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007 First Light Game Cover

About 007 First Light

007 First Light is a single player action adventure game. It was developed by IO Interactive A/S and was released on May 26, 2026. It received very positive reviews from players.

Experience the origin of James Bond in 007 First Light. Order the game on PlayStation 5 and step into a world of espionage with exciting missions full of iconic moments when it's released on 27 March 2026. Made by IO Interactive, creators of the Hitman series, 007 First Light mixes gun fights, combat, stealth and exploration to deliver explosive thrills.

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Reviews

91%Audience ScoreBased on 17,837 reviews
story3.8k positive mentions
stability157 negative mentions

  • Cinematic, well-paced origin story with engaging characters, memorable dialogues, and a strong classic spy thriller atmosphere.
  • Stunning graphics and detailed environments with impressive lighting and cinematic set pieces that capture the James Bond aesthetic effectively.
  • Smooth and engaging gameplay combining stealth, gadgets, and action with multiple approaches to missions, supported by exceptional music and sound design that captures the iconic Bond vibe.
  • Replayability is limited due to linear mission design, scripted events, and lack of depth compared to similar titles, with some players finding the game too short and repetitive.
  • Performance issues including occasional frame drops, graphical glitches, and bugs, especially on mid-range or older hardware, sometimes leading to frustrating gameplay experiences.
  • The story and characters, while generally praised, suffer from predictable plot points, pacing issues, and lack of impact in some emotional moments, with certain gameplay mechanics feeling restrictive and dated.
  • story

    9,935 mentions Positive Neutral Negative
    39% positive mentions, 59% neutral mentions, 2% negative mentions

    The game delivers a cinematic, well-paced origin story of a young James Bond with engaging characters, memorable dialogues, and a strong classic spy thriller vibe. While the story is generally praised for its writing, acting, and atmosphere, some find it predictable, somewhat linear, and shorter than expected for the price, with a few pacing issues and unresolved plot threads. Overall, the compelling narrative combined with varied mission approaches keeps players invested, making it a standout story-driven action game despite minor shortcomings.

    • “The story is the strongest part of the game, with a well-paced, cinematic narrative full of memorable characters and engaging plot twists that keep players hooked from start to finish.”
    • “007 First Light delivers an original and compelling origin story for James Bond that blends stylish action, thrilling spy missions, and sharp writing reminiscent of classic bond films while offering players multiple approaches to complete objectives.”
    • “The game features a fantastic cinematic presentation with immersive storytelling, strong voice acting, and an exciting narrative arc that captures the essence of the bond franchise and provides a satisfying journey into Bond's early career.”
    • “It is a bond origin story and you earn the number but they also beautifully weaved in all the tropes of the franchise without going overboard with it.”
    • “Everytime someone dies that's supposed to be important to Bond, or they get hurt, it holds very little impact to Bond and the story as a whole, and just serves as simple story beats to convince the player that what they're doing is "important."”
    • “Start mission > drive a vehicle > passively investigate to proceed the mission > find a lead, then sneak around or shoot a group of guys > cutscene > probably drive another vehicle > shoot some more guys > cutscene > mission ends. Every time I completed a mission or reached a story beat I just wanted it to be over already, that was about 5-6 hours in, and that feeling just kept growing the rest of the way.”
  • gameplay

    4,451 mentions Positive Neutral Negative
    42% positive mentions, 54% neutral mentions, 4% negative mentions

    The gameplay blends hitman-style stealth mechanics with uncharted-like cinematic action, offering a smooth, satisfying mix of stealth, combat, gadgets, and exploration that captures the essence of a James Bond experience. While some praise its engaging hand-to-hand combat, diverse approaches to missions, and immersive spy elements, others criticize its linearity, limited player agency, and occasional repetitive or clunky mechanics. Overall, the game delivers a solid, fun gameplay loop that supports its story-driven focus, though it may lack depth and freedom compared to hitman’s sandbox style.

    • “The gameplay is a fun mix of stealth and action that just works, blending hitman and uncharted mechanics effectively.”
    • “The gameplay is smooth and engaging, combining gadgets, stealth, and gunfire with a strong narrative and cinematic presentation.”
    • “The gameplay strikes an excellent balance between stealth, gadgets, and action, providing player agency and multiple ways to approach objectives.”
    • “The gameplay feels heavily restrictive; you are not granted the freedom to draw weapons at will, explore the environment freely, or choose your own methods for assassinations.”
    • “Between janky mechanics, no lock on system, a camera that constantly spins around all over the place and inconsistent hit detection it's a frustrating mess.”
    • “It’s just a better looking hitman with fight mechanics that were outdated 10 years ago.”
  • graphics

    1,789 mentions Positive Neutral Negative
    62% positive mentions, 35% neutral mentions, 3% negative mentions

    The game's graphics are widely praised for their stunning visuals, detailed environments, and cinematic quality that effectively capture the James Bond aesthetic, often described as movie-like and immersive. While optimization is generally good, some users report occasional frame drops, graphical glitches, and suboptimal performance on lower-end hardware, with certain areas showing inconsistent or dated visuals. Overall, the graphics are considered a major highlight, though not groundbreaking for 2026 standards, and expected to improve further with upcoming updates like path tracing.

