repetitive enemy encounters.
- Map design is confusing and lacks a minimap, making navigation frustrating and often leading to aimless wandering.
- Stealth mechanics are underdeveloped, and the combat can feel dull due to the removal of features present in previous titles.
gameplay
60 mentions Positive Neutral NegativeThe gameplay of 4089: Ghost Within has received mixed reviews, with some players appreciating its blend of FPS, rogue-lite, and RPG mechanics, while others criticize its lack of depth and engaging combat. Many found the stealth mechanics underwhelming and the exploration tedious due to repetitive environments, leading to a sense of aimlessness. Despite some fun elements like character builds and modding potential, the overall experience is marred by sluggish movement and poorly executed mechanics, leaving players divided on its appeal.
“As a rogue-lite, this game is a strong entry in the genre, blending many facets of FPS, rogue, and RPG mechanics in a palatable and flat-out fun way!”
“Great atmosphere and environments, great music, fun gameplay.”
“Gameplay has depth with character builds, allowing for multiple styles of play.”
“The first word of 4089's description is 'sneak,' but I was surprised to find that the concept of 'stealth mechanics' exists here only in the most basic form.”
“To be fair, it is a step up over 3089’s enemies, none of which 'do a weird thing.' Still, it makes combat incredibly boring — there are no clever mechanics to exploit, no puzzling around an enemy’s weakness, nothing.”
“Most of my gameplay consisted of me wandering around aimlessly lost because almost every area in the map looks the same, so mindless running around took most of my hour and a half playing from start to finish.”