10mg: Locked In
- October 15, 2020
- Richard Campbell
Locked In is a two-player visual novel simulating the breakdown of a marriage during lockdown.
Reviews
Audience ScoreBased on 10 reviews
music2 positive mentions
story2 negative mentions
- The music and sound direction are well-executed, providing an enjoyable ambient experience.
- The art direction features bold colors and unique character designs, maintaining the quality expected from Far Few Giants.
- The game offers a two-player experience, which can be fun when played with a partner.
- The game's narrative structure is unbalanced, revealing key plot points to one player while withholding them from the other, leading to an unfair experience.
- The characters are one-dimensional and the dialogue feels contrived, detracting from the overall engagement with the story.
- The lack of a pause menu and the necessity to complete the game to exit are frustrating design choices.
- music4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The music in the game has received positive feedback, with users appreciating its quality and the involvement of frequent collaborator Ricky C in sound and music direction.
“Also, their frequent collaborator Ricky C is once again on sound and music direction.”
- story4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The story has received mixed reviews, with some players finding it underwhelming and "meh." A notable criticism is directed at a character's financially irresponsible decisions, which detracts from the overall narrative, especially since money is a significant plot element.
“The plot I won't spoil, but I find it kind of meh.”
“One of the character's solutions is wildly irresponsible financially, and money is a plot point, though.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative