Games like [005] Boids
Looking for games like [005] Boids? Here are top action recommendations, selected from player-similarity data — start with [007] Verlet Integration, [013] Flocking Shader or Underwater World.
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[007] Verlet Integration [25h] RigidBody2D comparison w/ Verlet Integration [Aug 31, 2023] 5h - Basic project UI - Random outside position - RigidBody2D unit - Object Pool - Unit spawn outside camera [Sep 01, 2023] 5h - Unit spawn outside camera - Unit spawn controls - Organized UI scenes - UI controls [Sep 02, 2023] 3h - Unit type swapping - Verlet Integration Review [Sep 03, 2023] 8h - Verlet… If you enjoyed this game, see our list of games similar to [007] Verlet Integration.
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[013] Flocking Shader [101h] Flocking using MultiMesh and Shaders Started as, what I though, a simple shader exercise, turned into a grueling reminder that nothing is simple in game dev. Wanted to give up multiple times, but somewhat made it work in the end. Very impractical and little to no references (shaders are not made for this) References: GLES Boid Shader - reddit.com/r/godo… If you enjoyed this game, see our list of games similar to [013] Flocking Shader.
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids. Controls Change pitch: WASD or arrow keys Roll: Q/E or pgUp/pgDown Speed up: space Slow down: control Reset submarine: R or enter Features GitHub: https://github.com/LelsersLasers/UnderwaterWorld The main build target was WASM and WebGL, meaning I did not have access t… If you enjoyed this game, see our list of games similar to Underwater World.
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Experience the solar system with this physics-accurate 3D simulation built with OpenGL About This Project Solar System Simulation is a real-time 3D visualization of our solar system, built from scratch using C++ and OpenGL. This project showcases accurate orbital mechanics, realistic planet rendering, and an interactive camera system that lets you explore space at your own pace. Perfect for … If you enjoyed this game, see our list of games similar to Solar System Simulation.
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Tool to generate beautiful planets using noise generation, meteor craters, tectonic plates and hydraulic erosion by Martin Buck (c) 2020. This information is for version 0.4.0. Both the full version and a demo of planetarygeneration are available on itch.io. The free demo is at the very bottom of the page. Coloring The exported meshes are currently not colored. The coloring is only present during… If you enjoyed this game, see our list of games similar to planetarygeneration - the planet generator.
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First Sino-Japanese War is a free and open source game covering naval tactical and strategic layer of the 1894–1895 war between China and Japan. The game includes a naval tactical combat system that uses a dynamic time step (e.g., 1 second per pulse) but is generally played in 1-minute turns. The core resolution mechanics are, in many cases, digital adaptations of the renowned naval miniatures rul… If you enjoyed this game, see our list of games similar to First Sino-Japanese War.
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bobbyhiddn/ecs-asteroids: An ebiten ecs based asteroids clone that is based on samuel-pratt's ebiten-asteroids.# ECS Asteroids A recreation of the classic Atari game Asteroids using Go, Ebiten, and an Entity Component System (ECS) architecture. The game features both desktop and mobile support through WebAssembly. Publishing to To stay in line with the original Asteroids, all graphics are gener… If you enjoyed this game, see our list of games similar to ECS-Astroids.
Relative Velocity is a casual 3D navigation game where you control a boat in an environment with waves and currents. The objective is to adjust the relative velocity vector to navigate a path to the finish line while collecting coins along the way. The boat's movement physics has been carefully implemented manually to simulate the interaction with waves and currents, offering a fun and engaging ex… If you enjoyed this game, see our list of games similar to Relative Velocity - Casual Physics.
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About: This is a simple short 2D pixel-art platformer with a premise that fall damage now exists and in game it is explained by your character having glass-like fragile knees. Your goal is to get out of the cave you are in by traversing a number of levels you find. Each level was hand created and holds a special feature about it. What is that feature? Is it shortcuts, punishing routes or misdirect… If you enjoyed this game, see our list of games similar to Broken Knees.
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Boids Intro Boids is not a video game, it's just something from Nerd to Nerds... It is a simulation of artificial life, of flocks of birds, behaviors of shoals of fish, herds and autonomous vehicles. Where Boids (Bird like objects) have a certain perception of the (virtual) world where they are inserted and of other boids that are around them. Where you can modify their behavior in real time by ch… If you enjoyed this game, see our list of games similar to Boids (for nerds only).
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