10%1review
Lorikeet
2022Action
Looking for games like Sprite Atlas for GameMaker? Here are top action recommendations, selected from player-similarity data — start with Lorikeet, 3D Model Converter for GameMaker or TerrainOps.
Are you a fan of computer graphics from the olden days of video games, before artists had the full gamut of 16,777,215 colors to play with and were instead constrained to palettes of up to 256 colors to choose from? Do you wish you could achieve fancy artistic effects by simply replacing colors in the palette of a single sprite? Do you wish this effect could be performed blazingly fast, and easy t…
View GameDo you want to do batch operations on 3D objects for use in GameMaker (or for other purposes)? Here's a tool which does just that! Features Import 3D models: D3D / GMMOD (GameMaker) or OBJExport 3D models: D3D / GMMOD, OBJ or a raw vertex buffer for fast loading (use buffer_load in GameMaker), or a collection of vertex buffers that can be loaded with the provided import scriptsBulk operations: app…
View GameI've made a few terrain editors over the years. Circa 2016 there was this thing, which isn't very impressive but it does the job - or a job, anyway - and in 2017 I made a new version which could do a bit more but still wasn't anything to write home about. I've wanted to give it another go for a while, and recently it was requested that I add some things, so this week I finally sat down and made so…
View Game"Black Ink" is a unique game that allows players to create and manipulate fluid simulations. The game offers a variety of tools and options for customization, giving players the freedom to create their own abstract art. With its relaxing atmosphere and challenging gameplay, "Black Ink" is a great choice for players who enjoy creating and experimenting with different designs.
View GameModel your Satisfactory builds. Set up your machines however you like, adding optional limits to the number of any of those machines and the tool will calculate how the parts will flow and how many of each machine type are getting used. This does advanced calculations that no other Satisfactory planning tool can do, including figuring out how splitters and mergers will split and merge and even …
View GamePixageFX Studio is a powerful multimedia editing software that transforms photos, videos, and GIFs into various styles such as pixel art, oil paints, and cartoons. It boasts a vast library of customizable modules for various editing actions and provides transform operations for daily use. The software offers extensive parametric customization, making it a versatile tool for creative editing projects. For more information, visit the official website and consult the PixageFX Comparison chart.
View GameRealityCapture Steam Edition is a 3D content creation software that allows users to generate 3D models from photos or laser scans quickly and accurately. It features automatic image alignment, advanced texturing algorithms, and 3D model export into standard formats. The game also includes a set of tools for post-processing and analyzing alignment quality, making it accessible for both beginners and professionals. Share your creations with friends in virtual reality using Destinations from Valve.
View GameDimmdrive is a RAMdrive software that turns a portion of your system's RAM into a high-speed drive for gaming. It aims to improve game loading times and reduce stutters by caching game data in RAM. The software is compatible with Windows and supports a variety of games. However, be aware that using too much RAM for a RAMdrive may affect the performance of other system processes and applications.
View GameIf you've spent a long enough time in game dev, you've probably been interested in generating Perlin noise at least a few times. It's useful for quite a number of things: Anything to do with procedural generationTerrain generationTexture generationActual cloudsProbably a ton of things I haven't thought of yet Here's a nice little system I wrote for doing exactly that! Features Generate noiseContro…
View GameGameMaker has some really nice built-in pathfinding in the form of mp_grids; in fact, I often go as far as saying they're my favorite built-in system of GameMaker. They're great if you want to be able to navigate through a grid-based structure like a maze, but sometimes they're not quite the right tool for the job. Did you ever want to implement Google Maps in GameMaker? Probably not, but bear wi…
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