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007 First Light

007 First Light embodies the James Bond fantasy. The suave spy comes alive like never before due to IO Interactive's pedigree in creative solutions to escalating stakes, crafting an expertly paced action game that feels like a blockbuster film.
007 First Light Game Cover
91%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, grinding
91% User Score Based on 23,752 reviews
Critic Score 91%Based on 7 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStationNintendo Switch 2
007 First Light Game Cover

About 007 First Light

007 First Light is a single player shooter game. It was developed by IO Interactive A/S and was released on May 26, 2026. It received very positive reviews from both critics and players.

Experience the origin of James Bond in 007 First Light. Order the game on PlayStation 5 and step into a world of espionage with exciting missions full of iconic moments when it's released on 27 March 2026. Made by IO Interactive, creators of the Hitman series, 007 First Light mixes gun fights, combat, stealth and exploration to deliver explosive thrills.

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Reviews

91%Audience ScoreBased on 23,752 reviews
story5.2k positive mentions
stability217 negative mentions

  • The game delivers a captivating and emotionally engaging James Bond origin story with strong character development, memorable moments, and a cinematic presentation that effectively captures the classic spy vibe.
  • Graphics and art direction are widely praised for stunning visuals, detailed environments, cinematic quality, and stylish presentation that make every mission feel like an interactive Bond movie.
  • Gameplay offers a polished blend of stealth, action, and gadget-based mechanics, allowing varied approaches such as bluffing, creative combat, and espionage, enhancing immersion in the James Bond experience.
  • Grinding and mission design are often described as tedious, repetitive, and overly padded, especially in stealth sections and boss fights, detracting from pacing and fun.
  • The game suffers from heavy linearity, frequent unskippable cutscenes, and lack of meaningful player choices, which limits replayability and makes the story feel predictable and constraining.
  • Technical issues include poor optimization on lower-end hardware, inconsistent performance, frequent bugs, crashes, and glitches that disrupt gameplay for some players.
  • story

    13,442 mentions Positive Neutral Negative
    39% positive mentions, 58% neutral mentions, 3% negative mentions

    007: First Light delivers a captivating and well-paced origin story of a young James Bond, blending classic spy tropes with modern themes and strong character development. The narrative is cinematic and engaging, with multiple plot twists, memorable characters, and a stylish presentation that appeals to both Bond fans and newcomers. While the story is relatively linear and somewhat short (around 15–20 hours), it offers enough depth and emotional weight to keep players invested, though some feel it could benefit from a longer campaign and more gameplay variety.

    • “A sharp origin story that gives Bond enough character and vulnerability without losing the classic 007 mystique.”
    • “The story was excellent, the environments were beautiful, and the overall presentation felt authentically Bond.”
    • “007 First Light delivers a solid stealth-action adventure with a compelling mix of espionage, action, story twists, and creative problem-solving. The story is genuinely gripping, full of cool plot twists that kept me hooked and eager to see what happens next.”
    • “Infiltration is illusion of choice; it doesn't matter what you do, the plot is always the same (so why even have choices? In games like Hitman, choices provide unique ways to deal with targets).”
    • “The entire game was so linear it didn't feel like anything I did mattered, and the story became a sequence of predictable plot twists that dragged on well beyond its welcome.”
    • “The story is garbage, the writing is garbage, very soft and bland.”
  • gameplay

    6,149 mentions Positive Neutral Negative
    42% positive mentions, 53% neutral mentions, 5% negative mentions

    The gameplay of "007: First Light" delivers a polished blend of stealth, action, and gadget-based mechanics inspired by the Hitman series and cinematic adventure games like Uncharted. It offers satisfying combat with varied approaches, including bluffing, gadgets, and fluid hand-to-hand combat, capturing the essence of James Bond well. However, many find it linear, occasionally repetitive, and lacking depth in stealth and driving segments, with some technical issues slightly affecting the overall experience.

    • “The gameplay mechanics in this game are brilliant; I really enjoy bluffing my way out of situations instead of going guns blazing, eavesdropping to gain intel, and using diverse gadgets like the Q watch, laser, dart phone, missile pen, etc. They all have different uses, giving a true James Bond feel.”
    • “The gameplay and combat feel satisfying, especially when you can approach situations in different ways instead of just shooting your way through everything.”
    • “Gameplay-wise, it's essentially Hitman on rails with a dash of Splinter Cell: conviction/blacklist style combat. The game blends IOI's stealth pedigree with big, cinematic set pieces that would make an action movie director jealous, truly elevating the experience and making you feel like James Bond.”
    • “Gameplay is mediocre on all fronts; stealth is just not interesting whatsoever (because god forbid we wouldn't reach the wider audience), gunplay is so-so, and melee combat is just meh.”
    • “Stealth mechanics are completely broken: enemies can see you through walls, randomly detect you without line of sight, automatically know your position even when firing a suppressed pistol, and sometimes ignore gadget effects.”
    • “The license to kill mechanic truly made me think through every stage, but the combat and stealth mechanics don't do anything too new and feel undercooked; the gameplay balancing in the second half of the game is an absolute trainwreck.”
  • graphics

