Games like Boids
Looking for games like Boids? Here are top simulation recommendations, selected from player-similarity data — start with Boids simulation, Boids (for nerds only) or Boids: A Flocking Simulation.
1 View GameHi, I recently attempted to make a simulation of 'boids'. It's not optimised at all but for a first attempt it's quite satisfying. Here's an explanation from the wikipedia article: Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference.…
View Game2 View GameBoids Intro Boids is not a video game, it's just something from Nerd to Nerds... It is a simulation of artificial life, of flocks of birds, behaviors of shoals of fish, herds and autonomous vehicles. Where Boids (Bird like objects) have a certain perception of the (virtual) world where they are inserted and of other boids that are around them. Where you can modify their behavior in real time by ch…
View Game3 View Game50%Game Brain Score50% User Score 1 reviewsDESCRIPTION Welcome to Boids: A Flocking Simulation! This is an interactive flocking simulation where you can play around with different parameters and see how it affects the flying boids. Experiment with different combinations or add in obstacles to guide the boids, and have fun! HOW TO OPERATE AlignmentAffects the force of each boid steering toward the average direction of its flock neighbors.Co…
View Game4 View GameBird - Oids (Boids) is a concept created by Craig Reynolds to simulate herd behaviour of birds, ants and fish in games and simulations *Note try keeping alignment factor low but not zero for optimal result as alignment vector can overpower the cohesion vector Each Bird object follows 3 simple rules COHESIONALIGNMENTSEPERATION COHESION Each bird object will try to move towards the center of mass of…
View Game5 View GameThis interactive sandbox was developed following a Master's degree lecture on emergent behaviors. The project explores the transition from theoretical Boids rules to a functional, optimized simulation using Godot 4.5.1. The Simulation The simulation features a flock of autonomous agents following the three classic steering rules: Separation, Alignment, and Cohesion. To create a dynamic environ…
View Game6 View GameBoids This is my implementation of the famous "Boids" flocking algorithm, which was developed by Craig Reynolds in 1986 (link to Craig's website). The boids--which happen to be fish in this implementation--follow 3 relatively simple rules: Separation (avoid collisions)Alignment (match velocity of local boids)Cohesion (move towards the center of local flock Yet out of these simple rules, compl…
View Game7 View GameThis is a slime mold simulation i have recreated with great inspiration from Sebastian Lagues' video: (https://youtu.be/X-iSQQgOd1A?t=616) It uses the effect of emergence, in which a small agent follows a simple rules that dictate how the agent interacts with other agents and the environment. When having multiple agents that all follow the same or similar rule set, complex and intelligent behavior…
View Game8 View Game79%Game Brain Scoregameplay100% User Score 30 reviews"Parametric Creature: Lab" is a game that lets players explore complex group behaviors inspired by laws of nature. Over 15,000 particles with eight controllable parameters create intricate patterns and shapes. By adjusting the genome of the particle swarm and moving particle positions, players can discover various presets and create unique particle formations. This game offers a visually engaging and interactive exploration of biodiversity and parallel algorithms.
View Game9 View GameThis is an impressive and unique game. You will control your own celestial body, plundering mass in the universe, evolving from a cloud of gas into a supermassive black hole that devours everything. Astrophysics is the rule of the gameThe game uses real physical rules to calculate the mass interactions between celestial bodies, and you will witness: Spacetime distorted by mass Small celesti…
View Game10 View GameOverview Boids FishTank: Predator–Prey Flocking Simulation (Orca vs Tuna) is a real-time aquatic ecosystem built in Unity HDRP. It extends the classic Boids flocking algorithm into a predator–prey scenario where tuna school together and orca pods coordinate hunts using role-based behaviors. The goal of the project is to explore how far flocking models can be pushed toward more cinematic,…
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