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Occupy White Walls Game Cover

About

Occupy White Walls is a single player and multiplayer open world simulation game. It was developed by KULTURA Ex Machina and was released on July 8, 2022. It received very positive reviews from players.

To say it’s a PC sandbox-building, AI-driven MMO where people play with Art, developed by folks who really love architecture and abstract characters… would be a bit of a mouthful.

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92%
Audience ScoreBased on 957 reviews
graphics52 positive mentions
grinding19 negative mentions

  • Unique and inspiring concept that allows players to build their own art galleries and explore others' creations.
  • Friendly and supportive community that enhances the overall experience of the game.
  • Beautiful graphics and a vast selection of real-world art pieces to discover and display.
  • Game can be buggy and laggy, especially in larger galleries, leading to crashes and performance issues.
  • Progression can feel grindy as players must open galleries frequently to earn in-game currency.
  • Limited search functionality for art pieces, making it difficult to find specific artworks.
  • graphics
    241 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning quality and immersive aesthetic, enhancing the experience of building and curating personal art galleries. Players appreciate the extensive collection of artworks and the ability to create unique spaces, although some note that the graphics can be demanding on lower-end systems. While the visuals are generally considered top-notch, there are concerns about the user interface and the limitations in searching for specific artworks.

    • “The graphics are utterly astonishing: sometimes I almost forget I'm not living in the game world.”
    • “The graphics are amazing and I recommend playing it.”
    • “The game's graphics are astounding right now.”
    • “The UI is annoying and the graphics feel old instead of being a design choice.”
    • “I have settings set to medium across the board and this game still makes my graphics card have a coronary even when I'm just trying to get from point A to point B.”
    • “My one request would be graphics settings for lower-end computers, as even the lowest quality graphics strain my laptop.”
  • music
    70 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming and relaxing qualities, enhancing the overall atmosphere while players build and explore art galleries. However, many users note that the soundtrack can become repetitive over time, leading some to prefer playing their own music via SoundCloud integration. Overall, the music contributes positively to the game's vibe, but there is a desire for a broader selection and more variety in future updates.

    • “The music is great and always puts me in a good mood; I've listened to it countless times in the last year just to relax, focus, and improve my mood.”
    • “The music is very relaxing, and I love seeing all the different kinds of art, learning a bit about the artists and the times they lived in.”
    • “The music is chill and helps create a relaxing atmosphere that can keep you in the game for hours.”
    • “The only con that I could find for this game at this stage in development is the fact that the soundtrack is currently quite repetitive once you've heard all the tracks.”
    • “The selection of music is not that good.”
    • “I also disabled music because I found the default track short, repetitive, and annoying.”
  • gameplay
    50 mentions Positive Neutral Negative

    The gameplay is characterized by simple and intuitive controls that allow for creative gallery building and art curation, reminiscent of games like Minecraft and The Sims. However, many players find the mechanics clunky and lacking in depth, with minimal progression and repetitive tasks that detract from the overall experience. While the game offers a relaxing environment for art enthusiasts, it suffers from a lack of engaging gameplay loops and community interaction, leading to mixed reviews on its overall execution.

    • “The gameplay is easy to learn with a small 5-minute tutorial to show the basics, build your place up, open the desk to get your money, and visit other incredible galleries to learn even more!”
    • “The gameplay experience is very relaxing and satisfying, the community is beautiful, and the developers are very present and eager to listen to the players' ideas and suggestions.”
    • “It's just a very creative experience, and if you like art, architecture, and having a chill gameplay experience, I can only recommend this.”
    • “Not much gameplay aside from running around, placing paintings and sculptures (and your own pixel art that you can make in-game), and designing your own gallery(ies).”
    • “Like I said, the concept is fantastic and I can see where the idea is, but the mechanics and gameplay itself are too clunky and awkward to be able to recommend to others.”
    • “There are no gameplay loops, no real progression, as all you do here is spend virtual currency (like Linden dollars) on building a virtual art gallery and using a clunky search engine 'AI' to find art and stuff to put on the walls.”
  • monetization
    24 mentions Positive Neutral Negative

    The game is praised for its completely free-to-play model, with no ads or microtransactions, fostering a supportive community and equal experience for all players. While some users express concerns about potential future monetization plans, the current absence of in-game purchases is seen as a significant positive aspect, allowing for a generous and enjoyable gameplay experience. Overall, the game's approach to monetization is viewed as refreshing in a landscape often dominated by pay-to-win mechanics.

    • “Oww is an entirely free-to-play game with no microtransactions at all.”
    • “All of this for free and with no in-game purchases.”
    • “Best of all, it's free, with no microtransactions to ruin things.”
    • “This one is pretentious, places artificial constraints on players which stifle creativity, and the developers have latched onto an insulting monetization scheme.”
    • “I do not have a monetization solution, but this is the weirdest pay-to-win structure within any game I have played.”
    • “Though there do appear to be plans to add microtransactions, I will hold off judgment on those until I know exactly what they will be and how much they will affect the overall playability of the game.”
  • optimization
    24 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players noting performance issues such as stuttering, crashes, and high memory usage, particularly on lower-end systems. While developers have made progress in addressing some bugs and improving performance, significant optimization is still needed for a smoother experience. Overall, players appreciate the concept but feel that better optimization would greatly enhance gameplay.