    2,459 mentions Positive Neutral Negative
    63% positive mentions, 34% neutral mentions, 3% negative mentions

    The graphics in "007: First Light" are widely praised for their stunning visuals, detailed environments, and cinematic quality that capture the James Bond atmosphere. While some users note occasional graphical glitches, optimization issues, and dated elements compared to other 2026 titles, the overall presentation delivers breathtaking scenes and smooth performance on capable hardware. The art direction, lighting, and character models stand out as major strengths, making the game feel like an interactive Bond movie despite some inconsistencies and demanding system requirements.

    • “The graphics are absolutely breathtaking, and the variety of locations keeps every chapter feeling fresh and exciting.”
    • “The visuals are stunning, with detailed environments, impressive lighting, and cinematic set pieces that make every mission feel like part of a blockbuster spy film.”
    • “The graphics are absolutely amazing, with incredible detail and stunning environments that make every mission feel cinematic.”
    • “The graphics optimisation is plain bad, though.”
    • “Honestly don't buy at full price, wait a few years, graphics are bad and the game eats more than 8 GB of VRAM for 2016-level graphics.”
    • “For a game released in 2026, the artwork and visual fidelity are not where they should be.”
  • optimization

    1,566 mentions Positive Neutral Negative
    44% positive mentions, 46% neutral mentions, 10% negative mentions

    The game's optimization receives a mixed reception; many reviewers praise its smooth performance, solid frame rates, and efficient use of DLSS on high-end systems, with some highlighting excellent 4K stability and good Steam Deck support. However, others report significant issues such as stuttering, frame drops in particle-heavy scenes, VRAM pressure, inconsistent performance on mid-range or AMD GPUs, and occasional crashes. While patches have improved stability post-launch, the game still struggles with poor optimization on lower-end hardware and exhibits sporadic glitches, suggesting further performance refinement is needed to meet AAA standards fully.

    • “The level of optimization is truly commendable and I'm very excited for more games to look and feel this good.”
    • “It's been a while since I played such a polished and well optimized game day 1 or rather day 0 since the game is officially not released.”
    • “The performance has been phenomenal.”
    • “If you have a little respect for gamers, either remove path tracing from the game, or make sure it's optimized when you release it.”
    • “It is genuinely impressive how poorly optimized this game is.”
    • “The performance was quite laggy at the launch of the game, but they helped fix the performance issues, and the game runs a lot smoother, which led to me being able to finally complete the game.”
  • music

    903 mentions Positive Neutral Negative
    49% positive mentions, 50% neutral mentions, 1% negative mentions

    The music in "007 First Light" is widely praised for its cinematic quality, perfectly capturing the iconic James Bond atmosphere with a blend of classic motifs and fresh compositions. The soundtrack, including Lana Del Rey's opening theme, is considered a standout element, enhancing immersion and emotional impact throughout the game, though some note that the iconic Bond theme is sparingly used during gameplay. Overall, the score significantly elevates the gaming experience, complementing story and action with sophistication and style.

    • “The soundtrack is phenomenal and honestly highlighted just how flat something like Resident Evil 9's score was by comparison.”
    • “From the very first seconds of that breathtaking opening theme music, I knew I was in for a masterclass in cinematic immersion.”
    • “The music, the atmosphere, the locations, the gadgets, the way missions are built — everything gives that classic Bond vibe, but with a fresh start.”
    • “The soundtrack is too subtle; in a lot of scenes, I would have liked to hear more, with catchier and more dynamic music worthy of great action or spy films.”
    • “Outside of the major set pieces, the music is mostly forgettable, and the opening title song is far too low key and lacks the cool, sleek and suave sound of previous Bond media.”
    • “To top off the disappointment, the iconic James Bond music is completely missing from the actual gameplay.”
  • replayability

    673 mentions Positive Neutral Negative
    19% positive mentions, 70% neutral mentions, 11% negative mentions

    The game's replayability is generally considered limited compared to IOI's Hitman series, with most players praising the varied mission approaches but noting the heavy linearity and frequent unskippable cutscenes reduce incentive for multiple playthroughs. The tactical simulation mode (Tacsim) provides some additional replay value through challenges and escalations, though it is often described as underwhelming and sparse in content. Overall, while initial gameplay and story offer enjoyment, the replay potential is modest and may improve only with future content updates.

