- July 17, 2019
- Mad Data
1912 Titanic Mystery
Platforms
About
A thrilling Hidden Object Adventure on board of the most famous ship in the world! A bomb was hidden aboard the Titanic II, a replica of the famous cruise ship! You are the sole person who can find the bomb and save the passengers.










- The game features an engaging story with interesting Titanic facts that keep players engrossed.
- The hidden object scenes offer a variety of difficulty levels, making the gameplay enjoyable for different skill levels.
- It's a relaxing game that provides a cozy experience, perfect for casual play.
- The game suffers from numerous bugs, including invisible puzzle pieces and hidden objects that are not visible.
- Repetitive gameplay and backtracking lead to pacing issues, making the game feel longer than it actually is.
- The graphics are dated and low resolution, which can make it difficult to identify objects and negatively impacts the overall experience.
story
28 mentions Positive Neutral NegativeThe story of the game is a highlight for many players, featuring an engaging dual narrative that intertwines historical elements from the Titanic with a modern-day mystery involving a bomb threat. While some appreciate the immersive and intense storytelling, others criticize it for being repetitive and lacking depth, with mixed feelings about the execution of the plot. Overall, the narrative is seen as a redeeming quality in an otherwise average hidden-object game, though technical issues detract from the experience.
“The highlight of this game was the story, which is really in two parts.”
“The story is just so intense, and at times I felt pure terror as I was so immersed into the game and felt my life was in threat and I was the only one who could solve the mystery and save everyone.”
“It may be a mediocre hidden-object/puzzle game as a lot of puzzles repeat themselves and hidden object scenes are reused more than once—but the fantastic part is the thrilling background story and a lot of information about the Titanic and its tragic end.”
“In addition, the storyline is the laziest I've seen in a hidden object game (and that's saying a lot), and there's far too much repetition.”
“Rather than adding tension, these letters only serve to a) showcase how absolutely arbitrary the villain’s identity is, b) highlight your slow story progress, and c) remind you how much backtracking and repetition you are doing.”
“The (short) story consists of random facts, cobbled together with a run-of-the-mill suspense twist... instantly forgettable, unless you have a Titanic fetish.”