    • “Developers are actively working to improve performance, and it is better than it used to be, but I can't say that intrusive crashes are not a thing here.”
    • “Despite the occasional crash or slowdown, the game runs smoothly and has a wide array of paintings, with more on the way.”
    • “All it needs is a way to build with your friends and a little more optimization and it will make a great game.”
    • “The game had issues like poor optimization and some bugs, but developers already fixed about 70% of them according to user feedback.”
    • “It's a great game, but it's still very poorly optimized.”
    • “Performance can be surprisingly bad, especially with lag in more complex player galleries.”
  • grinding
    23 mentions Positive Neutral Negative

    Reviews on the grinding aspect of the game present a mixed perspective. While some players appreciate the absence of pay-to-win mechanics and find progression straightforward and enjoyable, others criticize the grind for resources as tedious, particularly in the early stages and when trying to build larger galleries. Overall, the experience of grinding varies, with some players feeling it is manageable and others finding it frustratingly repetitive.

    • “Though it costs money to have your own art put into this game, there is absolutely no grinding mechanic required to progress well into the later levels of the game.”
    • “The building assets in the game that I have unlocked so far have excellent variety, and I have found progressing in the game to be straightforward and not very grindy at all.”
    • “It's not grindy because you can't grind.”
    • “Thus, progression in any aspect can devolve into a tedious waiting game, particularly poignant in the early stages.”
    • “The other method, opening the gallery, can be tedious and annoying as hell...only for the payoff to allow me to purchase 4 new artworks max, before waiting another 30 minutes to do it all over again.”
    • “If you want to build something big, you're going to have to do some serious grinding, and boy is it tedious.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive, relaxing, and creative qualities, enhanced by chill music and a supportive community. Players appreciate the unique and customizable environments of their galleries, fostering a friendly and non-competitive space for sharing art. Despite some concerns about costs for artists, the overall ambiance remains captivating and enjoyable, making it a standout feature of the game.

    • “I absolutely love atmospheric games, and OWW is pure atmosphere.”
    • “It's highly atmospheric, immersive, and captivating.”
    • “This game has such a relaxing and fascinating atmosphere; I am honestly in love.”
    • “As an independent artist who was excited for a potential platform to share my work and enjoy other users' work, $9 USD per upload of work is crazy expensive and I'm really disappointed in this decision to charge artists to share. It's just... greedy and confusing on this platform which fostered a hopeful and sharing atmosphere.”
    • “If you love the social aspects of MMOs, but not the hyper-aggressive atmosphere, this game is exactly what you've been looking for.”
    • “Each gallery has its own mood and atmosphere, influenced by the taste in the displayed art pieces, the overall composition, and aesthetics of the architecture.”
  • stability
    15 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, including frequent bugs, glitches, and crashes, particularly during building and mouse interactions. While some players have found workarounds for certain limitations, the overall experience is marred by lag and unreliable saving features. Despite these challenges, many users appreciate the game's artistic potential and the developers' responsiveness to issues, indicating that improvements may come as the game continues to evolve.

    • “Warning though, the game is a bit buggy and crashes frequently.”
    • “The game is still being developed so there are quite a few glitches and bugs.”
    • “Love the game but it won't save my galleries; I keep losing them every 3-4 days, then I have to start all over again, and yes I've tried all the troubleshooting and just gave up.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its relaxing and wholesome community, which fosters a deep connection among players. Users express that the game transcends traditional MMO experiences, offering a heartfelt journey through art and creativity that resonates even with those who may not typically engage with art. The immersive gallery-building experience encourages players to invest emotionally in their creations, making it a meaningful and inspiring endeavor.

    • “If you're looking for a traditional MMO, I'd recommend a pass, but the community is remarkably friendly and the aesthetic as a whole leaves a very emotional experience.”
    • “I would certainly recommend this game to anyone, not only to art/museum lovers, but really to anyone who wants to experience a chill and non-competitive game with a wonderful and wholesome community.”
    • “It seems that it's supposed to be for art buffs to talk about how meaningful and heartfelt random paintings are, but the gallery builder is on another level, and after spending 30 hours building and expanding my gallery I really cared about what art went into it, even though I have no particular care for art in the real world.”
  • story
    5 mentions Positive Neutral Negative

    The game's story aspect emphasizes player-driven narratives, allowing users to create and share their own experiences. However, some reviews note that NPCs lack depth and character development, suggesting that enhancing their traits and questlines could improve the overall storytelling experience. A tutorial is provided to help players navigate the mechanics and start building their unique stories.

    • “Tell your own story and share it with others.”
    • “For example, the NPCs don't have much character yet, and either quests to fulfill them or just working out individual character traits could become a thing.”
    • “The NPCs don't have much character, and either quests to fulfill them or developing individual character traits could improve the story.”
    • “Story: n/a”
    • “#vaporwave #oww true story...”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of self-awareness and lightheartedness, with developers incorporating funny bug fix notes and playful reminders to take breaks outdoors. Players appreciate the amusing elements, such as quirky microtransactions for hats, which enhance the overall experience while showcasing the creativity of the game's community.

    • “Bug fix notes are so funny too, you should check it out.”
    • “The soundtrack is really chill, adding to the relaxing vibe that can keep you in game for hours (but, as the game reminds us, you can go outside once in a while, a hint of the developers' gentle humor.)”
    • “I gazed in awe at some works, while chuckling at others.”
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65h Median play time
276h Average play time
7-400h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Occupy White Walls is a open world simulation game.

Occupy White Walls is available on PC and Windows.

On average players spend around 276 hours playing Occupy White Walls.

Occupy White Walls was released on July 8, 2022.

Occupy White Walls was developed by KULTURA Ex Machina.

Occupy White Walls has received very positive reviews from players. Most players liked this game for its graphics but disliked it for its optimization.

Occupy White Walls is a single player game with multiplayer and local co-op support.

Similar games include MMORPG Tycoon 2, Small Spaces, Planet Zoo, ASTRONEER, Resonite and others.