    • “There's some replayability here thanks to IO's open mission structure.”
    • “Every level feels detailed and unique, and with multiple ways to approach each one, replayability is huge.”
    • “Many missions are designed with replayability in mind, allowing you to experiment with different tactics and approaches, which adds a lot of value beyond a single playthrough.”
    • “Achieved 100% completion in less than 25 hours and unlike IOI's other games such as Hitman, there's not much replayability outside of TacSim, which didn't really click with me.”
    • “Also, the content update for TacSim, the mode that was supposedly promised for replayability, is almost non-existent; we only got one content update since release and the driving mission teased from the beginning is still missing.”
    • “There is no real replay value once you have beaten the game, and most of the padding comes out of the TacSim part of the game, which is again reused assets and maps from the game with strict linear goals that get boring very quickly.”
  • atmosphere

    440 mentions Positive Neutral Negative
    52% positive mentions, 47% neutral mentions, 1% negative mentions

    The game excels in creating a rich, authentic James Bond atmosphere through its cinematic presentation, diverse and detailed international locations, stylish visuals, and a fitting soundtrack that captures the classic spy vibe. The blend of stealth, action, and gadgetry enhances the immersion, making players feel like a genuine secret agent. While some critique minor technical issues and pacing, the overall consensus highlights the game's strong atmosphere as a standout element that faithfully embodies the Bond experience.

    • “The game does a great job capturing the Bond experience—stealth, gadgets, gunfights, car chases, and that classic spy-movie atmosphere all come together really well.”
    • “The locations, set pieces, music, dialogue, and overall atmosphere make it feel like you're playing through a full-blown Bond movie.”
    • “The atmosphere, music, and attention to detail make you feel like you're starring in your own Bond movie.”
    • “There is non-stop, wall-to-wall chatter, which completely and totally kills the atmosphere and immersion of trying to sneak around in danger and silence.”
    • “This causes the lacking gameplay depth to stick out quite severely, as the atmosphere evaporates and it becomes a cookie cutter action game in uninteresting spaces.”
    • “What bothered me more was the lack of classic Bond atmosphere.”
  • stability

    361 mentions Positive Neutral Negative
    39% positive mentions, 1% neutral mentions, 60% negative mentions

    The game's stability is mixed, with many users reporting frequent bugs, glitches, crashes, freezes, and softlocks, particularly on PC at launch. However, several players also highlight smooth performance, great optimization on various systems including Linux and Steam Deck, and only minor or rare technical issues. While the game can run well on higher-end hardware, persistent bugs and inconsistent mechanics may disrupt the experience for some.

    • “The game ran great on my Linux PC and was basically bug free.”
    • “A polished, bug free final product without having to say 'I'll come back to this when it's fixed'.”
    • “No crashes or anything during my entire playthrough, it runs great!”
    • “My copy consistently crashes, freezes, stutters, or gets stuck on infinite loading screens.”
    • “So buggy, it's unplayable.”
    • “ Buggy, even 3 months post launch, controller issues (especially with DualSense) are still rampant, and some issues with NPCs being stuck or soft-locked.”
  • humor

    353 mentions Positive Neutral Negative
    100% positive mentions, -1% neutral mentions, 1% negative mentions

    The game's humor is widely praised for capturing the classic dry, witty British charm and delivering consistently funny one-liners, clever banter, and amusing situations that enhance the James Bond experience. While some find the jokes and slapstick moments occasionally cheesy or cringy, most agree that the humor effectively balances seriousness with lightheartedness, adding personality to characters and making gameplay moments entertaining, especially through mechanics like bluffing and creative combat. Minor bugs and AI quirks often provoke laughter rather than frustration, contributing to the overall comedic tone.

    • “His humor and reactions to what is happening around him add a lot to the experience.”
    • “His one-liner delivery is genuinely funny, which matters more than it sounds like it should; a Bond game lives or dies on whether the wit lands, and here it does, consistently.”
    • “The dialogue is sharp and witty, full of the dry British humor that defines the character.”
    • “The humor is cheesy, goofy, and silly, but ultimately unfunny.”
    • “The story feels pg-13 censored and hyper-modernized, which kills the comedic impact.”
    • “Overall, the humor comes across as monotonous, flat, and predictable.”
  • emotional

    230 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    The game delivers a gripping and emotionally engaging James Bond origin story with strong character development, memorable moments, and a cinematic presentation that resonates deeply with many players. While some found the emotional connections and pacing somewhat shallow or clichéd, the overall narrative effectively balances action, suspense, and heartfelt scenes, making players feel genuinely immersed as Bond. However, a few reviewers felt the story lacked depth or emotional impact, citing superficial relationships and predictable moments.

