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Logic World
2021Simulation
Looking for games like Turm8? Here are top simulation recommendations, selected from player-similarity data — start with Logic World, Archer10 by Humberto Martinez Barbera or Tetraminos.
"Logic World" is a sandbox game that allows players to build complex logic circuits and machines using a visual programming language. Players can design and test their creations in a 3D environment, with various components and tools at their disposal. The game also features a multiplayer mode, where players can collaborate or compete in creating the most impressive logic designs.
View GameARCHER10 Some weeks ago I had notice of a retro programming contest, yes through one of these wasap groups, the 10th Edition of BASIC 10 Liner Contest. The main idea is that you develop a game in BASIC with no more than 10 lines of code for 8 bit legacy computers. There are different categories depending on the maximum number of characters per line allowed. Simple, isn't it? I decided to go for…
View Game"Tetraminos" is an arcade game that combines classic gameplay with modern features. Players can choose to play in single-player mode to practice and improve their skills or challenge friends in local versus mode with up to 4 players. The game offers a revamped version of the timeless arcade experience, perfect for fans of the original and newcomers alike.
View GameGridworld is an artificial life simulator where abstract creatures evolve in a two-dimensional ecosystem, competing for food and struggling for survival. It offers a user-friendly interface to customize simulations and observe evolution in action over hours instead of thousands of years. The game promotes hands-off experimentation, allowing users to tweak parameters and witness creatures adapting to their created environments.
View GameControls and Goal Hold Z to raise the left paddle, hold / to raise the right paddle. Hold space to pull back the pin. Release space and it will spring forward, launching the ball if it is in position. Press space when the ball is not in the launching chute and the ball will get a little speed boost! You can give it another speed boost when its trail stops being red. Press D to toggle the debug …
View GameWelcome! Genera is a project built with Processing, the ControlP5 library , and (possibly, if setting up animatable controls works out) Ani. It uses this to generate vibrant, animated graphics that are wildly customizable. These graphics are generated by what I call "systems" which use various numbers and toggles to generate each graphic in real time. Each system has unique settings and rules fo…
View GameFeature 1: Display Mouse position Input: Mouse movement Process: keep the coordinate text on the mouse position and offset it for aesthetic and real-time update the coordinate as the mouse moves or doesn't move. Output: Text is displayed in the lower left corner showing X and Y of the mouse. Feature 2: Create Trees and Rocks by Left Mouse Click Input: Mouse Left Click Process…
View Game# Introduction Welcome to Game of (No) Life, which is just a fun little environment to play around with Conway's Game of Life. In a nutshell, it is a cellular automaton where cells on a grid live, die, or reproduce based on simple rules, simulating complex patterns and behaviors. These rules are: A live cell remains live in the next timestep if it has either 2 or 3 live neighbors in the current…
View GameCellular Automata Playground Ever wonder what happens when you run Langton's ant on top of the Game of Life? Well, now you can find out! Most of the automata share the same grid, and thus effect one another. The outlier is the falling sand, as it's doing it's own thing. Controls & Features GridCell size slider (1–128 px, default 8) keeps the grid aligned to the viewport area beside the sidebar;…
View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
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