    • “One of the best graphics design I have ever seen, especially the volumetrics and particles. Those explosions feel like a freaking movie when you trigger them, and this game loves them (quite a lot).”
    • “The graphics are insane — like, the kind of “pause the game just to stare at the lighting” insane.”
    • “The visuals are stunning, with detailed environments, impressive lighting, and cinematic set pieces that make every mission feel like part of a blockbuster spy film.”
    • “It's 2026, these graphics and models should not be comparable to games that were created a decade ago.”
    • “Outrageous lack of texturing, details, and graphical appeal for a full fledged seventy dollar AAA release.”
    • “4) graphics—frankly, even at maximum quality, the game looks mediocre in 2026.”
  • optimization

    1,304 mentions Positive Neutral Negative
    44% positive mentions, 46% neutral mentions, 10% negative mentions

    Optimization for "007: First Light" is generally solid with many players noting smooth performance, stable frame rates, and efficient use of DLSS and FSR upscaling technologies. While high-end hardware handles the game exceptionally well at ultra settings, some users report occasional frame drops, stuttering, and performance hiccups in particle-heavy scenes or specific areas, particularly on mid-range or older GPUs. Despite some criticisms regarding uneven optimization, especially for AMD users and initial launch issues, ongoing patches have improved stability, making it one of the better-optimized AAA titles of its time.

    • “Not only does this game look amazing at high specs, but it's so well optimized it's actually really playable on the Steam Deck.”
    • “The optimization is excellent, and the storyline is surprisingly solid and engaging.”
    • “The game is incredibly well optimized.”
    • “The performance is horrendous, the engine was definitely not made to handle a game like this and it shows, big time.”
    • “No stuttering or optimization issues here.”
    • “Performance is so-so, it gets really bad during certain missions like Vietnam or any time you deploy a smoke grenade or blow up a fire extinguisher, it becomes a slide show.”
  • music

    695 mentions Positive Neutral Negative
    47% positive mentions, 52% neutral mentions, 1% negative mentions

    The music in the game is widely praised for perfectly capturing the iconic James Bond atmosphere, blending classic motifs with fresh compositions, including a standout theme song by Lana Del Rey. The soundtrack enhances the cinematic experience, dynamically fitting various gameplay moments from stealth to high-octane action, though some note the classic Bond theme could be used more frequently. Overall, the score and sound design are considered exceptional, greatly contributing to the game's immersive and stylish spy thriller vibe.

    • “The music completely captures the feeling of each location so perfectly, whether you're in a fancy hotel, a city in the middle of the desert, or somewhere in Antarctica. There's no shortage of incredible background music to fit the theming of every location you go to in the game.”
    • “The soundtrack is the absolute cherry on top. The music perfectly fits the game's atmosphere and often resembles soundtracks from James Bond films, capturing the sophistication, tension, and excitement associated with the Bond franchise while introducing unique themes.”
    • “From the very first seconds of that breathtaking opening theme music, I knew I was in for a masterclass in cinematic immersion. Lana Del Rey absolutely nailed it, and the song set the tone perfectly for everything that followed.”
    • “The music written by the English soundtrack band The Flight is comprised of entirely uninteresting soundscapes, relying solely on a few contextless iconic Bond-theme chords shimmering through every now and then.”
    • “The opening song written by Lana Del Rey disadvantageously sets the right tone for the game from the start: formulaic, simple, unimpressing on the edge of boring.”
    • “Outside of the major set pieces, the music is mostly forgettable, and the opening title song is far too low key and lacks the cool, sleek and suave sound of previous Bond media.”
  • replayability

    518 mentions Positive Neutral Negative
    18% positive mentions, 71% neutral mentions, 11% negative mentions

    Replayability in this game is markedly lower compared to IO Interactive's Hitman series, with many players noting the linear mission design, scripted events, and limited player freedom hinder repeated playthroughs. While the main campaign offers multiple paths and challenge systems that provide some replay value, the tactical simulation (Tacsim) mode serves as the primary source of replayability, though its content is currently limited and less engaging than Hitman's sandbox-style offerings. Overall, the game delivers a strong narrative experience but falls short in long-term replay value, with hopes that future DLC and updates will enhance content and enrich replayability.

