ZhanDou
- October 27, 2017
- KX Games
Developed by KX Games, Zhandou is one of the first MOBA style games available on VR and Non-VR platforms. Along with Zhandou's unique theme, playable characters, environments, and fighting system, Zhandou will be the first game based on ancient Chinese civilization and mythology. The game is considered "early release"
Reviews
- The visual design of the game, including the characters and environment, is impressive and showcases a dedicated artistic effort.
- The gameplay features unique character abilities and the potential for fun interactions, especially when playing with friends.
- The game has a captivating Eastern aesthetic that appeals to fans of mythical and fantastical themes.
- The game suffers from a lack of content, with only two maps available and a thin playerbase, making it difficult to find matches.
- Controls are poorly designed, leading to nausea and frustration, especially in the VR mode which is largely unplayable.
- There is no clear guidance for new players, making it hard to understand gameplay mechanics and objectives, which detracts from the overall experience.
- gameplay4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay is engaging but can be challenging, particularly in solo PvE scenarios where players may find it unclear how to effectively damage bosses protected by turrets. The lack of guidance on strategies for overcoming defenses can lead to frustration, though the overall experience remains enjoyable.
“This is by no means a detraction from the game, as I do enjoy what is here and hope the game finds an audience for the format of its gameplay. However, trying to defeat this PvE level solo seemed a bit insurmountable, especially with so little explained about how to hit the boss once he retreats after taking some damage and is heavily defended by turrets. It seems unclear if I should destroy the turrets or just focus on him, and whether I'm really damaging or ineffective against various defenses in the PvP map as well.”
“This is by no means a detraction from the game, as I do enjoy what is here (and hope the game finds an audience for the format of its gameplay...) but trying to defeat this PvE level solo seemed a bit insurmountable, especially with so little explained about how you are meant to hit the boss once he retreats after taking some damage and is heavily defended by turrets. Do I have to destroy the turrets somehow? Do I just focus on him? It seems unclear if you are really damaging or ineffective against various defenses in the PvP map as well.”
- graphics2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game is praised for its impressive graphics, particularly in its Asian aesthetic and the design of large enemies, despite a limited variety of maps and characters.
“The scarcity of maps or characters aside, if you're looking for a visually stunning game featuring large enemies in an Asian aesthetic, it does that very well.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding sound effects monotonous and unengaging, likening them to the dull noise of a kitchen knife being sharpened, which detracts from the overall experience.
“The sound effect of each attack is incredibly boring, reminding me of every dinner time when my mom was grinding the kitchen knife.”