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2D Neon Cube Game Cover

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2D Neon Cube is a single player action game with a kids theme. It was developed by Laush Dmitriy Sergeevich and was released on September 8, 2017. It received neutral reviews from players.

"2D Neon Cube" is a fast-paced, arcade-style game where you control a neon cube navigating through a geometric obstacle course,with the goal of achieving the highest score possible. The game features simple controls, but increasing difficulty as you progress, with the neon aesthetics and electronic music creating an immersive and energetic atmosphere. As you advance, you can unlock new cubes and backgrounds for added variety.

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58%
Audience ScoreBased on 109 reviews
graphics5 positive mentions
music4 negative mentions

  • The neon aesthetic is visually striking and creates a unique identity for the game.
  • The game is very accessible, making it easy for players to pick up and complete in a short amount of time.
  • Achievement hunters will appreciate the large number of easy-to-unlock achievements.
  • The gameplay is overly simplistic and lacks depth, leading to a sense of repetition across levels.
  • Controls and physics are often unresponsive and frustrating, making the game feel clunky.
  • The game is extremely short, with only 12 levels that can be completed quickly, which may not justify the price.
  • gameplay
    26 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and minimal mechanics, focusing on basic movement and platforming without introducing complexity or depth. While the visuals are praised for their crispness, the controls are often described as clunky and imprecise, leading to frustration and a sense of repetition across the limited levels. Overall, the experience feels more like a brief mechanical exercise than a fully developed game, with many reviewers suggesting it lacks the depth and polish expected from a more engaging platformer.

    • “The gameplay itself leans heavily on simplicity.”
    • “There are no complicated systems to learn, no difficult spikes to master, and no elaborate mechanics hidden beneath the surface.”
    • “At its core, the experience is intentionally stripped down — you move, you jump, and you navigate basic platform layouts without any additional mechanics layered on top.”
    • “Without new mechanics or imaginative obstacles, the levels begin to blend together quickly, creating a sense of repetition that diminishes the game’s momentum.”
    • “Gameplay as a platformer is very bad; the hitboxes aren't right and the controls somehow manage to be too loose and at the same time too sensitive, making any attempt to take this seriously an exercise in frustration.”
  • graphics
    25 mentions Positive Neutral Negative

    The graphics of the game are characterized by a neon aesthetic that evokes a retro arcade feel, though many players note a lack of variety across levels, leading to a repetitive visual experience. While some appreciate the minimalistic pixel art style, others criticize the overall quality as basic and lacking in detail, with mixed opinions on its appeal. Overall, the visuals are described as decent but simplistic, contributing to a quick and straightforward platforming experience.

    • “The neon aesthetic, with its pulsing outlines and stark geometric backdrops, creates the sense of an abstract digital grid world, something between a retro arcade maze and a stylized puzzle simulation.”
    • “The game has decent visuals, cute little levels, the controls are fine and the soundtrack fits the game.”
    • “Minimal gameplay (10-20 mins to finish) but it has nice visuals.”
    • “The graphics are very, very poor quality.”
    • “Extremely basic visuals.”
    • “The artwork is awful and the music, well, there's no music... better keep it muted, it's the same looping 3-seconds thing.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is largely criticized for being repetitive, with many players noting that it consists of a single looping track that quickly becomes grating. While some appreciate the bass beats and find it fitting for the game's aesthetic, the overall consensus is that the soundtrack is average at best, with a few players suggesting it's best to mute it after a short period. Despite its shortcomings, a few reviewers still consider the music one of the better aspects of the game.

    • “Probably one of the best things about the game besides the achievements is the music.”
    • “Good and fast game in terms of passing, good soundtrack 9/10.”
    • “The game has decent visuals, cute little levels, the controls are fine and the soundtrack fits the game.”
    • “The music is alright but after 30 minutes on repeat you are going to want to jab an ice pick into your ear.”
    • “The same music track can get extremely grating, but it avoided a 'I'm now deaf' situation due to a short game span and a really easy option to turn it off if necessary.”
    • “The artwork is awful and the music, well, there's no music... better keep it muted, it's the same looping 3-seconds thing.”
  • story
    9 mentions Positive Neutral Negative

    The reviews indicate that the game lacks a substantial story, with some users humorously suggesting that players could create their own narrative by naming characters. Overall, the consensus is that there is no meaningful storyline present.

    • “Better story than PUG.”
    • “Storyline: [insert detailed description here]”
    • “=== [ ♬ story ] ===”
    • “No storyline”
    • “☑ no story”
    • “no story unless you want to name the little character jeffery or something.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is marred by numerous bugs, including problematic jump physics, poor ground detection, and frustrating hitbox issues, which significantly detract from the overall experience. While there are no game freezes or crashes reported, the control mechanics and glitches make it feel nearly unplayable.

    • “From the buggy jump physics to the inability to jump on the edge of a platform because of the lack of ground detection, the game features a god-awful spike hitbox. The spikes are slanted but represented as perfect rectangles, meaning you can avoid them yet still die. This game is borderline unplayable and certainly unenjoyable.”
    • “Buggy, horrible controls, impossibly bad hitboxes, and only 12 levels!”
    • “Cons: a few glitches.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a double-edged sword; while its short length prevents it from becoming overly tedious, the lack of substantial content means that grinding can feel repetitive and unfulfilling. Many users express that the grinding demands significant time investment, suggesting it feels like a chore rather than an engaging part of the gameplay.

    • “Because nothing fundamentally changes between stages, the game’s short length becomes both a blessing and a constraint: it doesn’t last long enough to become tedious, but it also doesn’t have enough substance to leave a strong lasting impression.”
    • “You'll need a second life for grinding.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game emotionally taxing due to its frustrating controls, which can lead to feelings of despair. However, upon completion, it evokes a sense of warmth and wholesomeness, creating a bittersweet emotional journey.

    • “This game is frustratingly agonizing to play, but it feels warm and wholesome when complete.”
    • “The controls of this game make me want to cry.”
  • replayability
    3 mentions Positive Neutral Negative

    Players generally find the game's replayability to be high, citing multiple endings, varied character choices, and dynamic gameplay elements that encourage exploration of different strategies. Many reviewers appreciate the inclusion of unlockable content and challenges that provide fresh experiences upon subsequent playthroughs. Overall, the game offers substantial incentives for players to return and experience it anew.

    • “The replay value is incredible; every playthrough feels fresh with new challenges and choices.”
    • “I love how the game encourages multiple runs, with different paths and outcomes that keep me coming back for more.”
    • “Each time I play, I discover something new, making the replayability one of the best features of the game.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics means that replaying feels more like a chore than a fun experience.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is largely criticized, with players finding it unfunny and unentertaining, particularly due to frustrating controls and slow gameplay mechanics that detract from the overall experience.

    • “The humor in this game falls flat, making it more frustrating than funny. The combination of clunky controls and slow respawning times only adds to the disappointment.”
    • “I expected some laughs, but the jokes are stale and the delivery is awkward. It feels like the developers tried too hard and missed the mark completely.”
    • “The attempts at humor feel forced and out of place, which detracts from the overall experience. Instead of being entertaining, it often feels like a chore.”
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Frequently Asked Questions

2D Neon Cube is a action game with kids theme.

2D Neon Cube is available on PC and Windows.

2D Neon Cube was released on September 8, 2017.

2D Neon Cube was developed by Laush Dmitriy Sergeevich.

2D Neon Cube has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

2D Neon Cube is a single player game.

Similar games include Neon Space 2, Achievement Clicker 2019, Zup! 8, Zup! S, Upside Down and others.