    • “Every level feels detailed and unique, and with multiple ways to approach each one, replayability is huge.”
    • “I love how every mission offers multiple ways to approach and complete objectives, making it highly replayable and rewarding exploration.”
    • “The main campaign is also a good length, and even after finishing the main story there's still plenty to do thanks to the tactical simulator mode, which adds a lot of replay value.”
    • “The weakest part of the game is the replayability and the tacsim; for full price I expected to use more gadgets, costumes, etc., in the main game, not only in the tacsim!”
    • “Despite what I've said, I don't hate this game; the story is entertaining, and the missions are fun the first time around, but there is no replayability to be had whatsoever after you've finished the 15-or-so-hour story. So if you're expecting something like Hitman in terms of replayability and gameplay depth, don't.”
    • “The replayability also isn't that high since it's just the linear story with not a lot of creativity or routes to meet an objective.”
  • atmosphere

    330 mentions Positive Neutral Negative
    55% positive mentions, 44% neutral mentions, 1% negative mentions

    The game excels in creating an immersive and authentic James Bond atmosphere, with standout sound design, music, and detailed environments that capture the classic spy vibe. The cinematic presentation, stylish missions, and strong narrative pacing combine to deliver a consistently engaging and polished experience that resonates with fans of the franchise. While some note minor technical issues or gameplay limitations, the overall atmosphere remains a highlight, providing a compelling and stylish spy thriller feel throughout.

    • “The atmosphere, the tone, the worldbuilding - everything works together to create a memorable experience.”
    • “The presentation is sleek, the pacing is sharp, and the atmosphere has that wonderful cinematic polish that makes every mission feel like it has been arranged by someone wearing an expensive suit and smiling at a secret only they know.”
    • “Unbelievable atmosphere: from a stunning three-hour prologue training sequence to a full, stylized cinematic opening credits sequence (featuring an incredible, slow-burning original track by Lana Del Rey), this game nails the 007 vibe perfectly.”
    • “What bothered me more was the lack of classic Bond atmosphere.”
    • “This causes the lacking gameplay depth to stick out quite severely, as the atmosphere evaporates and it becomes a cookie cutter action game in uninteresting spaces.”
    • “The story occasionally builds up genuinely interesting mystery and spy-thriller tension, only to suddenly throw you into loud shooting gallery sequences that completely clash with the stealth atmosphere.”
  • stability

    268 mentions Positive Neutral Negative
    40% positive mentions, 1% neutral mentions, 59% negative mentions

    The game generally runs well with good optimization and stable performance across a range of systems, including Linux support, delivering smooth gameplay and high FPS. While most players report only minor, non-gamebreaking bugs and occasional visual or animation glitches, some experience crashes, freezes, or AI issues, particularly during specific missions. Overall, the stability is solid for a day-one AAA release, with many expecting patches to resolve remaining bugs.

    • “Really gets you into the spy persona, very immersive and creative, runs great, well polished, I don't think I experienced a single bug that I can remember anyway, love these kind of games and looking forward to possible DLC or even a sequel, I'm sold!”
    • “Performance wise no issues running on my PC and surprisingly runs great on Linux out of the box without any tinkering.”
    • “No crashes or anything during my entire playthrough, it runs great!”
    • “My only source of amusement throughout is the plethora of bugs and glitches.”
    • “Game is super buggy in certain missions, spawning me outside the map area, and loading me under the map at one point.”
    • “If i had a dollar for how many stupid deaths there were to being unable to hide behind cover, having to restart the game because dropping down to hang did not work, how many crashes i had, how many infinite loading screens, how many glitches and bugs i saw, i had a finger gun for three levels straight.”
  • humor

    261 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game captures classic James Bond humor with witty, dry British wit, clever one-liners, and charming quips that often evoke laughter and nostalgia. While some find the humor spams a bit or feels forced, the blend of playful banter, amusing combat moments, and entertaining NPC interactions largely succeed in making the experience feel authentic and enjoyable. Overall, the humor complements the action and story well, enhancing the game's charm and bonding it to the franchise's iconic style.

    • “The story was good fun and the British Bond humor had me laughing on more than one occasion.”
    • “The dialogue is sharp and witty, full of the dry British humor that defines the character.”
    • “His punchlines are so genuinely funny that they made me crack up every single time.”
  • emotional

    161 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    The game delivers a compelling emotional experience through strong storytelling, well-developed character arcs, and cinematic presentation that evoke genuine feelings of nostalgia, tension, and vulnerability. While some find the narrative's emotional depth and pacing exceptional—capturing Bond’s growth and relationships—others feel certain connections lack authenticity or the experience is overly linear and restrictive. Overall, it succeeds in immersing players in a heartfelt, action-packed James Bond origin tale that resonates emotionally without sacrificing the series' classic charm.

