About
"仙绣剑缘录" is a single-player, high-freedom wuxia game where players can join various sects such as Wudang Pai, Shushan Pai, Xuan Zhen Jiao, Shenji Fu, Lingyi Gong, Wu Du Jiao, Tang Men, Quanzhen Jiao, and Emei Pai. It features a large worldview with five main worlds: the human world, heaven, hell, the sea, and the demon world. The game emphasizes patience and self-improvement as there are no pay-to-win features. Players must accumulate points and improve their skills through gameplay.
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- The game features a large open world with a rich Wuxia theme, offering a variety of content and side quests.
- The character building system is well-received, allowing for deep customization and progression.
- Fans of old school turn-based RPGs may appreciate the nostalgic gameplay and the unique mechanics that encourage exploration.
- The game lacks clear explanations for its mechanics, leaving players confused about essential features like character revival.
- There are significant bugs and optimization issues, making the gameplay experience frustrating and unpolished.
- The save system is restrictive, binding saves to the original computer, which limits player flexibility and is seen as anti-consumer.
gameplay
10 mentions Positive Neutral NegativeThe gameplay is characterized by an open-world wuxia experience where player choices significantly impact future gameplay. However, it suffers from a lack of clear mechanics and purpose behind certain systems, such as day/night and hunger/thirst, which can lead to frustrating gameplay. As an early access title developed by a single individual, it requires patience for improvements and content updates.
“The game is totally open world wuxia gameplay; what you do and what you decide will affect the next step and the future gameplay. As an early access game, it still requires improvements and players' patience for content updates due to one developer (who is more of a businessman than a game developer) pursuing this project out of his own wuxia passion.”
“The game features multiple systems such as the day/night system and the hunger/thirst system, which add complexity to the gameplay experience.”
“The game does some basic explanation of the mechanics, but everything is left up for you to figure out on your own.”
“There are multiple systems such as the day/night system and the hunger/thirst system that serve no real purpose other than to make your gameplay experience a living hell, as well as forcing you to do stupid things, such as traveling to and from locations to make time pass, while checking back on multiple areas repeatedly to check if any new NPCs or quests pop up - because again, no explanations.”
“I really like the old school wuxia games, but this gameplay is really bad.”