Games like Boids simulation
Looking for games like Boids simulation? Here are top simulation recommendations, selected from player-similarity data — start with Boids, Boids (for nerds only) or Boids.
1 View GameAs Wikipedia puts it: Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds. The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like object. As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction…
View Game2 View GameBoids Intro Boids is not a video game, it's just something from Nerd to Nerds... It is a simulation of artificial life, of flocks of birds, behaviors of shoals of fish, herds and autonomous vehicles. Where Boids (Bird like objects) have a certain perception of the (virtual) world where they are inserted and of other boids that are around them. Where you can modify their behavior in real time by ch…
View Game3 View GameBoids This is my implementation of the famous "Boids" flocking algorithm, which was developed by Craig Reynolds in 1986 (link to Craig's website). The boids--which happen to be fish in this implementation--follow 3 relatively simple rules: Separation (avoid collisions)Alignment (match velocity of local boids)Cohesion (move towards the center of local flock Yet out of these simple rules, compl…
View Game4 View GameThis interactive sandbox was developed following a Master's degree lecture on emergent behaviors. The project explores the transition from theoretical Boids rules to a functional, optimized simulation using Godot 4.5.1. The Simulation The simulation features a flock of autonomous agents following the three classic steering rules: Separation, Alignment, and Cohesion. To create a dynamic environ…
View Game5 View GameThis interactive sandbox was developed following a Master's degree lecture on emergent behaviors. The project explores the transition from theoretical Boids rules to a functional, optimized simulation using Godot 4.5.1. The Simulation The simulation features a flock of autonomous agents following the three classic steering rules: Separation, Alignment, and Cohesion. To create a dynamic environ…
View Game6 View Game50%Game Brain Score50% User Score 1 reviewsDESCRIPTION Welcome to Boids: A Flocking Simulation! This is an interactive flocking simulation where you can play around with different parameters and see how it affects the flying boids. Experiment with different combinations or add in obstacles to guide the boids, and have fun! HOW TO OPERATE AlignmentAffects the force of each boid steering toward the average direction of its flock neighbors.Co…
View Game7 View Game79%Game Brain Scoregameplay100% User Score 30 reviews"Parametric Creature: Lab" is a game that lets players explore complex group behaviors inspired by laws of nature. Over 15,000 particles with eight controllable parameters create intricate patterns and shapes. By adjusting the genome of the particle swarm and moving particle positions, players can discover various presets and create unique particle formations. This game offers a visually engaging and interactive exploration of biodiversity and parallel algorithms.
View Game8 View GameBird - Oids (Boids) is a concept created by Craig Reynolds to simulate herd behaviour of birds, ants and fish in games and simulations *Note try keeping alignment factor low but not zero for optimal result as alignment vector can overpower the cohesion vector Each Bird object follows 3 simple rules COHESIONALIGNMENTSEPERATION COHESION Each bird object will try to move towards the center of mass of…
View Game9 View Game76%Game Brain Scoregameplay, optimizationgrinding89% User Score 36 reviewsSokobot is an open-ended puzzle game where you place down cute robots, give them commands, and create infinitely-looping assembly lines that combine shapes together!
View Game10 View Game96%Game Brain Scoregameplay, humorgraphics, optimization96% User Score 165 reviews"The Bibites" is a simulation game where players observe evolution in action. Each bibite, a small critter, starts with basic genes and no behavior, but mutations can lead to new brain connections and behaviors, such as movement or food consumption, enabling reproduction and energy gain. As time passes, complex behaviors like hunting and stockpiling emerge, with features including procedural sprites, self-awareness, pheromones, material simulation, and grabbing/throwing.
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