87%45reviews
Faster Than Light
2014Strategy
Looking for games like Métis4Métis Zine Issue #1? Here are top action recommendations, selected from player-similarity data — start with Faster Than Light, The Making of Karateka or Tomb Raider - The Final Hours Digital Book.
Faster Than Light is a complex, real-time strategy game where you manage a spaceship and its crew during tense battles. Pause the action to evaluate tactics and make strategic decisions, and upgrade your ship with unique alien technology. As captain, your choices and leadership skills will determine your crew's survival and the fate of the galaxy.
View Game"The Making of Karateka" is an interactive documentary that explores the origin story of Prince of Persia creator Jordan Mechner and his groundbreaking game Karateka. Dive into an archive of design documents, playable prototypes, and video features, and try out pixel-perfect versions of the original Karateka games and early prototypes with added features. Also included are Karateka Remastered and the never-before-seen Deathbounce: Remastered.
View Game"Tomb Raider - The Final Hours Digital Book" is an interactive companion to the Tomb Raider game reboot, offering behind-the-scenes insights, developer interviews, and exclusive concept art. It delves into the game's development process, providing an insider's view on the challenges and triumphs of the reimagined Lara Croft. This immersive digital book is a must-have for Tomb Raider fans, offering an enriched understanding of the game's narrative and design.
View Game"Factory Engineer" is a first-person factory building simulation game. Players must design, build, and manage their own factories, balancing efficiency and resources to meet production goals. The game features a variety of tools and machines, allowing for the creation of complex manufacturing systems. Overcoming challenges and optimizing production is at the core of this immersive factory engineering experience.
View GameWelcome to the second issue of LEM-ZINE, a digital zine of indie game reviews, articles, & a short story, all written by me! This month's theme, LOVELY LAVENDER, involves a series of games with pink/purple palettes, as well as articles that focus on platonic love and self love. Included in the zine is also the 5k-word short story Nina Mendoza -- the tale of a melancholic bus driver and her sister.…
View GameThe game consists of five interconnected mini-games: Hangman, Bonus Machine (slot machine), Bat and Ball (a Breakout clone), Memory, and Repeat It (repeating patterns in the "Simon" style). Variety in gameplay, neat graphics, music, diverse and imaginative sound effects... No wonder the English publisher put it on Crash magazine's pages! THE CREATION OF COUNTDOWN TO THE DEATHBy Mario Gouvea The…
View Game"Birthright" is a text-based game where you return to your childhood town after receiving a letter about a loss, uncovering a complicated web of mystery, magic, and gaps in your memory. Play as a male, female, or non-binary character, with 12,000+ words in the prologue and 10,000+ for Part 1. The game allows you to choose your pronouns for a personalized experience.
View Game"Backspace Backspace Backspace" is a narrative-driven visual novella following a struggling writer in an automated world. Its pixel art and chiptune-style music evoke the GBA era, while meaningful choices and two endings add depth to the story. This passion project of a two-person team supports four languages, with more localizations possible through community involvement.
View GameCampfire Pro is a writing software designed to assist novelists and screenwriters in developing characters, plotting stories, and world-building. It offers tools for creating character profiles, tracking character arcs, designing plot timelines, and building relationship webs. The platform also supports visual aids like custom panels and graphical views for a comprehensive and organized writing experience.
View GameTo say it’s a PC sandbox-building, AI-driven MMO where people play with Art, developed by folks who really love architecture and abstract characters… would be a bit of a mouthful.
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