    • “The story so far features strong writing, well-developed character arcs, and a cinematic presentation that carries a lot of emotional weight; it delivers an engaging and emotionally grounded James Bond origin story.”
    • “The emotional side of the game really resonated with me, with moments that feel like an endless emotional roller coaster, making the entire experience fantastic and immersive.”
    • “The game absolutely delivers the larger-than-life spy action expected from Bond, while also giving its characters enough depth and development to make the emotional moments land.”
    • “Basically, there is no gameplay in this game; you are stuck in a predictable video with a boring story.”
    • “Most boring story game ever; it is full of product placement and filler content.”
    • “0-aura antagonists, boring storyline, mediocre graphics, and terrible instruction.”
  • grinding

    172 mentions Positive Neutral Negative
    2% positive mentions, 22% neutral mentions, 76% negative mentions

    Grinding in the game is widely described as tedious, repetitive, and at times overly padded, especially during stealth sections, boss fights, and certain mission designs. While some players enjoyed parts of the gameplay, many found prolonged infiltration sequences, puzzle-solving, and fetch quests drain pacing and fun, often forcing a shift to brute combat to avoid frustration. Overall, grinding and backtracking contribute to a feeling of monotony that detracts from the otherwise engaging narrative and aesthetics.

    • “You'll need a second life for grinding.”
    • “Depends on how much you like grinding.”
    • “No grinding but good acting and lively scenes.”
    • “If you try and pick off everyone, you often get a fail state and it becomes tedious; if you try and brute force your way through, you'll probably end up dead from shots.”
    • “In the current game, the completion of achievements that require having one or more specific gadgets in your loadout at a particular story beat can require choosing a load point more than a chapter away and going through story beats and some unskippable cutscenes that can be tedious if you are just achievement hunting and aren't trying to follow the story again.”
    • “That said, some levels can be quite tedious, as you have to defeat bosses using the exact methods the game intends.”
  • character development

    109 mentions Positive Neutral Negative
    46% positive mentions, 51% neutral mentions, 3% negative mentions

    Character development in the game is generally praised for its strong focus on storytelling, well-written characters, and a compelling origin story for James Bond that evolves believably throughout the narrative. While some found the dialogue-heavy approach and Bond's constant quipping excessive, most appreciate how the game balances action with emotional depth and interpersonal relationships, making the experience feel cinematic and immersive. A few critics wished for even deeper character arcs or more nuanced supporting roles, but overall, character development is considered a key highlight that enhances engagement and fidelity to the Bond universe.

    • “The story of how a young James Bond begins his journey toward becoming the legendary agent is handled very well, and his character development keeps the experience engaging throughout.”
    • “Hands down the best aspects of 007 First Light are the excellent characters: voice acting, character development, interpersonal relationships, backgrounds, motivations, etc. Also, the gameplay set pieces and the cinematics felt like I was simultaneously playing and watching an actual James Bond action movie.”
    • “The game delivers amazing character development alongside a highly immersive and cinematic story that keeps you hooked throughout.”
    • “That's not character development — that's just disastrous storytelling.”
    • “Mission locations are well done but the plot is terrible, poor character development and storyline I didn't care about and boring general gameplay makes this game a major disappointment.”
    • “It felt like a wasted opportunity for character development and a more meaningful storyline.”
  • monetization

    38 mentions Positive Neutral Negative
    8% positive mentions, 8% neutral mentions, 84% negative mentions

    The monetization of the game is widely criticized for aggressive in-game advertisements and heavy corporate branding, which many feel detracts from immersion and gives the impression of a cash grab. While some appreciate the lack of microtransactions and season passes, the pervasive native ads and high price point leave many players feeling the game prioritizes profit over quality and player respect. Overall, the monetization approach is seen as intrusive and contradictory to the game's supposed passion and completeness.

    • “IO Interactive shows how to build a great game without addiction-inducing game mechanics, greedy monetization, or other issues plaguing the gaming industry.”
    • “A very rare breed in the era of feature bloat, incessant microtransactions, and key jangling attention grabs.”
    • “Takes me back to the days of when games were made to be fun, not made to have microtransactions in them.”
    • “This is a cash grab and you guys went fully into it.”
    • “Verdict: a lazy, clunky cash grab with zero respect for the player.”
    • “Paying $70 while being pushed ads this aggressively breaks immersion and leaves a bad taste.”
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Play Times

16h Median play time
19h Average play time
10-20h Spent by most gamers
*Based on 208 analyzed playthroughs
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Frequently Asked Questions

007 First Light is a shooter game. Common tags for 007 First Light include gaming.

007 First Light is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 19 hours playing 007 First Light.

007 First Light was released on May 26, 2026.

007 First Light was developed by IO Interactive A/S.

007 First Light has received very positive reviews from both players and critics. Most players liked 007 First Light for its story but disliked it for its stability.

007 First Light is a single player game.

Similar games include Indiana Jones and the Great Circle, Resident Evil Requiem, Mafia: The Old Country, Uncharted: Legacy of Thieves Collection, God of War Ragnarök and others.