    • “It has everything from emotional moments and intense action to suspense and betrayal, keeping me invested from start to finish.”
    • “The story in this game is genuinely great, featuring strong writing, well-developed character arcs, and a cinematic presentation that carries a lot of emotional weight.”
    • “The story kept me on the edge of my seat with plenty of twists, emotional highs and lows, and did an incredible job introducing this version of Bond while setting the stage for what's to come.”
    • “Boring story with uninteresting villains that make lots of dumb decisions.”
    • “But boring story, they took 006 from GoldenEye and made him 009 for this; he even resembles Sean Bean slightly.”
    • “It's a stupidly easy game with a pretty boring story.”
  • grinding

    113 mentions Positive Neutral Negative
    2% positive mentions, 25% neutral mentions, 73% negative mentions

    Grinding in the game is generally described as tedious and repetitive, with many players finding achievement hunting, mission replay, and collectible gathering to be time-consuming and sometimes frustrating due to slow pacing, unskippable cutscenes, and limited gameplay variety. While some appreciate the lack of excessive grinding or a smooth progression loop, the consensus is that certain gameplay sections, especially combat and stealth, often feel like a chore rather than engaging, reducing overall motivation for replay and exploration.

    • “Depends on how much you like grinding.”
    • “The game includes talk parts which are 007’s standard requirement, making the game not that tedious.”
    • “You'll need a second life for grinding.”
    • “In the current game, completing achievements that require specific gadgets in your loadout at particular story beats can require loading a point more than a chapter away and going through story beats and unskippable cutscenes, which is tedious if you're just hunting achievements and not following the story again.”
    • “Replayability is limited as there is no new game+, so replaying the story for challenges seems tedious.”
  • character development

    75 mentions Positive Neutral Negative
    47% positive mentions, 49% neutral mentions, 4% negative mentions

    Character development in the game receives generally positive feedback, praised for well-written arcs, engaging interactions, and a strong portrayal of characters evolving, especially the protagonist's growth from young to mature Bond. While some note pacing issues or missed opportunities for deeper emotional impact, the character designs and development effectively complement the cinematic storytelling, keeping players invested throughout. Overall, character development is considered a significant highlight that enhances the narrative experience.

    • “It’s very interesting to follow the character development here, as the characters are very well written, just like the story itself.”
    • “The character development unfolded beautifully.”
    • “Instead of overwhelming players with endless side content, the game delivers a strong narrative that keeps moving forward while still giving enough room for character development and world-building.”
    • “Poor character development and storyline; I didn't care about them, and the boring general gameplay makes this game a major disappointment.”
    • “It felt like a wasted opportunity for character development and a more meaningful storyline.”
    • “In my opinion, action is just not enough to carry a story, and the character development in Bond seems to be lacking in general.”
  • monetization

    30 mentions Positive Neutral Negative
    10% positive mentions, 3% neutral mentions, 87% negative mentions

    Reviews on monetization highlight a strong divide: while some praise the absence of microtransactions, season passes, and intrusive ads—viewing it as a respectful, complete game experience—many criticize the game for aggressive in-game advertising, expensive pricing, and feeling like a cash grab tied to a license. The pervasive product placements and ads at a premium price point break immersion and leave a negative impression, overshadowing some of the game's genuine qualities.

    • “Takes me back to the days of when games were made to be fun, not filled with microtransactions.”
    • “A throwback to when games used to be fun, made with passion, complete on day 1, without online multiplayer, microtransactions, or season passes.”
    • “No microtransactions.”
    • “Verdict: a lazy, clunky cash grab with zero respect for the player.”
    • “Paying $70 while being pushed ads this aggressively breaks immersion and leaves a bad taste.”
    • “So, yeah, it's 70 dollars of mediocrity at best, boredom at worst, what a waste of everyone's time, can't believe they had Coca-Cola promos and ads all over the place for this garbage, it's 2026 and we're still getting trash tier movie-tie-in games, except it's not even a movie tie-in, it's a hollow facade of a game, borrowing from better games and movies and messing up execution over and over, with nothing but its IP to garner attention and sales, I guess those critics really did trick everyone, huh?”
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Play Times

16h Median play time
18h Average play time
8-20h Spent by most gamers
*Based on 158 analyzed playthroughs
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Frequently Asked Questions

007 First Light is a action adventure game. Common tags for 007 First Light include gaming.

007 First Light is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 18 hours playing 007 First Light.

007 First Light was released on May 26, 2026.

007 First Light was developed by IO Interactive A/S.

007 First Light has received very positive reviews from players. Most players liked 007 First Light for its story but disliked it for its stability.

007 First Light is a single player game.

Similar games include Mafia: The Old Country, Indiana Jones and the Great Circle, Resident Evil Requiem, Uncharted: Legacy of Thieves Collection, Hitman: Absolution and others.